Revision as of 11:41, 16 April 2018 by Steven Linden(talk | contribs)(Created page with "__NOTOC__ {{Generic64BitDownloadBox|Project|Released on April 16, 2018.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_Animesh_5_1_4_51...")
This is the latest build of the Animesh project viewer. It has been merged from the current release viewer, has some bug fixes related to joint offsets, and has been updated to use the latest streaming cost/land impact formula for animesh objects. These formulas will also be reflected in ARC (avatar rendering cost) calculations for animesh objects. See https://community.secondlife.com/forums/topic/420864-animesh-updated-limits-and-cost-formulas/ for more information about the various formulas around costs and limits for animesh.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
MAINT-8088 [Animesh] Issue with selected object inventory refusing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
MAINT-8145 [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
MAINT-8159 [Animesh] Issue with animations during linking and delinking.
MAINT-8239 (joint positions) Issue with one or more character's bone deforms not rendering properly among a group of all the same characters.