Simple Pay Door

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Revision as of 14:40, 30 January 2011 by Giygas Static (talk | contribs) (Created page with "{{LSL Header}} This is a very simple pay door. With this, you have to pay a door to get access into something. You can set the amount of money, how long it takes to close after p…")
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This is a very simple pay door. With this, you have to pay a door to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.

<lsl>// Pay Door that rules // Made by: Giygas Static // 2011/01/30

/// START USER SETTINGS

integer time = 1; // How much time until the door closes again integer price = 20; // Price of Admission in L integer DEBUG = 1; // 0 for RETAIL, 1 for TESTING

/// END USER SETTINGS

integer door1chan = 696736; //channel used to communicate to the door to override and open as such string name = "NULL"; //Name of Person who eventually gives string own = "NULL"; //Name of Owner that is defined later integer difference = 0; //Temp spot for difference if someone over pays. vector mypos; // door position (objects move a tiny amount integer DOOR_OPEN = 1; integer DOOR_CLOSE = 2; integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1


door(integer what) {

   rotation    rot;
   rotation    delta;
   
   llSetTimerEvent(0); // kill any running timers
   
   if ( what == DOOR_OPEN ) {
       //llTriggerSound("Door open", 0.8);
      
       rot = llGetRot();
       delta = llEuler2Rot(<0, 0, -DIRECTION * PI_BY_TWO>);
       rot = delta * rot;                  // rotate by -45 degree
       llSetRot(rot);
       
   } else if ( what == DOOR_CLOSE) {
       rot = llGetRot();
       delta = llEuler2Rot(<0, 0, DIRECTION * PI_BY_TWO>);    // rotate by 45 degree
       rot = delta * rot;
       llSetRot(rot);
       //llTriggerSound("Door close", 0.8);
   }

}

default {

   state_entry()
   {
   llSetTimerEvent(5);    
   }
   
   timer()
   {
   llRequestPermissions(llGetOwner(), PERMISSION_DEBIT);
   }
       
   run_time_permissions(integer permissions)
   {
       //Only wait for payment if the owner agreed to pay out money
       if (permissions & PERMISSION_DEBIT)
       {
           state ready;
       }
   }  
   
   on_rez(integer start_par)
   {
   llResetScript();   
   }  

}

state ready {

   state_entry()
   {
       if (DEBUG == 1)
       {
       llOwnerSay("WARNING! Debug is on, you will not recieve money if someone clicks your door without paying!");
       }
       llOwnerSay("Ready.");
       own = llKey2Name(llGetOwner());
   }
   touch_start(integer total_num){
       name = llKey2Name(llDetectedKey(0));
       llSay(0, "Hello " + name + " to access " + own + "'s House you need to pay " + (string)price + "L. Thank you.");
       if (DEBUG == 1)
       {
           door(DOOR_OPEN);
           state on;
       }
   }
   on_rez(integer start_par)
   {
   llResetScript();   
   }
   money(key giver, integer amt)
   {
       name = llKey2Name(giver);
       if( amt == price ) {
           llSay(0, "Paid, Access Granted for " + (string)time + " Seconds: " + name);
           door(DOOR_OPEN);
           state on;
       }
       if( amt < price ) {
           llSay(0, "ACCESS DENIED: you need to pay " + (string)price + "L.\n You Tried to pay " + (string)amt + "L.");
           llGiveMoney(giver, amt);
       }
       if( amt > price ) {
           difference = amt - price;
           llSay(0, "Access granted, You paid too much, here's the difference from" + (string)price + "L, which is " + (string)difference + "L." );
           llGiveMoney(giver, difference);
           door(DOOR_OPEN);
           state on;
       }
   }

}

state on {

   state_entry()
   {
   llSetTimerEvent(time);    
   }
   
   timer()
   {
   door(DOOR_CLOSE);
       
   llSetPos(mypos);        // workaround for tiny movements during rotation
    state ready;   
   }
   
   on_rez(integer start_par)
   {
   llResetScript();   
   }

} </lsl>