Revision as of 10:39, 25 August 2016 by Steven Linden(talk | contribs)(Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on August 25, 2016.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Projec...")
This build contains fixes for a few bugs found since the last project viewer release:
Problems with vertical positioning of the avatar. Any position or scale changes for joints that are included in the body size calculation can trigger these. The latest viewer updates body size less frequently, so the changes will be less jarring. The best fix is still to avoid using animations that change these positions.
During mesh upload, SLM files are by default not created and not used. This can still be overridden by changing the debug setting MeshImportUseSLM
The show bones display has been modified to use colors differently, distinguishing between joints that are skinned to, joints that have position overrides defined, and all other joints.
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
SL-287 Spine joints crash viewer or cause distorted default avatar
SL-289 Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
SL-290 base bone rigging is disabled when Enhanced skeleton is disabled.
SL-292 [Bento] Scripted attachments attached to the new enhanced skeleton attachment points show as worn on "Invalid Attachment Point" in the script limits floater
SL-297 Joint positions upload distorting bones that have not been edited.