Difference between revisions of "Mountains Of Central Sansara"

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*Route 1 - along GSLR and beyond
*Route 1 - along GSLR and beyond
*Route 2 - from Bay City to Da Boom and to road connection in West (Mooaleo)
*Route 2 - from Bay City to Da Boom and to road connection in West (Mooaleo)
*Route 3 - a way from Purple Docks to the ONSR


=== Tourist Route 1 ===
=== Tourist Route 1 ===
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We enter a place with many buildings and with flying restrictions. There is no road. This place is full with hills, islands and waterways, a tricky landscape to go through. There is nothing to help our orientation. We have to swim accross larger surfaces. Then, we finally reach Mooaleo sim and its road.
We enter a place with many buildings and with flying restrictions. There is no road. This place is full with hills, islands and waterways, a tricky landscape to go through. There is nothing to help our orientation. We have to swim accross larger surfaces. Then, we finally reach Mooaleo sim and its road.
=== Route 3 ===
This is the way to get from [[GSLR]] to [[ONSR]]. Almost all the distance can be covered by car, but still there is a part that requires walking.
In Heterocera, once you arrive to Cercopia, there are a lot of transportation ways, including rail, road, water and air. In Sansara, once you land in Purple, there is only limited transportation. To West, by water, we can go to Bay City. On land, the only transportation way is by [[GSLR]], a railway that ends in Mocha sim. A roadterminal is nearby, but not visible. It is highly needed a road access to Purple, to connect Sansara network to Heterocera network. In fact, a railway connection between the 4 isolated rails in Sansara is highly needed and is probably the only way that can boost economical development of the continent. Some residents even suggested us the construction of a suspended highway with a railway in the middle, along the ANWR channel, to connect Heterocera and Sansara.
Currently, the only way through is by walking.


== See Also ==
== See Also ==


[[Second Life Geography]]
[[Second Life Geography]]

Revision as of 03:08, 2 January 2014

THIS ARTICLE IS UNFINISHED. PLEASE WAIT UNTIL JANUARY 10TH 2013

Sansara is the oldest continent and by far the place with the most interesting Geography. Hundreds of pages have been written about this continent, more then for all other 26 continents together (see List Of Continents). By far, any Geograph will consider that Sansara, Heterocera and Sharp Continent are much more interesting then any Linden-owned continent and that Sansara is the most complex of them all.

The following material is written in the same way a touristic guide is made. After a few basic informations, there is a list of tourist routes proposed, with descriptions. Of course, everybody is free to add new touristic routes or to improve a random path.

Geography

The old part of Sansara can be categorised by extreme diversity. There are no two identical places. Unlike all other mainland continents that are massive and compact, the old part of Sansara is heavilly divided into islands and rivers. More then this, ground fragmentation reaches the highest levels, comparable only to Sharp Continent. Ground texture is different from a place to another.

Mountains are not placed after a clear Geographic pattern, after a logical scheme. It is a big surprise to find a high alternance of places: plains, mountains, hills, inner seas, even Volcanos.

Tourist Routes

The following touristic routes are recommended by Second Life Geography team:

  • Route 1 - along GSLR and beyond
  • Route 2 - from Bay City to Da Boom and to road connection in West (Mooaleo)
  • Route 3 - a way from Purple Docks to the ONSR

Tourist Route 1

This route is made for railway lovers. It includes train and ferry transport. The variation described at the end is a continuation to Bay City.

This is the most popular way to visit Sansara, mainly if your home is in Heterocera. We will start our jurney in Heterocera continent, in Calleta City, Calleta sim, where GSLR starts. Not far to North is Neumogen railway station, one important start point for Mountains Of Heterocera. GSLR - Great Second Life Railway is the oldest railway built, much before the large rail network in Heterocera. For most of its part in Sansara, it is a mountain railway, passing through a difficult terrain.

Every 2 minutes, an automated train connects Calleta station to Cercopia docks. We take the train and travel through a vast plain. We arrive in Cercopia, end station. Just nearby, there is a dock. We can take the ferry, it circles every 10 minutes. We will go through ANWR channel, the most important of the Transcontinental Channels. Water is everywhere and for 4 sims land is no longer nearby. If something happens, there is an oil platfor at half of our water journey. Then, we reach the shores in Purple sim. Purple docks is the gateway to Sansara. Near the port, there is the rail station.

First thing to be mentioned is that in Sansara, the track is different, has another design from the tracks in Heterocera. The rail is not so large, so it is not required as much land as it is in Heterocera. Also, a train circles along this railway every 7 minutes.

We start to travel near Purple docks, then we enter a swampy place. Then, in Periwinkle, we see the rail going through a canyon. After that, land is again flat and we stop at Periwinkle station. Next sim is Maroon, where the train passes over a long bridge, illuminated with wooden torches. This is the longest railway bridge on the entire grid. The bridge continues in Magenta, the only place where two trains can pass one near the other.

In Slate, we see the mountains for the first time. They are high and climbing them really is a difficult task. To left, a deep and large river is certainly navigable, while to right, the mountains rise up to the sky. On a small island, on top of a mountain, the most important station in here, Slate, waits to be visited. We can then visit the mountains around Slate following guides on variation 2. From Slate, we continue to see mountains to left and soon we arrive in Olive. The railway station is also a big shop. Many things can be both in here. Then, the train takes us to the last station, Mocha. This is the end point for the old railway.

Variation 1: From Mocha, we can continue forward to Bay City by foot. There are no roads, no rails and no continous waterways. We can see a long and sharp mountain range to our right, it looks like the blade of a knife. They encircle and protect a sim. We continue forward and pass over a river. And soon, we enter Mauve Infohub. Soon, we enter a place with many low hills, divided into multiple parcels. We can find parcels of Protected Land. They are not roads, waterways or parks. The question remains what these parcels were in past. Probably old Linden projects, long-abandoned. We might find some roads on our way, but they just go nowhere.

The only obstacle we will find is some Land With Restricted Access in Celadon sim. To avoid this, we should go to North. But, it is much better if we manage to find a rezz zone and get a boat. From here, all way to Bay City is by water. But much better is to go by swimming and diving. There is a wrecked ship on the ocean floor.

Next sim is Violet and we really need to visit this place. It hosts an infohub and many interesting places to visit. For a Geograph, it is a plain with a river in the middls, surrounded by mountains. There are 8 peaks, with highest altitude of 63 meters. All 8 can be climbed without major problems.

From here, we have to turn left (South) or we will meet the intersim void. We go through the plains of Fuchsia, then we cross an internal sea (Gulf Of Lauren) and we soon enter Shemerville. We are now very close to Bay City. Actually, many residents consider Shemerville, Nova Albilon and Luna as Bay City suburbs. We have entered Bay City plain now. Soon, we find a road. Bay City suburbs have a complex but simple road network, so we arrive very soon to the large suspended bridge that connects Shemerville to route 66, the central highway of Bay City. Here, we can go left to enter tourist route 2 or right to visit Bay City. The exactly point is in Barcola Sim, close to Luna - Dore tram (Nova Albilon, see Bay City Railway & Trams).

Variation 2: Just after passing Slate, a small, short rail can be seen to left. It passes over a large bridge, then it enters a cave, to Ethereal Slate. There are a lot of interesting things to be seen in that cave. We can stay a whole day to explore all, from the railway end to uner the water and to the top of the cave and even in the skyboxes with balloon rides. Is it magic? Is it a dream? Words cannot describe the wonder of this place.

Then, we can start a small adventure and climb the mountains around us. To right (North from Slate station), altitude is 69 meters on top of the mountain, but getting up there is a difficult task. To left (Ethereal State cave), altitude rises to 67 meters. An even higher mountain can be seen in North (Olive), 98 meters. To get there, all we need is to walk on mountain top. There is almost no abandoned land around us, but nobody blocks our way.

Tourist Route 2

This route is made for walking. It starts in Nova Albilon (Barcola sim) and allows us to visit the oldest sim on the grid, Da Boom. There are no roads. The best way to orientate is to click on the map on Da Boom and again on Mooaleo sim. Every resident should visit this place, full of historical data. This is the oldest part of the oldest subcontinent of the old world.

We start in Barcola sim, on the Luna - Dore tram line. We clicked on the map on Da Boom, now it is time to go forward. Route 66 and the tram line allows us to enter deeper inside the land. This is a smooth urban plain. We will se Museum Of Robots on left hand.

When we enter Dore sim, a mountain is visible to left. We might climb it (Altitude 64 meters), to see a Japanese place to left.

Road ends here. This is Dore welcome area. Now, we entered the old part of the grid. It looks almost exactly like the Sharp Continent, only that this place is populated. The welcome area is made of 4 glass buildings. Bad thing is that scripts are not allowed here. From the welcome area, we enter a plain with many slopes and rivers, but also with a few small roads. They are of no use for us. On our way, we will see a large forest, a park and another forest. Beware of water crossing, water is really deep in here. If you don't know swiming, try to avoid it. And maybe the most interesting place is a garden with a Japanese house on a tree.

From that treehouse, we must get accross one river. On the other side, there is a place to rezz boats. We enter Da Boom sim. It also hosts a mountain, Luna's Land (50 meters). Just in front of us, there is the Linden Playgrount, a good place to come with your children and relax.

After a break, we open the map and click on Mooaleo sim. We start from Da Boom (need to go more to North to avoid some cages). In next sim, Ritch, there are many small mountains, with maximum altitude of 68 meters. Between them, a park can give us many surprises. To North, there are a few blue mountains, but they are in fact sculpties. They are continued in Zoe, the next sim, where they reach 77 meters. We can also relax there, near a Japanese retreat point. All these mountains are different, there are not two identical ones. Not only this, but they are small and with high declivity. Unlike many other places, they are not owned by a giant land baron, but by small accounts. This means that property is highly fragmented. And also this means that we will findd not themed building (like they are found when a single brain designed all). There is a huge diversity of buildings.

We enter Zoe sim, a large plain (but not too smooth), then we must go through a river. To right, there is a garden not too elevated, just above water. To left, a mountain is visible (Taber, 61 meters). By climbing it, we can see all the area and even another mountain, in Clementina sim. So, we return. It is a tricky climbing, but certainly not impossible. Finally, we reach the top, 61 meters. This is Governor Linden's home, a huge building that covers a lot of land. Now, once we seen this, it is better to return North, to the shore of Clementina sim. More exactly, we should go to a small island with a tree on it (in fact, it is a treehome, we can open the door and visit it). From here, we follow the red arrow to Mooaleo.

Soon we find a strange mountain, in Clyde sim, 70 meters high and only 20 wide, with a building on its top. It is a strange one, but a good place for observation.

Here we can make a small variation to right, to climb another mountain (70 meters) to right, with a small airport on top. To South, in Jessie sim, another mountain can be seen, 90 meters high. It cannot be climbed, wings are needed. Walking between these two mountains is also a tricky task. If we do this, we will also see one of the highest towers built in this world. We then return to the first mountain in Clyde, with a house on its top.

We continue going forward and reach another mountain, with an UFO on its top (altitude 70 metres), followed by another one, very long and with similar altitudes. Below us, there are many parks and gardens, places full with vegetation and good for recreation. A third mountain is in front of us, 69 meters high. From its top, we can see only plains and a tree plantation. But if we continue forward into Shipley sim, we soon find other mountains to right. They are almost vertical, climbing them is impossible without wings. One small peak rises to 103 meters and hosts a statue on its top. The others (continued to South) slowly become a plateau.

We enter a place with many buildings and with flying restrictions. There is no road. This place is full with hills, islands and waterways, a tricky landscape to go through. There is nothing to help our orientation. We have to swim accross larger surfaces. Then, we finally reach Mooaleo sim and its road.

Route 3

This is the way to get from GSLR to ONSR. Almost all the distance can be covered by car, but still there is a part that requires walking.

In Heterocera, once you arrive to Cercopia, there are a lot of transportation ways, including rail, road, water and air. In Sansara, once you land in Purple, there is only limited transportation. To West, by water, we can go to Bay City. On land, the only transportation way is by GSLR, a railway that ends in Mocha sim. A roadterminal is nearby, but not visible. It is highly needed a road access to Purple, to connect Sansara network to Heterocera network. In fact, a railway connection between the 4 isolated rails in Sansara is highly needed and is probably the only way that can boost economical development of the continent. Some residents even suggested us the construction of a suspended highway with a railway in the middle, along the ANWR channel, to connect Heterocera and Sansara.

Currently, the only way through is by walking.

See Also

Second Life Geography