https://wiki.secondlife.com/w/index.php?title=Release_Notes/Second_Life_Project_Bento/5.0.0.314884&feed=atom&action=historyRelease Notes/Second Life Project Bento/5.0.0.314884 - Revision history2024-03-28T09:34:54ZRevision history for this page on the wikiMediaWiki 1.36.1https://wiki.secondlife.com/w/index.php?title=Release_Notes/Second_Life_Project_Bento/5.0.0.314884&diff=1200073&oldid=prevSteven Linden: Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on May 05, 2016.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_B..."2016-05-05T20:32:36Z<p>Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on May 05, 2016.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_B..."</p>
<p><b>New page</b></p><div>__NOTOC__<br />
{{KnownIssuesHeader}}<br />
{{GenericDownloadBox|Project|Released on May 05, 2016.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_Bento_5_0_0_314884_i686_Setup.exe|macintosh=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_Bento_5_0_0_314884_i386.dmg|linux=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_Bento_5_0_0_314884_i686.tar.bz2|version=5.0.0.314884}}<br />
{{GreenCheckbox|title=Release Notes|body=This build contains several updates related to joint offsets and meshes:<br />
* Joint offsets will be ignored if they define a position identical to the default position for that bone. We use a 0.1 mm tolerance to determine whether a position has changed, so to force the offset to be applied you can make an invisibly small tweak to the bone in your modeling tool.<br />
* Along with this, we provide some log message feedback during upload to show which joints will have active offsets.<br />
* Meshes can now have multiple skeleton roots - for example, you could have a model rigged to both hands without including any bone that both hands are descendants of.<br />
* Joint offsets are now enforced during shape editing.<br />
<br />
Slider changes:<br />
* We include a fix for a longstanding bug with female torso muscles<br />
* The male "package" slider can now be supported in mesh models by weighting to mGroin. (note that the currently available test models do not have this weighting yet)<br />
<br />
For updates on available meshes and animations compatible with the current skeleton, please follow http://wiki.secondlife.com/wiki/Project_Bento_Testing<br />
}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MAINT-1211}} Female Avatar Torso Muscles Bug<br />
* {{jira|MAINT-5671}} Cathy Foil's Tentacles folded over on coyot's avatar<br />
* {{jira|SL-202}} Mesh rigging fails when joint offsets are combined with fitted mesh<br />
* {{jira|SL-216}} [Bento] tentacle attachment has stray triangles<br />
* {{jira|SL-220}} Still seeing the verts shooting off to space on a Mac<br />
* {{jira|SL-221}} Viewer crash when previewing a mesh in the mesh uploader<br />
* {{jira|SL-250}} Intermittent graphics glitch with skinned meshes<br />
* {{jira|SL-252}} Crash in Mac Bento viewer 306860 in upload-model floater<br />
* {{jira|SL-255}} Mesh upload display skin weights checkbox has reversed sense<br />
* {{jira|SL-263}} Crash in upload preview when show skinning weights, and unknown joint referenced<br />
* {{jira|SL-266}} Mesh upload - skin weight and joint offset checkboxes not enabled correctly when multiple meshes per model file.<br />
* {{jira|SL-268}} Distorted graphics in mesh uploader when previewing skin weights<br />
* {{jira|SL-276}} (PV) Finalize skeleton.xml file, remove variants<br />
* {{jira|SL-282}} BVH files using joint names that match internal names look correct on Bento, broken on Release.<br />
* {{jira|SL-285}} Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".<br />
* {{jira|SL-287}} Spine joints crash viewer or cause distorted default avatar<br />
* {{jira|SL-289}} Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)<br />
* {{jira|SL-290}} base bone rigging is disabled when Enhanced skeleton is disabled.<br />
* {{jira|SL-301}} "mFaceoseRight" in avatar_lad.xml<br />
* {{jira|SL-302}} [Project Bento] Bento Project viewer lacks MAINT 3.8.7.308556 Mesh fixes<br />
* {{jira|SL-310}} (defer?) The BVH importer's preview does not show the new bones<br />
* {{jira|SL-314}} bvh from Cathy Foil crashes Bento viewer<br />
* {{jira|SL-317}} [BENTO] Trouble uploading custom rig to BentoExperimental1<br />
* {{jira|SL-318}} Support translations in bvh upload<br />
* {{jira|SL-319}} Reduce restrictions on joints required for uploaded mesh<br />
* {{jira|SL-333}} Animating attachment points causes out of range array access in LLMotion<br />
* {{jira|SL-338}} Backend should reject old-format animations<br />
* {{jira|SL-341}} Joint debugging updates requested by content creators<br />
* {{jira|SL-343}} Remove restrictions on partial joint pos overrides<br />
* {{jira|SL-352}} [Bento] Incorrect display of legacy rigged content.<br />
* {{jira|SL-355}} [BENTO] Viewer always crashes when right clicking certain rigged meshes - ERROR: LLVolumeOctreeRebound::visit: Empty leaf<br />
* {{jira|SL-361}} Button "Clear History" overlaps lower checkbox, in Preferences.<br />
* {{jira|SL-363}} From Gaia - additional lad file content<br />
* {{jira|SL-365}} Add hind limb sliders to match corresponding leg joints<br />
* {{jira|SL-366}} Mesh Upload - preview skin weights bug<br />
* {{jira|SL-368}} Remove the Enhanced skeleton option from Preferences<br />
* {{jira|SL-371}} Issue with partial joint position overrides in meshes<br />
* {{jira|SL-372}} Mesh upload fails to capture joint info if model has multiple skeleton roots<br />
* {{jira|SL-373}} Proposal to add mGroin support to the package slider<br />
* {{jira|SL-374}} Apply joint position overrides during slider-based modifications<br />
* {{jira|SL-375}} Allow per-joint determination of whether to apply a joint offset<br />
* {{jira|SL-378}} Add import UI or at least log message feedback to show which joints have pos overrides defined.}}<br />
{{RedInfobox|title=Known Issues|body=* {{jira|BUG-10447}} Unable to see group members belonging to any group role in the Roles tab until you switch to the Members tab and back to Roles tab.<br />
* {{jira|SL-290}} base bone rigging is disabled when enhanced skeleton is disabled<br />
* {{jira|SL-289}} bento avatars stretch to horizon when enhanced skeleton is disabled (old Macs)<br />
* {{jira|SL-274}} shape distortions at altitude with SW skinning<br />
* {{jira|SL-268}} distorted graphics in mesh uploader when previewing skin weights<br />
}}</div>Steven Linden