Release Notes/Second Life Server/1.38

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Revision as of 16:43, 26 January 2011 by Rand Linden (talk | contribs)
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1.38.5

  • Central servers deploy
    • Updates to the $L infrastructure

1.38.4

  • Full sim rolling restart
    • Enhanced physics metrics for use with the upcoming Havok release

1.38.3

  • Central server update
    • Enabled Terms of Service enforcement [1]

1.38.2

  • Central server update
    • Updates to the $L infrastructure

1.38.1

  • Temporarily reverting SVC-3895.
    • The fix, as implemented, caused some Mono scripts to crash & not serialize (save) correctly.

1.38.0

New Features

  • Script Memory Reporting enabled for Viewer 2.0 Beta viewers.
    • View the script memory used on a parcel from the Script Info button in About Land: General tab. Parcel owners will be able to see per object details.
    • View the script memory used by your attachments from the Script Info button in Appearance when modifying your avatar.
  • New LSL Features
    • SVC-5167: llGetLinkPrimitiveParams(integer link, list params): LlGetLinkPrimitiveParams
      • Similar to llGetPrimitiveParams except works for any prim in the link set and with no script delay.
    • SVC-5166: llSetLinkPrimitiveParamsFast(integer link, list params): LlSetLinkPrimitiveParamsFast
      • Identical to llSetLinkPrimitiveParams except with no script delay.
    • SVC-5168: PRIM_TEXT: PRIM_TEXT
      • Set and get the floating text of primitives with ll*PrimitiveParams functions.
    • SVC-5178: llSetLinkTextureAnim: LlSetLinkTextureAnim
      • Similar to llSetTextureAnim except works for any prim in the link set.
    • SVC-5169: llLinkParticleSystem(integer link, list params): LlLinkParticleSystem
      • Similar to llParticleSystem except works for any prim in the link set.


Bug Fixes

  • SVC-3895: Rezzing Mono scripted object cripples sim FPS
    • Fixed a bug that would cause Mono scripts to sometimes take an extra ~20ms to be loaded when rezzed.
  • SVC-5530: llSetText doesn't do utf8 safe truncation
  • Fixed an issue which presented out of date map tiles on http://maps.secondlife.com