Render Stability

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Objectives

  • Intermediate goal: Abstract OpenGL calls so that state can be tracked for the purpose of isolating GL driver bugs
  • Ultimate goal: Abstract all OpenGL usage so that SecondLife can be easily ported to another renderer (e.g. DirectX)

See Also

Tasks

GL Cleanup

  • Address rendering bugs in the viewer

GL Abstraction

  • Complete LLVertexBuffer abstraction
  • Material abstraction
    • shader and texture setup
  • Vertex Buffer Auditing
  • Minimize LLGLState Calls