Difference between revisions of "Release Notes/Second Life Release/5.1.4.514788"

From Second Life Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ Category:Release Notes ==Release Notes for v5.1.4 (514788) - Second Life Viewer== {{Generic64BitDownloadBox|Release|Released on April 25, 2018.|type=release|wind...")
 
(No difference)

Latest revision as of 19:19, 25 April 2018

Release Notes for v5.1.4 (514788) - Second Life Viewer

Second Life Release Viewer version 5.1.4.514788

Released on April 25, 2018.

Crystal Clear app download manager 32px.png
[ 32-bit Windows | 64-bit Windows | Macintosh | ]


Green bk.jpg
CheckMark.png

Release Notes

 

This Release Candidate viewer includes several fixes to the Rendering pipeline (always a little scary). Please report all issues to us in Jira, we'll be watching for them.

  • This version is based on our new 64-bit Second Life Viewer. More details about the change to 64-bit can be found here.
  • There is no Linux viewer available for this build
  • Improvement to mesh LOD calculation (account for CTRL+0)
  • Improvement: Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes -> debug setting RenderAutoMuteByteLimit has to be > default of 0 for this feature.
  • Bug: Mesh avatar deforms constantly - was due to bounding box / LOD swaps
  • Bug: Some mesh turned invisible when camera is moved - was caused by fix for MAINT-6125.  
  • Bug: Setting one avatar to "Do not render" causes all avatars to become impostors
  • Bug: Tile-based texture animation Scaled incorrectly for worn Rigged Mesh on MacOS
  • Bug: Ribbon particles flash in some cases
Green bk.jpg
CheckMark.png

Resolved Issues

 
  • MAINT-3178 [MAINTENANCE RC] Ribbon particles using textures containing alpha flash white at certain camera angles
  • MAINT-3825 animated tail reduces FPS to 4 then crashes the viewer
  • MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and hilights for beacons) aren't visible in shader water
  • MAINT-6125 Mesh avatar deforms constantly
  • MAINT-6437 Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
  • MAINT-6645 Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
  • MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated
  • MAINT-6910 [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
  • MAINT-6917 Setting one avatar to "Do not render" causes all avatars to become imposters
  • MAINT-7058 Failure to copy Extents into new face when uploader creates new (secret) materials causes bounding box to include unit cube at origin, which may be outside uploaded geometry, causing incorrect LOD and physics mesh stretching.
  • MAINT-7119 [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
  • MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
  • MAINT-7847 The presence of certain Avatars stops local specular textures from "sticking". Yes really.
  • MAINT-8031 [Win] media_plugin_libvlc error while trying open .mov format media
  • MAINT-8355 Alpha masked textures turn white on rigged mesh when viewed through the water surface