Difference between revisions of "PRIM REFLECTION PROBE DYNAMIC"

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(Fix incorrectly documented constant number. Thanks arton Rotaru for pointing this out)
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|type=integer
|type=integer
|name=PRIM_REFLECTION_PROBE_DYNAMIC
|name=PRIM_REFLECTION_PROBE_DYNAMIC
|value=3
|value=2
|desc=Used with [[PRIM_REFLECTION_PROBE]]. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
|desc=Used with [[PRIM_REFLECTION_PROBE]]. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
|examples
|examples

Revision as of 14:19, 2 November 2022

Emblem-important-red.png Warning! Future feature

This feature will be supported in the upcoming GLTF Materials project.
Currently it will only work in supported testing areas with a supported test viewer.

Description

Constant: integer PRIM_REFLECTION_PROBE_DYNAMIC = 2;

The integer constant PRIM_REFLECTION_PROBE_DYNAMIC has the value 2

Used with PRIM_REFLECTION_PROBE. A reflection probe does not image avatars by default, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.

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integer PRIM_REFLECTION_PROBE_DYNAMIC = 2;