Difference between revisions of "Mesh/What is mesh?"

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Revision as of 13:44, 10 December 2010

Mesh is a new capability to bring models, known as meshes, created in other applications into Second Life. Mesh will be available on the aditi developer grid initially, and will be available to all residents after the open beta period is concluded.

Mesh glossary

  • Mesh - A collection of triangles with a single transformation matrix, roughly equivalent to a "Prim" in SL.
  • Submesh - A subset of a mesh, equivalent to a "Face" in SL. Associated with a texture entry.
  • Model - A collection of meshes, equivalent to a "Coalesced Object" in SL.
  • Project Viewer - A special version of the Second Life viewer that allows you to test new features before they are officially released.
  • Aditi - A separate grid from the main Second Life world, where you can test new features and ideas, such as mesh upload, without risk to any of your Second Life assets. You can read more about Aditi at: Preview Grid.

What kinds of objects can be imported as a mesh?

Mesh supports models represented as collada files. Many applications can create collada files, or can create files that can be converted into collada format. Collada is a very general format, so not all collada files will be supported. Learn more about how to create a mesh for import to Second Life here.

Meshes may be general purpose, representing simple geometry, or rigged, in which case they also store information allowing them to be animated along with a Second Life avatar.

Types of meshes

KBcaution.png Important: More information coming soon!

A simple mesh is...

A multi-material mesh is...

A rigged mesh is ...

Advantages of having meshes in Second Life

Coming soon....

Disadvantages of having meshes in Second Life

Coming soon....