Mesh/What is mesh?

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Revision as of 07:09, 3 August 2011 by Jeremy Linden (talk | contribs)
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Second Life has the ability to import models (meshes) that have been created in other applications.

Getting started

Mesh is in the early stages of being enabled on agni, and is not generally available there yet. For now, you can test it on several mesh-enabled regions on aditi as follows:

  1. Download the Mesh Import Project Viewer from Second Life's Alternate Viewers page.
    Look for the Mesh Import Project Viewer installer in the Second Life Project Viewers section. Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
  2. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  3. Install and run the Viewer.
  4. Enable the grid selection dropdown in Me->Preferences->Advanced->Show Grid Selection or by typing CTRL+SHIFT+G.
  5. In grid selection, choose the Aditi beta grid.
  6. Go to region Mesh City or any of the other Mesh-enabled regions.
    Note that Mesh City and its variants can get overloaded with Residents during peak hours, which may impact performance. You may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.
  7. See what people have been working on, or try uploading some sample content of your own!

Brief demo and introduction to mesh

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Mesh glossary

  • Mesh - A collection of triangles with a single transformation matrix, roughly equivalent to a "Prim" in SL.
  • Submesh - A subset of a mesh, equivalent to a "Face" on a normal prim. Associated with a texture entry.
  • Model - A mesh or collection of meshes, equivalent to a "Coalesced Object".
  • Project Viewer - A special version of the Second Life viewer that allows you to test new features before they are officially released.
  • Aditi - A separate grid from the main Second Life world, where you can test new features and ideas, such as mesh upload, without risk to any of your Second Life assets. You can read more about Aditi at: Preview Grid.
  • Prim equivalence - Mesh objects are equivalent to one or more traditional second life prims. For information on prim equivalence, see Prim equivalence.

Types of meshes

A simple mesh is a mesh with a single face. It has a single color and texture, and can model a simple object in the real world.

A multi-face mesh is a mesh with multiple textures.

A rigged mesh is a mesh with an internal virtual skeleton. Manipulating the virtual skeleton causes corresponding changes in the shape of the mesh, which allows the mesh to be animated.

What kinds of objects can be imported as a mesh?

Mesh supports models represented as COLLADA files. Many applications can create COLLADA files, or can create files that can be converted into COLLADA format. COLLADA is a very general format, so not all COLLADA files will be supported. Learn more about how to create a mesh for import to Second Life here.

Meshes may be general purpose, representing simple geometry, or rigged, in which case they also store information allowing them to be animated along with a Second Life avatar.


Why use meshes in Second Life?

The ability to import meshes to Second Life means more detailed, complex, realistic and creative objects and avatars are available to everyone. Designers can use external software tools to design avatars and other objects for use inworld. Avatar designs can be joint-rigged, allowing natural-looking animation without a need for extra scripting.

Get started

Try uploading your first mesh model to Second Life! Check out Uploading a mesh to get started.