Simple Texture Changer (input list)(for one side or all sides).lsl

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Revision as of 06:55, 28 November 2009 by Bobbyb30 Swashbuckler (talk | contribs) (added script)
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<lsl> //*********************************************************************************************************** // * // --Simple Texture Changer (input list)(for one or all sides)-- * // * //*********************************************************************************************************** // by Alphons van der Heijden (SL: Alphons Jano) //Creator: Bobbyb30 Swashbuckler //Attribution: None required, but it is appreciated. //Created: Feb 4, 2009 //Last Modified: November 27, 2009 //Released: Saturday, November 28, 2009 //License: Public Domain

//Status: Fully Working/Production Ready //Version: 1.0.1

//Name: Simple Texture Changer (input list)(for one or all sides).lsl //Purpose: To change the texture on a prim on one or all sides based on the textures in the input list. //Technical Overview: The script finds how many textures there are in the input list, and uses a timer to change the // texture on a side based on randomness or order. It changes all sides of the certain prim to the // specified texture //Description: A simple texture changer script that changes the texture on or all sides of a prim. It allows for a // random order, or a logical "next up" order. //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and // save.

//Compatible: Mono & LSL compatible //Other items required: None. //Notes: Uses a timer event. Should be low lag. Commented for easier following. This will change all of the sides // of certain linked prims to the *same* texture based on the input texture list. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Adjustable global may change these //texture list...this list should have 2 or more textures list textures = [

   "00000000-0000-0000-0000-0000e0000000"];//put your texture UUIDs/keys in here

//Please note there is a .2 second delay between prims. integer side = ALL_SIDES;//which side to change , put #, or put ALL_SIDES for all sides,-1 equals all sides float frequency = 2.0;//how often to change the texture in seconds. Shouldn't be below 2.0

//please note that the last and first texture will be shown less frequently than those in between integer random = TRUE;//whether to show the textures randomly, or in order integer duplicatecheck = TRUE;//if random is true, this will check to make sure the random selection is a new texture

///////////////////////////////////////////////////////////// //global not change integer numberoftextures;//number of textures in inventory integer currenttexture;//inventory number of current texture

changetexture()//user fucntion to change texture {

   llSetTexture(llList2String(textures,currenttexture),side);//set texture using key


default {

   on_rez(integer start_param)//on rez reset...probably not needed.
       llOwnerSay("Bobbyb's 'Simple Texture Changer (input list)(for one or all sides).lsl' (Public Domain 2009)");
       llOwnerSay("Because knowledge should be free.");
       numberoftextures = llGetListLength(textures);//speed hack here
       //assume correct
       llOwnerSay("There are " + (string)numberoftextures + " pictures which I will change every "
           + (string)frequency + " seconds on side: " + (string)side);
       llOwnerSay("My current free memory is : " + (string)llGetFreeMemory()
           + " bytes. If it is below 2500 bytes, I may not work properly.");
       if(random)//show pics randomly
           integer randomtexture;
           if(duplicatecheck)//whether to make sure random doesn't repeat itself
                   randomtexture= llRound(llFrand(numberoftextures - 1));
                   //llOwnerSay("r" + (string)randomtexture);//debug
               }while(randomtexture == currenttexture);//make sure the random one isn't the same as the current one
           else//no duplicate check
               randomtexture = llRound(llFrand(numberoftextures - 1));//generate random texture number
           currenttexture = randomtexture;//set the current one to the random one selected
           changetexture();//change the texture
           //llOwnerSay("c" + (string)currenttexture);//debug
       else//not random, go in order
           if(currenttexture == numberoftextures)//if current texture = number of textures, reset counter
               currenttexture = 0;
           changetexture();//change the texture
           //llOwnerSay("c" + (string)currenttexture);//debug

} </lsl>