Difference between revisions of "SL Cert - Intermediate Building"

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[[Category:Certification]]
[[Category:Certification]]
= Overview =
This page contains the criteria required for a candidate to become certified in building for Second Life.
= Audience =
= Pre-requisites =
Certification in Basic Building or equivalence.
= Testing Criteria =
The building certification levels are as follows:
* '''Basic''' - building competently and accurately with simpler primitives;
* '''Intermediate''' - building competently and accurately with more complex primitives;
* '''Advanced''' - building the best possible quality content at one or more chosen scales.
At all levels the builder is expected to create builds which are free of usability defects and whose documentation, if needed, is clear and comprehensible.
= SL Certification Intermediate Building =
== Linked prims ==
* Unlink a single prim from a link set, leaving the others linked;
* Change the root prim of a link set;
* Rotate a link set around the root prim's center;
* Rotate a link set around the geometric center.
* Build a hexagon out of 10x10x0.5 triangular prisms without using a calculator.
== Texturing ==
* Demonstrate some cases when planar gives a better result than default texture
* Demonstrate how to match textures seamlessly on adjacent prims
* Set textures to a defined repeat per meter on all faces of a 10mx5mx0.25m box;
* Set textures to a defined repeat per meter on a cylinder;
* Set textures to a defined repeat per meter on the inside of a hollowed box and a hollowed cylinder.
* Demonstrate how to eliminate texture flicker (z- fighting) on precisely overlapping prims.
== Prims ==
* Demonstrate complete understanding of all parameters of a tube, torus and ring.
* Demonstrate flexi prims;
* Demonstrate and discuss full bright and glow;
* Demonstrate light.
== Incorporating content from other creators ==
* Demonstrate incorporation of a third party sculpty texture into a build
* Demonstrate incorporation of a third party script into a build (for example a door or window script)
== Alpha sorting ==
* Describe how alpha sorting problems manifest and how to minimise the effect.
== Permissions ==
* Demonstrate how to debug permissions;
* Set a build so that the next owner can mod and copy but not transfer;
* Set a build so the next owner can transfer but not mod or copy;
* Discuss how your own build can become no transfer;
* Identify the no transfer prim in a build that is otherwise transferable;
* State how to avoid ending up with reduced permission versions of your own builds.

Revision as of 20:09, 2 December 2009

Overview

This page contains the criteria required for a candidate to become certified in building for Second Life.

Audience

Pre-requisites

Certification in Basic Building or equivalence.

Testing Criteria

The building certification levels are as follows:

  • Basic - building competently and accurately with simpler primitives;
  • Intermediate - building competently and accurately with more complex primitives;
  • Advanced - building the best possible quality content at one or more chosen scales.

At all levels the builder is expected to create builds which are free of usability defects and whose documentation, if needed, is clear and comprehensible.


SL Certification Intermediate Building

Linked prims

  • Unlink a single prim from a link set, leaving the others linked;
  • Change the root prim of a link set;
  • Rotate a link set around the root prim's center;
  • Rotate a link set around the geometric center.
  • Build a hexagon out of 10x10x0.5 triangular prisms without using a calculator.

Texturing

  • Demonstrate some cases when planar gives a better result than default texture
  • Demonstrate how to match textures seamlessly on adjacent prims
  • Set textures to a defined repeat per meter on all faces of a 10mx5mx0.25m box;
  • Set textures to a defined repeat per meter on a cylinder;
  • Set textures to a defined repeat per meter on the inside of a hollowed box and a hollowed cylinder.
  • Demonstrate how to eliminate texture flicker (z- fighting) on precisely overlapping prims.

Prims

  • Demonstrate complete understanding of all parameters of a tube, torus and ring.
  • Demonstrate flexi prims;
  • Demonstrate and discuss full bright and glow;
  • Demonstrate light.

Incorporating content from other creators

  • Demonstrate incorporation of a third party sculpty texture into a build
  • Demonstrate incorporation of a third party script into a build (for example a door or window script)

Alpha sorting

  • Describe how alpha sorting problems manifest and how to minimise the effect.

Permissions

  • Demonstrate how to debug permissions;
  • Set a build so that the next owner can mod and copy but not transfer;
  • Set a build so the next owner can transfer but not mod or copy;
  • Discuss how your own build can become no transfer;
  • Identify the no transfer prim in a build that is otherwise transferable;
  • State how to avoid ending up with reduced permission versions of your own builds.