Difference between revisions of "PosJump"

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<lsl>
<lsl>
// An alternative to the warpPos trick without all the overhead.
// An alternative to the warpPos trick without all the overhead.
// Trickery discovered by Uchi Desmoulins.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz.


posJump(vector destpos)
posJump(vector destpos)

Revision as of 20:08, 19 September 2008

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz.

posJump(vector destpos) { vector big_vector = <18446744073709551616.0, 18446744073709551616.0, 18446744073709551616.0>; llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); } </lsl>