Mesh/Archive/2013-08-19

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Revision as of 10:52, 26 August 2013 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # Mesh Objects Customized Centers: I can`t upload mesh objects with the centers that i first customize in RL. 1 # Is there any plan to limit the resolution of specular…")
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Agenda

  1. Mesh Objects Customized Centers: I can`t upload mesh objects with the centers that i first customize in RL. 1
  2. Is there any plan to limit the resolution of specular and bump maps for materials: if everyone is going to use 1024x1024 textures for those in excess of the alreay insane sizes used for the diffuse map textures on so many objects in SL, I foresee a "slight" memory issue with viewers (which are still 32bits and thus limited to 3Gb of virtual address space). Henri Beauchamp
  3. Are invisprims going to render OK again in LL's viewer (the code is only two tiny changes short of allowing them to render as they always did, including in deferred rendering mode): there are still many valid use cases for invisiprims (in-world objects or attachments only hiding one arm and not two arms like what Alphas only allow) ?Henri Beauchamp
  4. When editing objects where prims have been cut extensively, their centre is well outside of the part that remains and so these parts can often be rather difficult to select and edit. What can be done to assist us? Mona Eberhardt 12:17, 19 August 2013 (PDT)

Meeting Notes