PRIM GLOW

From Second Life Wiki
Revision as of 20:46, 17 April 2008 by Strife Onizuka (talk | contribs)
Jump to navigation Jump to search

Description

Constant: integer PRIM_GLOW = 25;

The integer constant PRIM_GLOW has the value 25

PRIM_GLOW is used to get or set the glow status of the face. Use the integer number 25 if the compiler rejects the named constant.

[ PRIM_GLOW, integer face, float intensity ]

[ PRIM_GLOW, integer face, float intensity ]
• integer face face number or ALL_SIDES
• float intensity ranges from 0.0 to 1.0

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams

llGetPrimitiveParams([ PRIM_GLOW, integer face ]);

llGetPrimitiveParams([ PRIM_GLOW, integer face ]);

Returns the list [ float intensity ]

• integer face face number or ALL_SIDES

• float intensity ranges from 0.0 to 1.0

Caveats:

  • If face is ALL_SIDES then the PRIM_GLOW works on all sides.
  • If face indicates a face that does not exist the PRIM_GLOW return is [ 0.0 ]

Caveats

  • If face is ALL_SIDES then the PRIM_GLOW works on all sides.
  • If face indicates a face that does not exist the PRIM_GLOW return is [ 0.0 ]
All Issues ~ Search JIRA for related Bugs

Related Articles

Constants

•  CHANGED_TEXTURE

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Deep Notes

Search JIRA for related Issues

Signature

integer PRIM_GLOW = 25;