Revision as of 12:46, 5 December 2013 by Steven Linden(talk | contribs)(Created page with "__NOTOC__ {{KnownIssuesHeader}} {{GenericDownloadBox|Project|Released on December 05, 2013.|type=project|windows=http://download.cloud.secondlife.com/Viewer_3/Second_Life_3-6-12-…")
This viewer adds new "collision bones" to the standard avatar skeleton. Properly rigging mesh objects to those bones will cause the garment to adapt to changes in the avatar shape made using the avatar editor sliders and avatar physics.
At this time, the new skeleton should be considered provisional and subject to change; we do not yet recommend selling or buying garments rigged to it. Since we may find reasons to improve it during this testing process, and any change to the collision bones will likely break garments rigged before the change, we want to make sure that we have a set of bones that we can all live with into the indefinite future before it is any more widely used.
Creators and other users who participate in testing can provide feedback by filing Jira issues in the FITMESH project.
Resolved Issues
MAINT-3311 Skinning to some collision volumes is broken
STORM-1985 Mesh garments don't adapt to changes in avatar shape
Known Issues
MAINT-809 [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
MAINT-3200 WL Haze effects are inconsistent between solid and transparent objects under water.
MAINT-3197 Rigged alpha attachments don't render for impostors.
MAINT-3198 Legacy bumpiness renders funny on HUD faces with custom alpha mode
MAINT-3213 Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
MAINT-3135 Cocoa Viewer: Mac: Maximizing the viewer leaves garbage on the screen
WEB-4659 Direct Delivery Outbox fails in Linux build
STORM-1971 MAC viewer - Renaming an object or clothing item in inventory results in automatic wearing