PosJump

From Second Life Wiki
Revision as of 18:05, 20 September 2008 by Soft Linden (talk | contribs)
Jump to navigation Jump to search

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> posJump(vector destpos) { // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz. llSetPrimitiveParams([PRIM_POSITION, <1.84e+19, 1.84e+19, 1.84e+19>, PRIM_POSITION, destpos]); } </lsl>


Don't rely on this behavior without first discussing it with a Physics Linden. It's certainly a bug, and likely to be fixed.