Difference between revisions of "Snowlands Subcontinent"

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This is a route for walking (not recommended for vehicles). This is the way to have a closer contact with the mountains seen from train (described at touristic route 1).
This is a route for walking (not recommended for vehicles). This is the way to have a closer contact with the mountains seen from train (described at touristic route 1).


Our starting point is ONSR terminal station in Wengen.
Our starting point is ONSR terminal station in Wengen, at 91 meters high. We leave the road behind and start walking directly to West, to the river. There is a place where the river is frozen and we can walk on ice to the other side. To left, we see the end of a road. To right, there is a skilift. We use the lift to get forward (or go by foot if it is not functional). This takes us to Kanin sim, the end of the skilift, at 262 meters high, between two mountains.
 
1. If we climb the mountain to our left, a sign says ''prepare to die'' so we prepare ourselves and continue. It is a difficult task to climb it, but not impossible. We reach an altitude of 310 meters. We are on top of mount Kanin. This is the second high mountain of Sansara. Landscape is interesting. We can see other two mountains forward. We can explore them. So, we go forward, to the nearest high mountain. This means that we go down to 281 meters, to a high pass, then we start cllimbing again. This is Mount Bydalen (308 meters). But another mountain is visible forward. To get to it, we must go forward and down, reach 202 meters and start climbing. To left, there is an iluminated ski run. This second mountain is Bydalen East, 262 meters high. From here, we can continue forward, back to Wengen railway terminal station. In fact, if you start climbing directly from Wengen and don't follow the skylift, this is where you will arrive.
 
2. If we climb the mountain to our right, we find a very sharp mountain range (better to walk on the left part). Soon, we arrive at Mount Kanin (294 meters high). Then, we continue to West, going down to 195 meters. A mountain range is visible in front of us. It is not a good idea to walk on it, ban lines will stop you. Much better is to walk a bit to right, to the end of a high-speed ski run (it ends near the alpin trail described at touristc route 8) and then go down along it or on it. Another way to leave this place is at 210 meters high to turn left, through a valley. This will take us on Amundsen Road, between the two mountains we seen on the road (see touristic route 8).


== See Also ==
== See Also ==

Revision as of 05:51, 21 December 2013

NOTE: THIS ARTICLE IS UNFINISHED. ESTIMATED FINISH DATE: JANUARY 1ST 2014

File:Snowlands complete
Snowlands. Click for large

Snowlands is a Subcontinent located in Sansara. It is not the only place on the grid where Snow & Snowlands are found, but certainly is the largest one and the most known. Hundreds of pages have been written about Sansara and its snowlands. This article is written from a strict Geographic point of view. It reflects the situation of Snowlands in December 2013 and also it is written in a similar way to a touristic guide.

Geography

Altitude map for Sansara

Snowlands cover a large surface and have one of the most interesting Geographic structures. Also, there are some transition areas. Here are all peaks higher then 200 meters on Sansara.

Main Snowlands

This includes the permanently ice-covered land. Everything here is white. It can be divided in 3 separated places: Chamonix, North snowlands and South Snowlands.

Chamonix is a peninsula to West, formed of 6 sims. It is a winter village.

North Snowlands are built with interesting Geographic features. There are many rivers. Interesting is that water is actually coming from Sutherland Abyss (see Dams for more information) and water altitude drops from sim to sim, creating waterfalls. Part of this water is navigable, part not. In Zermatt sim water is complete frozen, so you can walk along it. Altitude is usually lower, but that is not a rule. Declivity is very high. In fact, many mountain peaks have more then 200 meters high (see Altitude for a list). These very sharp peaks were detected by the drone that made altitude maps for Sansara. Results were unexpected, in contradiction with average values found anywhere else on the continent. There are also many lower places. Geographic fragmentation is very high.

South Snowlands are less differentiated and have some common features with all South Sansara. Large part is a high plateau. Altitude is high, but never reaches 200 meters. Average altitude is higher in South then in North, even if highest mountains are found in North and not in South. There are not many rivers. In South, oceanic shore can be visited (but it is not a good place for sailing).

Transition Land

This includes places close to the snowlands.

Tundra is found in East and in North. It is a place that is covered with permafrost. Vegetation is less developed and the influence from colder snowlands is visible. Usually, the tundra is in contact with river or oceanic water. Altitudes are high.

North Mountains are a a high natural obstacle between cold air from snowlands and warm air from the old world. They are the highest mountains in Sansara. Even if they are not covered with ice, they are strongly influenced by it.

Ice Sea is an inland sea, North-East to central snowlands. Icebergs are free-floating on its surface. It is a good place for sailing, but beware. You know what happened to Titanic.

Transportation

There is a large network of roads in North, less developed in South. Also, sailing is possible on limited surfaces. ONSR is a strategic railway in South. In some places, skilifts are present. There is an airport and flying is possible, by plain or by wings.

Sometimes, this is not enough. To visit other places, walking is required. Walking and flying are the only ways to visit high mountains.

Land Status

Snowlands have much Protected Land in North, while in South they have more Abandoned Land. Tourists must beware of Land With Restricted Access. Ban lines are present, but the real nightmare is the presence of aggresive entity orbs in some places. Even so, about 70% of all Inhabited Land has no restrictions.

Tourism

The following material contains proposed touristic routes.

  • Tourist Route 1 - along the ONSR
  • Tourist Route 2 - from ONSR terminal station to Ganymede dam
  • Tourist Route 3 - up to mount Tethys
  • Tourist Route 4 - close to the South oceanic coast and then to Chamonix
  • Tourist Route 5 - from ONSR to Sugarolaf dam
  • Tourist Route 6 - sailing in Snowlands
  • Tourist Route 7 - the North tundra
  • Tourist Route 8 - from ONSR to Chamonix, on road
  • Rourist Route 9 - Through the mountains West to ONSR

Tourist Route 1

This is the most documented route and the only way we can go by train. Then, we continue a bit to South, by foot.

The ONSR is a historical and strategic railway. It starts in Wangen sim, near an airport and an infohub, then it goes South. Automated trains circle along this rail every 10 minutes, but you can also rezz your own train. Also, you can walk by foot or by car for a small part of the railway. Wangen railway station is a major orientation spot and the starting point for many tourist routes. Altitude is 92 meters.

A bit to North from the railway, there is Zermatt sim, with its frozen lake. But, we will talk about it in tourist route 2.

The train starts going, a modern, high-tech design maglev. We go South. The railway is close to the road. This is a large valley, surrounded by mountains. We can only guess how high these mountains are. But, today we don't climb them, we are here only to take the first contact with this ice-covered land. The river is at some distance from us.

And so, we arrive to Eagan sim. Here, the road passes over the railway on a high bridge. The railway is under the bridge. Then, we are between the road and the river. Here, the railway is so close to the water, that walking becomes dangerous. And if we look up, we see the top of some mountains higher then 200 meters.

Ohno sim is an important place. Here, the railway gets on the other side of the river. Then, it returns closer to the road. Ohno is the sim where the river enters from East, from the great Sutherland Abyss. You can come from Sutherland to here by sailing.

From here, we continue our jurney on the valley of a tributary river, to its water source. So, we arrive to Okemo Gorge sim. This station is the place where the road leaves to right and the river ends. We enter the Okemo Canyon. Altitude is 91 meters. From here, the railway is the only way forward. It is a wild place. This canyon separates two plateaus. Altitude starts decreasing slowly, while the railway stretches through this sharp valley, that gets larger when we reach the Okemo Canyon station and even larger in Nakiska.

Then the railway has to go down to Smithers Bluff. The train continues forward until it comes to a stop, then it goes backwords on another line. Then, at another end, it cnahges again forwards, to enter an even lower line. Finally, we arrive to Smithers Bluff railway station, close to ocean water level. A coast light is here. This station is also an orientation spot on our touristic guide. We walk along the water shore. Soon, we see a high mountain in front of us. This is the highest point in the area (95 meters) and allows us to see far around. The South oceanic coast is in front of us. All the buildings in the area are visible. This place is more populated then others in South, thanks to the railway.

Tourist Route 2

This is a good way for road lovers. Almost all this route is accessible by road.

We start our jurney at Wengen railway station, start point of the ONSR and tourist route 1. We follow the road and the river. A second road is visible on right. We enter Zermatt depression. There is a large plain to right. The river then vanishes for a few seconds and reappears completely frozen. We are now in the center of Snowlands. This large ice-covered lake is visible on every map. It is an excellent place for skating, even if a sigh warns us about thin ice. Nobody will stop you from having fun here. Also, this is an obstacle for navigation. Ships can arrive here from Sutherland Abyss, but there is no way forward. Anyway, even if one day the ice will vanish, there are waterfalls downstream. An island, in the middle of the lake, is a rezz zone and also a good place to see how high the mountains around us are.

There is another intersection. We continue forward, to enter a canyon. In fact, the road climbs up to the top, while the river almost vanishes. This is a populated area, with many buildings along the road. We enter Garmisch sim. Near the exit of this sim, two things catches our interest. First, in front of us there is mount Enceladus, one of the highest mountains on the grid. Second, at the sim border there is a small concrete dam that creates a waterfall.

At this point, we enter Arlberg sim. We are now in the tundra. Snow vanishes and all land is covered with permafrost. At the next intersection, we go left. Mount Tethys, the highest mountain in Sansara, is just left to us. To right, the river is close to us. We keep the river on our right.

We enter Tehtys sim. A set of massive rock buildings are visible all around us, on both sides of the road and on both sides of the river. The valley is a deep canyon. Then, once we enter in Mimas sim, we notice the presence of a waterfall. The valley becomes larger. We meet a high bridge, but don't cross it. We keep following the riger, through the tundra. There are more and more buildings and even gardens. We continue forward at the next intersection. Soon, the river flows into a lake and then we see a dam. This is Ganymede dam, our exit point from the microcontinent. From here, land is green and climate is temperate.

There is a similarity between Ganymede dam and Brighton dam in Sharp Continent. Even the canyon in Tethys has the same ground texture with the canyon in Svecia sim, even if it is much larger (see Mountains Of Sharp Continent for comparation).

Tourist Route 3

This route is for alpinists and it will take us up to the highest peak of Sansara. Before this , we must know that on the top of this mountain there is an entity orb that will not allow us to make a longer visit. Also note that it is impossible to climb to the top of this mountain. Wings are needed.

We start our jurney in Alberg sim, at the road bridge. From there, we start climbing in a straight line. It is very difficlut, declivity is very high and the terrain is anything but smooth. There is no path, just a general up direction. After a lot of climbing, we reach 246 meters in Davos. To left, not far, another peak is visible. It has also 246 meters high and is in Davos sim too. Gigantic Tethys mountain is forward and to right other mountains are visible too.

To continue our jurney, we go forward to Tethys. This will take us down to 210 meters. There is a deep hole in front of us, looking like a volcanic crater. Its depth could not be measured, it is too thin for an avatar to enter to its bottom. It separates sims Davos and Tethys and is the sharpest canyon on the whole grid.

At 231 meters high, we cannot climb further. We have to stop. From here, we start going to left, until we finally reach a more softer place to climb. That place is almost on the other side of the mountain. We continue climbing until reaching the top of Davos side of the mountain. Most probably, we get to 288 meters high, to a plateau named Anima Session. Tethys mountain is forward, separated by the very sharp canyon. We can go higher on a peak to left. We are at 301 meters high.

Here, we have to open our wings and get on the other side. We enter in Mimas sim. A good landing place is somewhere we see 3 trees on the mountain top. We are at 297 meters high. There is no way to climb up to here by foot, flying from Davos is the easiest way. We can get closer to Tethys mountain only until we reach the sim border. Ban lines block our access through and if we fly higher in air, an entity orb will certainly block us. Altitude is estimated at 315 meters high. We don't have measured this peak to its real size thanks to access restrictions.

From here, we continue our jurney to West, along the mountain range in Mimas and then we fall down North-West to the highway. If we don't have wings, a parachute is needed. The main risk is to fall in the canyon between Tethys and Devos, continued also between Mimas and Cortina.

Tourist Route 4

This is a way to visit the South coast. In the first part, there is no road.

We start from Smithers Bluff railway station. We follow the railway over two bridges until we get inside the trainyard. There, the rail ends at a sign under construction. This is the sign for us to go forward.

We continue going forward over the snow. There is no road. No touristic marks can be seen and we are free to select the way. The best and only orientation sign is the ocean that always must be to left. When an obstacle is in front of us, we turn right and climb higher in the plateaus.

All the area is an alternation between inhabited land and abandoned land. There are a few parcels that use ban lines or entity orbs, not many. There is enough unused land for us to keep on walking. At some point we find a valley, then, inside a forrest, another valley is in front of us, with a stream flowing to the ocean. This is a long and exhausting walking adventure.

In sim Auschnar Run, at an altitude of 82 meters, we meet a road. To right, an avalanche closed the road. To left, this is our way out. Two ice arcades show us the way to go. This is Amundsen Road and it takes us away from the ocean shores. We keep on climbing. Finally, at 115 meters high, we are on the top of this frozen plateau. We follow this road until the next intersection. A sign tells us that if we go left, we reach Chamonix City. This is the route we fill follow to find a warm place for our frozen legs.

To get to the city, first we get down from the plateau and then we pass over a long bridge. Many welcome signs are all over the road. Then, once we enter, luminosity change to a dark blue, similar to the polar day-in-night. The road takes us through a forest and then we enter the town. Buildings are close one to the other and always close to the road. The town is big and interesting. Sure we can find a warm place here and some warm food, even a place to sleep. But first, we continue our route. The road ends in Cross Check,where we enter a park. Now, we see that the city is placed in a depression. When we leave the city, we enter the Chamonix low mountains. We are in Breakaway sim, near a frozen lake, the best place to play hockey. There is a campfire just on ice surface, near an ice house.

Tourist Route 5

This is the way to get from Wengen railway station to Sugarolaf Dam, out of snowlands. There are two ways to go to the dam: one way is by road (can be done by car, except for the last part) and the other one is by foot, over the mountains.

1. By car, we start from Wengen railway station and continue to North, to Moritz, near Zermat frozen lake. We go right on the first road we see. The road climbs to 115 meters, then enters a small canyon and soon we are on a plateau. A church can be seen on left and a forest on right. Then, we go down and at an altitude of 65 meters we find an intersection. The road to follow is the one to right.

Now, we are close to Ice Sea. Water is highly visible to our left. The sea will be described later, at touristic route 6, the only way by water. At this moment, we just watch it from the road. There are many inhabited parcels along the road. Buildings are frequent and so are the forests. Altitude is between 80 and 90 meters, until we find some unconventional sky-scrappers and enter a small canyon, in Gourdeneck sim. We are getting closer to the dam. A road is visible to right. Here, we leave our car and continue by walking. We start climbing the mountain between the two roads.

The mountain is 125 meters high. By climbing, we leave snowlands behind and enter the tundra. We walk on permafrost. On the top of the mountain, you can see a pagin altar and some robots. From here, we continue forward and a bit to left. We start slowlly to go down, to see the river falley left to us. Soon after we entered Sugarolaf sim, the dam starts to become visible. Grass coveres the land, we are out of the tundra. We finished our trip. The dam has no road access, so it is a much more quiet place then Sutherland Dam. Both Dams have the same heigth and both are the highest dams on the grid. If we go accross the dam, on the other side, there is a rezz zone for boats. From here, we can return to Snowlands by water (see tourist path 6).

2. By foot, we start from the same place, Wengen railway station. Just accross the road, there is a skilift terminal. The skilift helps us climbing the mountain (if it is functional, usually it isn't). Altitude is 202 meters at the other terminal. Left to us, the mountain isvisible and awaiting alpinists. It is not very difficult to climb it, mainly because we start from 200 meters. Mountain top is at 255 meters. This place is at the border between two sims, so one quarter of the mountain is on skilift land, one quarter is protected land, one quarter is abandoned land and finally the last quarter is on a parcel named God's meeting spot (in Rogla sim). The last name might be a correct one, since anywhere you look you can see only the blue sky and almost no piece of land.

To continue, we walk to East, through Rogla sim. First, we get down from the mountain top (there is also a building in rogla). We follow the mountain range that will take us into Toggenburg sim. This way, we enter a skirun. Altitude is 180 meters. A device is counting the number of visitors (and there were more then 300 000 until now). We walk now along the mountain range, where altitudes are between 170 and 190 meters. Everything is protected land. In Anzere sim, the mountain top is at 200 meters (and still protected land). A few constructions are visible to left.

Here, if we turn left, we can go to the dam on a shortcut, but much more interesting looks what we see in front of us. If we follow the mountain range, we will reach an even higher mountain. So, that is the way to go. We pass through some parcels of abandoned land. Then, finally we arrive closer and start climbing. It is very easy to get to its top. This is Mount Moen, 245 meters high. This is the start point of a ski run (to our right). To left, some buildings are visible, including some Japanese homes. To continue our jurney, we must go to left (East), avoiding the buildings.

A good way to get down is through a small valley in Takalo sim. After a while, we leave snowlands and enter the tundra. Sugaroglaf lake is visible in front of us and so is the road. This road must be followed to left, along the lake shores, at an altitude of 107 meters. It takes us back into the snowlands for a while. Constructors prefered to avoid the shores and to build the road much higher, so in Duck sim we climb to 115 meters, then we return to a lower altitude. The road goes forward, while the shore turns right. Here, we leave the road and start following the shore. Snow soon vanishes and after 200 meters the dam is visible in front of us, surrounded by grass-covered mountains.

Tourist Route 6

For this route, a boat is required. If not, swiming in freezing waters might be a lethal experience.

A rezz zone is inside the river in Ross sim. Of course, the river flows into Ice Sea, that is connected to the ocean, it is intercontinental water, so you can arrive from anywhere. Soon, from Ross, we enter Refugio sim. Icebergs are visible. First ones are very small, the other ones are larger. As a good sailor, you must remember what hapened to the Titanic, so don't get too close to the ice (even if they are not moving). Walking on their surface is usually not dangerous, but sometimes there can be soft snow on top of them. More and more icebergs can be seen. In Barents, a wooden ship is abandoned and stocked in the ice. This place is The Crows' Nest. We continue to sail through the ice. On right, the shore is ice-covered now. In Laptev, a few objects are stocked on the ice. They could be all what is now left from the first explorers that vanished in these cold waters.

And then, like from nowhere, ice vanishes and the shores are covered with grass. We arrive in Orient sim, where we can see the river flowing into the see through a deep valley. We turn right and sail upstream. A high bridge can be seen from beneath. There are a few buildings along the river. The valley is not anyhow bot not large in Sugaroglaf sim and it becomes very difficult to sail here. If sailing is no longer possible, we can continue by foot. Anyway, no boat can climb the dam, so we have to leave our boat here. There is no rezz zone downstream, but upstream, on left, there is one. This is why it is much more easy to go upstream then downstream.

We rezz a boat here, on the lake. then, we start sailing along the shore we see to right. We soon arrive in Duck sim, where left shore is covered with grass and right shore is covered with snow. Water here is so deep, like in Sutherland Abyss. On right, the shore is no longer covered with ice. Buildings and vegetation can be seen all the way along the shore.

In Miller sim, we see the moutn of a river. This is the way to Snowlands. We leave the lake and continue sailing along the river, under a bridge and between mountains. First, sailing is very easy, but starting from Chaska, the valley is not wide enough for big ships. That is bad news, it means that if your ship is too wide, you have to continue by foot. On the right side of the river, there is a terrace that can be used for walking. But, our boat is small. And so, we enter the snowlands. From Chaska, all land is frozen and covered with snow.

Soon, we enter Ohno sim. In front of us, there is the ONSR railway and nearby we can also see the road. Our river meets a tributary coming from left. Sailing is possible with small boats on this river up to Benham. We follow the main river downstream to Wengen, to the ONSR terminal station. From here, water is frozen and we cannot continue downstream. This river drains water from Sutherland Abyss through the snowlands and then down to Ganymede dam.

Unfortunately, there is no rezz zone along the river inside Snowlands. Sailing is possible only in one way.

Tourist Route 7

This route is a difficult one. There are no roads (except for a small distance) and flying is the only way through in some parcels.

We start in Mimas sim, at the bridge. Forward, we see the gigantic shape of mount Tethys to left and Enceladus to right. This is the deepest canyon in Sansara. We use the bridge to get to the other side. Soon, we enter Janus sim. Forsets can be seen to right, on the mountain we want to climb. We leave the road and start climbing. We reach to an altitude of 120 meters, where we stop. Almost all this mountain is covered with trees. We can try moving around the mountain in circles, but even so, we will not get to 150 meters. Flying is not allowed, except for a small parcel on the other side of the mountain, but that is the only way froward.

Mount Janus is 187 meters high and it belongs to Praetorium Of Janus. There is a crater on the mountain top and trees are all around. Landscape is interesting. The nearby high mountains of Tethys and Enceladus are visible and they look so close, even if they are far away. In the opposite direction, we cannot see too far, but that is where the warm climate of Northern Sansra.

We leave the mountain top and continue our jurney to Enceladus sim, to its mountain peak. This means to go down all the way we climbed. We will go down until we reach a river. Water here comes from Sutherland Abyss, through Snowlands. So, it is very cold. We see a waterfall here, this is an orientation spot.

Now, we start climbing mount Enceladus. Even from the beginning, it prooves to be a very difficult task. Obstacles are anywhere. We find a small terrace at 70 meters high, then a larger one at 100. Another one is at 168. Climbing is possible only on the North part of the mountain, in South (Tethys sim) it is really impossible. But even so, 194 meters is the maximum altitude we can climb by foot. To continue, wings are highly needed. Mountain surface is as slippery as if it was made of glass. This peak is inside Tethys sim. We are at 257 meters high and the huge Tethys mountain is right in front of us. Mountain top is a very rough plateau. The most interesting part is that the highest surface of this mountain is in fact in Enceladus sim (that is why it is called Mount Enceladus), while the highest peak is in Tethys sim (so it is called North Tethys). This is a good place to relax.

We continue our jurney to West. For this, a parachute is required, to jump from this high peak. From here, the way is to follow the mountain range to North (it will take us to altitudes of 163 meters). If we follow the mountain range, there are a few parcels that don't allow us to enter. After a while, land is again covered with snow and we see a road. This is our way forward. We follow the road to left. If we go right, the road will take us to Wengen sim, start point for majority of touristic routes. All the way, this road is the border between snow-covered land and permafrost. There are buildings along the road. This is a populated place.

Then, in Whiskey sim, there is another road to left. We take this road for 100 meters, until we get to a bridge. A small stream comes from the snowlands and falls into the river. A warning sign says bridge may be virtual, but it prooves to be solid. Right to the bridge, about 100 meters downsteram, there is a waterfall. Then, we enter Ross sim. We are in a deep canyon. There is a small bridge in front of us. This marks a rezz zone for boats. Also, this is the starting point for touristic route 6, the only route for sailors in Snowlands.

Tourist Route 8

This route connects Wengen ONSR terminal station to Chamonix. It uses almost only roads, but for small sectors you will have to go off-road. So, a land rover will be good for this. Very useful might be a motorbike or a horse. Of course, you can go by foot.

We start our jurney in Wengen sim, near the rialway station. From here, we go north, along the road, to Zermatt (see tourist route 2). This is the place we meet Zermatt frozen lake. We leave the road and start driving on ice. On the other side of the lake, we find the end of a road.

This road is named Alpine Trail and it is paved, large enough only for a single car. There are trees and buildings anywhere around us and many places where we can stop to relax. At some point, a huge ski line is visible to left. We walk along a small river.

In Durango sim, it looks like the road ends. In fact, this it a bridge made of light. We touch the sign and the bridge rezzes itself. It is a low-glowing structure that vanishes once we passed away. And so, we pass the small river and we climb to Amudsen road. This is the way to go forward to Chamonix.

Amudsen Road connects Chamonix with Tethys. So, if we go forward, we will soon see Tethys mountain in front of us and we can continue to drive until we get closer. Then, we reach touristic route 2. If we go back, we will travel on a wide plateau, until we see the intersection to Chamonix (described at tourist route 4).

While we continue our jurney to Chamonix, we drive over a bridge, then altitude rises to 146 meters high. There are two mountains left to us (will be described later). After we pass the mountains, a small road is visible to left. We continue our driving over a frozen plateau, at an average altitude of 115 meters.

Tourist Route 9

This is a route for walking (not recommended for vehicles). This is the way to have a closer contact with the mountains seen from train (described at touristic route 1).

Our starting point is ONSR terminal station in Wengen, at 91 meters high. We leave the road behind and start walking directly to West, to the river. There is a place where the river is frozen and we can walk on ice to the other side. To left, we see the end of a road. To right, there is a skilift. We use the lift to get forward (or go by foot if it is not functional). This takes us to Kanin sim, the end of the skilift, at 262 meters high, between two mountains.

1. If we climb the mountain to our left, a sign says prepare to die so we prepare ourselves and continue. It is a difficult task to climb it, but not impossible. We reach an altitude of 310 meters. We are on top of mount Kanin. This is the second high mountain of Sansara. Landscape is interesting. We can see other two mountains forward. We can explore them. So, we go forward, to the nearest high mountain. This means that we go down to 281 meters, to a high pass, then we start cllimbing again. This is Mount Bydalen (308 meters). But another mountain is visible forward. To get to it, we must go forward and down, reach 202 meters and start climbing. To left, there is an iluminated ski run. This second mountain is Bydalen East, 262 meters high. From here, we can continue forward, back to Wengen railway terminal station. In fact, if you start climbing directly from Wengen and don't follow the skylift, this is where you will arrive.

2. If we climb the mountain to our right, we find a very sharp mountain range (better to walk on the left part). Soon, we arrive at Mount Kanin (294 meters high). Then, we continue to West, going down to 195 meters. A mountain range is visible in front of us. It is not a good idea to walk on it, ban lines will stop you. Much better is to walk a bit to right, to the end of a high-speed ski run (it ends near the alpin trail described at touristc route 8) and then go down along it or on it. Another way to leave this place is at 210 meters high to turn left, through a valley. This will take us on Amundsen Road, between the two mountains we seen on the road (see touristic route 8).

See Also

Second Life Geography

Mountains Of Heterocera

Mountains Of Sharp Continent

ONSR

Sansara