Difference between revisions of "Neurocam Particle Engine"

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(Updated to the new particle options)
Line 38: Line 38:
vector  end_scale  = <1.0,1.0,1.0>;
vector  end_scale  = <1.0,1.0,1.0>;
key    texture    = "dcab6cc4-172f-e30d-b1d0-f558446f20d4";
key    texture    = "dcab6cc4-172f-e30d-b1d0-f558446f20d4";
float  start_glow  = 0.0;
float  end_glow    = 0.0;


float  source_max_age      = 0.0;
float  source_max_age      = 0.0;
Line 61: Line 63:
                         | PSYS_PART_INTERP_COLOR_MASK  
                         | PSYS_PART_INTERP_COLOR_MASK  
                         | PSYS_PART_INTERP_SCALE_MASK  
                         | PSYS_PART_INTERP_SCALE_MASK  
                        //| PSYS_PART_RIBBON_MASK
                         //| PSYS_PART_TARGET_LINEAR_MASK  
                         //| PSYS_PART_TARGET_LINEAR_MASK  
                         //| PSYS_PART_TARGET_POS_MASK  
                         //| PSYS_PART_TARGET_POS_MASK  
Line 90: Line 93:
         PSYS_PART_END_SCALE,  end_scale,
         PSYS_PART_END_SCALE,  end_scale,
         PSYS_SRC_TEXTURE,      texture,
         PSYS_SRC_TEXTURE,      texture,
        PSYS_PART_START_GLOW,  start_glow,
        PSYS_PART_END_GLOW,    end_glow,
        //Particle Blending
        PSYS_PART_BLEND_FUNC_SOURCE,
                                  //PSYS_PART_BF_ONE,
                                  //PSYS_PART_BF_ZERO,
                                  //PSYS_PART_BF_DEST_COLOR,
                                  //PSYS_PART_BF_SOURCE_COLOR,
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR,
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR,
                                  PSYS_PART_BF_SOURCE_ALPHA,
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA,
        PSYS_PART_BLEND_FUNC_DEST,
                                  //PSYS_PART_BF_ONE,
                                  //PSYS_PART_BF_ZERO,
                                  //PSYS_PART_BF_DEST_COLOR,
                                  //PSYS_PART_BF_SOURCE_COLOR,
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR,
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR,
                                  //PSYS_PART_BF_SOURCE_ALPHA,
                                  PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA,
          
          
         //Particle Flow
         //Particle Flow

Revision as of 23:59, 3 October 2013

<lsl> //Written By Draconis Neurocam

//You are free:

// * to Share — to copy, distribute and transmit the work // * to Remix — to adapt the work


//Under the following conditions:

// *

// Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

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// * For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page. // * Any of the above conditions can be waived if you get permission from the copyright holder. // * Nothing in this license impairs or restricts the author's moral rights. //http://creativecommons.org/licenses/by/3.0/


float burst_radius = 1.0; float angle_begin = PI_BY_TWO; float angle_end = PI_BY_TWO; key target = "";

vector start_color = <0.5,0.0,1.0>; vector end_color = <0.0,0.0,0.0>; float start_alpha = 1.0; float end_alpha = 0.1; vector start_scale = <0.5,0.5,0.5>; vector end_scale = <1.0,1.0,1.0>; key texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4"; float start_glow = 0.0; float end_glow = 0.0;

float source_max_age = 0.0; float particle_max_age = 2.0; float burst_rate = 0.02; integer burst_particle_count = 2;

vector acceleration = <0.0,1.0,1.0>; vector omega = <2.0,0.0,0.0>; float speed_min = 1.0; float speed_max = 1.0;

Particles() {

   llParticleSystem([
       //System Behaviour
       PSYS_PART_FLAGS, 
                        //PSYS_PART_BOUNCE_MASK 
                        PSYS_PART_EMISSIVE_MASK 
                        //| PSYS_PART_FOLLOW_SRC_MASK 
                        | PSYS_PART_FOLLOW_VELOCITY_MASK 
                        | PSYS_PART_INTERP_COLOR_MASK 
                        | PSYS_PART_INTERP_SCALE_MASK 
                        //| PSYS_PART_RIBBON_MASK 
                        //| PSYS_PART_TARGET_LINEAR_MASK 
                        //| PSYS_PART_TARGET_POS_MASK 
                        //| PSYS_PART_WIND_MASK
                        ,
                        
       //System Presentation
       PSYS_SRC_PATTERN,
                       //PSYS_SRC_PATTERN_ANGLE
                       //PSYS_SRC_PATTERN_ANGLE_CONE
                       //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
                       PSYS_SRC_PATTERN_DROP
                       //PSYS_SRC_PATTERN_EXPLODE
                       ,
                       
       PSYS_SRC_BURST_RADIUS, burst_radius,
       //PSYS_SRC_INNERANGLE, angle_begin,     //Either or
       //PSYS_SRC_OUTERANGLE, angle_end,
       PSYS_SRC_ANGLE_BEGIN,  angle_begin,     //Either or
       PSYS_SRC_ANGLE_END,    angle_end,
       PSYS_SRC_TARGET_KEY,   target,
       
       //Particle appearance
       PSYS_PART_START_COLOR, start_color,
       PSYS_PART_END_COLOR,   end_color,
       PSYS_PART_START_ALPHA, start_alpha,
       PSYS_PART_END_ALPHA,   end_alpha,
       PSYS_PART_START_SCALE, start_scale,
       PSYS_PART_END_SCALE,   end_scale,
       PSYS_SRC_TEXTURE,      texture,
       PSYS_PART_START_GLOW,  start_glow,
       PSYS_PART_END_GLOW,    end_glow,
       //Particle Blending
       PSYS_PART_BLEND_FUNC_SOURCE,
                                  //PSYS_PART_BF_ONE,
                                  //PSYS_PART_BF_ZERO,
                                  //PSYS_PART_BF_DEST_COLOR,
                                  //PSYS_PART_BF_SOURCE_COLOR, 
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR, 
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR, 
                                  PSYS_PART_BF_SOURCE_ALPHA,
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA,
       PSYS_PART_BLEND_FUNC_DEST,
                                  //PSYS_PART_BF_ONE,
                                  //PSYS_PART_BF_ZERO,
                                  //PSYS_PART_BF_DEST_COLOR,
                                  //PSYS_PART_BF_SOURCE_COLOR, 
                                  //PSYS_PART_BF_ONE_MINUS_DEST_COLOR, 
                                  //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR, 
                                  //PSYS_PART_BF_SOURCE_ALPHA,
                                  PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA,
       
       //Particle Flow
       PSYS_SRC_MAX_AGE,          source_max_age,
       PSYS_PART_MAX_AGE,         particle_max_age,
       PSYS_SRC_BURST_RATE,       burst_rate,
       PSYS_SRC_BURST_PART_COUNT, burst_particle_count, 
       
       //Particle Motion
       PSYS_SRC_ACCEL,           acceleration,
       PSYS_SRC_OMEGA,           omega,
       PSYS_SRC_BURST_SPEED_MIN, speed_min,
       PSYS_SRC_BURST_SPEED_MAX, speed_max
       
       ]);

}

default {

   state_entry()
   {
       Particles();
   }

} </lsl>