Difference between revisions of "Multiple attachments"

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== How many objects can I attach to a single point? ==
== How many objects can I attach to a single point? ==
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Unlike clothing layers, the attachment cap is determined by the total number of attachments on your avatar, ''not'' the total number of attachments to a point. You can attach up to 38 attachments to any combination of attachment points [http://www.flickr.com/photos/torley/5349552512/ as shown here]. For example, you could attach 31 cubes to your Left Hand and 7 cubes to your Right Hand, although that would be pretty weird.
Unlike clothing layers, the attachment cap is determined by the total number of attachments on your avatar, ''not'' the total number of attachments to a point. You can attach up to 38 attachments to any combination of attachment points [http://www.flickr.com/photos/torley/5349552512/ as shown here]. For example, you could attach 31 cubes to your Left Hand and 7 cubes to your Right Hand, although that would be pretty weird.

Revision as of 09:44, 12 January 2011

About

In Second Life Viewer 2.4, following much beta testing, the ability to attach multiple objects to a single attachment point (also called "slot") was formally introduced. This is part of a "multi-wearables project" which also includes the earlier ability to wear up to 5 items on each clothing layer.

How do I attach multiple objects to a single point?

Torley will add a short video

  1. Right-click an object in your inventory and select Add (instead of Wear).
    • If the object is inworld, right-click it and select Put On > Add.
  2. Repeat the above step for each object. You should each attached object getting added.

How many objects can I attach to a single point?

Unlike clothing layers, the attachment cap is determined by the total number of attachments on your avatar, not the total number of attachments to a point. You can attach up to 38 attachments to any combination of attachment points as shown here. For example, you could attach 31 cubes to your Left Hand and 7 cubes to your Right Hand, although that would be pretty weird.

How do I determine the layering order of attachments?

Multi-attachments are different than multiple items on a clothing layer because they're prims, instead of being baked on your avatar mesh. So there's no "layering" for attachment points: visual priority is determined by the position of each triangle in each attachment — parts of one attachment that are in front of others will be shown.

This also means that attaching identically-sized or similarly-sized objects (like recolored versions of the same flexiprim hair) is subject to prim flicker.

How do I replace all objects attached to a single point?

Currently being investigated because "Wear" doesn't replace all earlier attachments on the same point: http://screencast.com/t/qjfVrEgoyTS