Simple Texture Changer (for inventory)(more than one side).lsl
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//***********************************************************************************************************
// *
// --Simple Texture Changer (for inventory)(more than one side)-- *
// *
//***********************************************************************************************************
// www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano)
//Creator: Bobbyb30 Swashbuckler
//Attribution: None required, but it is appreciated.
//Created: March 3, 2008
//Last Modified: November 27, 2009
//Released: Saturday, November 28, 2009
//License: Public Domain
//Status: Fully Working/Production Ready
//Version: 1.0.1
//Name: Simple Texture Changer (for inventory)(more than one side).lsl
//Purpose: To change the texture on a multiple prim sides(faces) based on the textures in inventory.
//Technical Overview: The script finds how many textures there are in inventory, and uses a timer to change the
// texture on a side based on randomness or order. It takes into account inventory changes. It uses
// a user defined list to determine which sides to change.
//Description: A simple textre changer script that changes the texture on multiple sides of a prim to those in
// inventory. It allows for a random order, or a logical "next up" order.
//Directions: Create a prim. Place pictures in prim inventory. Place script in prim inventory. Modify script parameters
// to suit your needs. If you add pictures, and the script does not reset, manually reset the script. If you
// only need to change one side (or all sides), use the
// "Simple Texture Changer (for inventory)(for one side or all sides).lsl" script.
//Compatible: Mono & LSL compatible
//Other items required: More than 1 texture in inventory.
//Notes: Uses a timer event. Should be low lag. Commented for easier following.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Adjustable global variables...you may change these
//Please note there is a .2 second delay between sides.
//For all sides or only 1 side, use the "Simple Texture Changer (for inventory)(for one or more sides).lsl" script
list sides = [0,1,2,5];//put in which sides you want the texture to be changed on.
float frequency = 2.0;//how often to change the texture in seconds. Shouldn't be below .5
//please note that the last and first texture will be shown less frequently than those in between
integer random = TRUE;//whether to show the textures randomly, or in order
integer duplicatecheck = TRUE;//if random is true, this will check to make sure the random selection is a new texture
/////////////////////////////////////////////////////////////
//global variables...do not change
integer numberoftextures;//number of textures in inventory
integer currenttexture;//inventory number of current texture
integer numberofsidestochange;//the length of the sides list
changetexture()//user fucntion to change texture;
{
integer counter;
string texture = llGetInventoryName(INVENTORY_TEXTURE,currenttexture);//gets texture name
do
{
llSetTexture(texture,llList2Integer(sides,counter));
//llOwnerSay("side:" + (string)llList2Integer(sides,counter) + " for: " + (string)texture);//debug
}while(++counter <numberofsidestochange);
}
default
{
on_rez(integer start_param)//on rez reset...probably not needed.
{
llResetScript();
}
state_entry()
{
llOwnerSay("Bobbyb's 'Simple Texture Changer (for inventory)(more than one side).lsl' (Public Domain 2009)");
llOwnerSay("The goal of today is to defeat yesterday's understanding.");
numberoftextures = llGetInventoryNumber(INVENTORY_TEXTURE);//number of textures in inventory
numberofsidestochange = llGetListLength(sides);//length of the sides list...possible speed hack goes here
if(numberoftextures <= 0)//no textures
llOwnerSay("No textures were found in my inventory. Please add textures.");
else if(numberoftextures == 1)//only 1 texture
llOwnerSay("I only found 1 picture in my inventory. I need more in order to change them.");
//for 2 random isn't needed...but I'm too lazy to add that in
else//more than 1 texture found...
{
llOwnerSay("I found " + (string)numberoftextures + " pictures which I will change every "
+ (string)frequency + " seconds on " + (string)numberofsidestochange + " sides which are"
+ llList2CSV(sides));
llSetTimerEvent(frequency);
}
}
timer()
{
if(random)//show pics randomly
{
integer randomtexture;
if(duplicatecheck)//whether to make sure random doesn't repeat itself
{
do
{
randomtexture= llRound(llFrand(numberoftextures - 1));
//llOwnerSay("r" + (string)randomtexture);//debug
}while(randomtexture == currenttexture);//make sure the random one isn't the same as the current one
}
else//no duplicate check
randomtexture = llRound(llFrand(numberoftextures - 1));//generate random texture number
currenttexture = randomtexture;//set the current one to the random one selected
changetexture();//change the texture
//llOwnerSay("c" + (string)currenttexture);//debug
}
else//not random, go in order
{
++currenttexture;
if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter
currenttexture = 0;
changetexture();//change the texture
//llOwnerSay("c" + (string)currenttexture);//debug
}
}
changed(integer change)
{
if(change & CHANGED_INVENTORY)
{
llOwnerSay("Inventory change detected.");
numberoftextures = llGetInventoryNumber(INVENTORY_TEXTURE);
llOwnerSay("I found " + (string)numberoftextures + " pictures which I will change every "
+ (string)frequency + " seconds on " + (string)numberofsidestochange + " sides " + llList2CSV(sides));
}
}
}