Difference between revisions of "PRIM PHYSICS SHAPE NONE"

From Second Life Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
|name=PRIM_PHYSICS_SHAPE_NONE
|name=PRIM_PHYSICS_SHAPE_NONE
|value=1
|value=1
|desc=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type are ignored by the physics engine.
|desc=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type are ignored by the physics engine. Read more details on [[PRIM_PHYSICS_SHAPE_TYPE]]
|notes=[[File:Physics_shape_none.png|left]]
|notes=[[File:Physics_shape_none.png|thumb|700px|center|'''The physics shape type attribute can be found in the Features tab of the Edit window.''']]
The physics shape type attribute can be found in the Features tab of the Edit window.
<div style="clear:both;"></div>
<div style="clear:both;"></div>
|examples
|examples

Latest revision as of 06:20, 9 August 2022

Description

Constant: integer PRIM_PHYSICS_SHAPE_NONE = 1;

The integer constant PRIM_PHYSICS_SHAPE_NONE has the value 1

Used with PRIM_PHYSICS_SHAPE_TYPE. Prims of this type are ignored by the physics engine. Read more details on PRIM_PHYSICS_SHAPE_TYPE

Related Articles

Notes

The physics shape type attribute can be found in the Features tab of the Edit window.

Deep Notes

History

Search JIRA for related Issues

Signature

integer PRIM_PHYSICS_SHAPE_NONE = 1;