Mesh/Archive/2012-08-20
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Revision as of 15:39, 20 August 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # Can we discuss the coming Materials System here? Nalates Urriah # Should we expect to upload material files? Or separate texture files for no…")
Agenda
- Can we discuss the coming Materials System here? Nalates Urriah
- Should we expect to upload material files? Or separate texture files for normals and spec? Aki Shichiroji 12:09, 20 August 2012 (PDT)
- Will the size, repeats, offsets and orientation of the proposed maps will (initially) br locked to those of the applied texture? Drongle McMahon
- Will each map use up a material slot (of the eight)? Drongle McMahon
- Rough guestimate on when we'll first be able to play with materials ourself? Motor Loon
- Will the new materials respect existing ambient occlusion, shadows, etc.? Drongle McMahon
- Same question as a month ago; about when (rough indication would be nice) will mesh deformer gets released and integrated to the official viewer? Beanster Potato
- non-materials question: Any news RE: https://jira.secondlife.com/browse/VWR-12214 , https://jira.secondlife.com/browse/VWR-27954 ? Aki Shichiroji 12:32, 20 August 2012 (PDT)
- Any idea what priority the additional bones issue is? https://jira.secondlife.com/browse/VWR-29349 Geenz Spad 12:37, 20 August 2012 (PDT)
- Possibly more of a UI issue, but drag & drop tabs in the edit floater appear to be broken in 3.4.0 (262596) Beta viewer. any idea whether this might get fixed? Aki Shichiroji 12:47, 20 August 2012 (PDT)