NULL KEY

From Second Life Wiki
Jump to navigation Jump to search

Description

Constant: string NULL_KEY = "00000000-0000-0000-0000-000000000000";

The string constant NULL_KEY has the value "00000000-0000-0000-0000-000000000000"

While technically a string constant, it is only useful as a key.

Despite fitting the syntax criteria to be a valid key, when fed to a Conditional as a key it executes as false.

Some people say that in most applications NULL_KEY isn't needed, and that an empty string ( "" ) will suffice. Others say that doing so is bad style, can cause hard-to-track-down bugs in your script, and might be unsupported in future code releases.

Not that that NULL_KEY does not actually equal "".

See this example:

key tmp = "";
if (tmp != NULL_KEY) llSay(0, "See, NULL_KEY does not equal \"\"");

Related Articles

Functions

•  llAvatarOnSitTarget
•  llDetectedKey
•  llGetNotecardLine
•  llGetLandOwnerAt
•  llGetPermissionsKey
•  llGetTexture
•  llListen

Events

•  attach

Examples

<lsl> integer isKey(key in) {

   if(in) return 2;
   return (in == NULL_KEY);

}//returns 2 if it's a valid key, 1 if it's NULL_KEY </lsl>

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.
test

Deep Notes

Search JIRA for related Issues

Signature

string NULL_KEY = "00000000-0000-0000-0000-000000000000";