Difference between revisions of "Release Notes/Second Life Release/5.0.0.321958"
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This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar. | This viewer also adds a new "Reset Skeleton" feature which can be useful to repair avatars that become distorted. This can be found in the right-click menu for any avatar. | ||
Please let us know of any questions or problems as soon as possible, either by filing a bug report or discussing in the forum thread at https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 | Please let us know of any questions or problems as soon as possible, either by filing a bug report or discussing in the forum thread at https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 | ||
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* {{jira|MAINT-6913}} [BENTO] [MAC] On Mac systems, any textures containing alpha are invisible on all rigged mesh when shadows are enabled. | * {{jira|MAINT-6913}} [BENTO] [MAC] On Mac systems, any textures containing alpha are invisible on all rigged mesh when shadows are enabled. | ||
* {{jira|MAINT-6915}} [BENTO] Reset Skeleton is not enough to remove all traces of a previous Bento avatar | * {{jira|MAINT-6915}} [BENTO] Reset Skeleton is not enough to remove all traces of a previous Bento avatar | ||
* {{jira|MAINT-6971}} [Bento] Different LOD's behaving strangely in mesh preview. | |||
* {{jira|SL-117}} Define and implement extended skeleton | * {{jira|SL-117}} Define and implement extended skeleton | ||
* {{jira|SL-202}} Mesh rigging fails when joint offsets are combined with fitted mesh | * {{jira|SL-202}} Mesh rigging fails when joint offsets are combined with fitted mesh |
Latest revision as of 12:32, 5 December 2016
Release Notes for v5.0.0 (321958) - Second Life Viewer
Released on December 01, 2016.
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