Difference between revisions of "Show Look At"

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* '''Mouselook''' - yellow (follow cursor in mouselook)
* '''Mouselook''' - yellow (follow cursor in mouselook)


There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc.  You can find the settings in <font size="2"><tt>character/attentions.xml</tt></font> (e.g., <font size="2">C:\Program Files\SecondLife\character\attentions.xml</tt></font>)
There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc.  You can find the settings in <font size="2"><tt>character/attentions.xml</tt></font> (e.g., <font size="2"><tt>C:\Program Files\SecondLife\character\attentions.xml</tt></font>)

Revision as of 10:25, 16 July 2008

To use Show Look At, enable Advanced menu > Character > Show Look At.

Thanks to Richard Linden for this info on what the different colors mean:

  • Nothing - dark gray
  • Idle - light gray (look straight forward)
  • AutoListen - light gray (look at avatars and objects that are talking around you)
  • FreeLook - blue (follow the mouse cursor)
  • Respond - black (look at someone when typing a response to them)
  • Hover - green (look at the object your mouse is hovering over, when tooltips enabled)
  • Conversation - dark blue (look at someone after clicking on them)
  • Select - pink (look at the selected object)
  • Focus - purple (look at the alt-zoom target)
  • Mouselook - yellow (follow cursor in mouselook)

There are various values that control how long these lookats are valid, how they prioritize relative to each other, what the percentage chance of them triggering is, etc. You can find the settings in character/attentions.xml (e.g., C:\Program Files\SecondLife\character\attentions.xml)