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  • {{LSL_Function/de |func_footnote=Das Gegenteil von [[llToLower/de]].
    1 KB (160 words) - 08:29, 16 August 2009
  • {{LSL_Function/de |func_footnote=Das Gegenteil von [[llToUpper/de|llToUpper]].
    1 KB (165 words) - 12:57, 8 November 2021
  • |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel région |examples=<lsl>
    984 bytes (137 words) - 20:18, 4 August 2009
  • |return_text=égal à la valeur absolue de '''val'''. llSay(0, "La valeur absolue de -4 est : " + (string) llAbs(-4) );
    1 KB (183 words) - 19:46, 11 April 2015
  • ...rt}} et {{LSLG/fr|collision_end}} lorsqu'un autre objet commence ou arrête de l'interpénètrer. {{LSL DefineRow||[[llPassCollisions/fr|llPassCollisions]]|Permet de communiquer l'évenement collision aux prims parents.}}
    1 KB (190 words) - 01:01, 20 September 2015
  • {{LSL_Function/de |examples=<lsl>// Here is a simple example.
    1 KB (169 words) - 17:27, 20 October 2013
  • {{LSL_Function/object/fr|id|d'une prim ou d'un avatar|sim=*}} |func_footnote={{LSL Const/fr|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} est renvoyé quand un intege
    2 KB (324 words) - 08:52, 16 January 2010
  • |return_text=correspondant à la masse de '''id''' ...acine d'un objet lié . ( avec l UUID = l UUID de la prim racine , 3 cubes de 0.5*0.5*0.5 retourneront 3.75 )
    1 KB (210 words) - 16:37, 23 November 2012
  • {{LSL_Function/object/fr|id|prim or avatar|sim=*}}{{LSL_Function/fr |return_text=correspondant au nom de la prim ou de l'avatar identifié par '''id'''.
    1 KB (195 words) - 20:13, 4 August 2009
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • |func_desc=Positionne le montant de mémoire maximal que peut utiliser le script ( mais toujours inférieur à ;scripts compilés en Mono: positionne le montant de mémoire maximal
    3 KB (320 words) - 03:03, 4 January 2014
  • {{LSL Function/uuid/de|id|object=*|sim=*}} {{LSL_Function/de
    2 KB (224 words) - 05:09, 24 January 2013
  • ...e|mlr=Json usage in LSL}}{{LSLC/de}}{{LSLC/de|JSON|*Verwendung von JSON in LSL}} ...i/Serialisierung Datenstrukturen zu serialisieren], ähnlich wie es [http://de.wikipedia.org/wiki/XML XML] für Dokumente macht, aber in einer wesentlich
    2 KB (323 words) - 05:11, 19 February 2014
  • {{LSL_Function/de |inject-1={{LSL Function/warning/de||Dies löscht permanent dein komplettes Objekt (Rootprim und alle verlinkte
    3 KB (392 words) - 12:35, 3 August 2019
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • ...c=Envoie une requête HHTP à une URL donnée avec le corps et les paramètres de la requête. |p3_type=string|p3_name=corps|p3_desc=Contenu de la requête.
    4 KB (597 words) - 04:53, 21 February 2010
  • {{LSL_Function/de |p3_type=key|p3_name=id|p3_desc=Filter für eine bestimmte Prim/Avatar [[UUID/de|UUID]]
    5 KB (720 words) - 10:37, 19 September 2009
  • {{LSL Function/object/fr|id|avatar ou objet|sim=*}} ...''id ''' est au dessus du terrain possédé par le propriétaire du script, {{LSL Const/fr|FALSE|integer|0}} sinon.
    2 KB (263 words) - 04:59, 24 January 2013
  • ...s avec une précision de milli-secondes depuis la dernière réinitialisation de la région, du script ou appel aux fonctions [[llResetTime/fr|llResetTime]] |spec=Ce temps s écoule de la même manière que le temps réel , mais il peut être suspendu par l ut
    3 KB (387 words) - 17:53, 18 July 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Constant/de ...sonValueType{{#var:lang}}|llJsonValueType]], die den [http://json.org/json-de.html JSON] Typ für einen Wert in Json an einer bestimmten, durch Spezifizi
    3 KB (370 words) - 23:05, 22 October 2013
  • |examples=<lsl>list numbers = [1, 2, 3, 4, 5]; // Object: 3,4
    3 KB (428 words) - 06:27, 10 September 2014
  • ...onnexion ou au détachement de l objet. En effet , par design , cela permet de "redonner" plusieurs fois à un autre utilisateur un objet en tant qu attac ...ette fonction est que l'utilisateur n'a pas besoin d'être le propriétaire de l objet pour pouvoir l'attacher.
    7 KB (867 words) - 22:46, 18 July 2013
  • ** the object the script is in is de-rezed, rezed or changes regions (via region cross or teleport) ** the region that object with the script is in shuts down or restarts
    3 KB (389 words) - 09:16, 31 March 2015
  • {{LSL Constant/de |constants={{LSL Constants/JSON{{#var:lang}}}}
    2 KB (309 words) - 23:23, 22 October 2013
  • |Object= * '''Dimensiones máx. de un prim (no megapirms)''' - 10x10x10 m
    8 KB (1,308 words) - 01:36, 25 June 2011
  • |inject-2={{LSL Function/Experience|true}} Outstanding permission requests will be lost if the script is de-[[Rez|rezzed]], moved to another [[region]], or reset.
    6 KB (682 words) - 15:33, 24 August 2022
  • ...angeront probablement au fil du temps, donc n'hésitez pas à prendre un peu de temps pour les mettre à jour. * '''Nombre maximum de prims dans un objet''' - 256 (255 jusqu'à la version serveur 1.26)
    7 KB (1,077 words) - 06:44, 5 August 2010
  • ** uploading a rigged object that contains joint offsets * Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changin
    2 KB (356 words) - 22:22, 10 July 2014
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • {{LSL Function/de |func_desc=Bei Erfolg gibt diese Funktion einen neuen [http://json.org/json-de.html JSON] - ''String'' zurück, bestehend aus {{LSLPT|Json}} mit dem neuen
    9 KB (1,158 words) - 22:22, 11 January 2014
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • {{LSL Header}} Included are two LSL files, the API itself, a simple example usage script and two language files
    15 KB (1,356 words) - 19:56, 24 January 2015
  • {{LSL Header}} /* Sous condition de laisser le script en full perm (Modify / Copy / Transfer) */
    30 KB (2,284 words) - 08:50, 25 January 2015
  • ...de VideoTutoriales.com [http://www.illasaron.com/html]. Esta es una lista de los publicados hasta el momento: **[http://www.revver.com/video/773478/01-guia-de-second-life-que-es-second-life/ 1º) ¿Qué es Second Life?]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • ...Everybody was putting their own favorite commands in the spec, which made de facto every existing relay out of spec. This was not acceptable nor constru : [[LSL Protocol/Restrained Life Relay/who|Discussion]]
    14 KB (2,280 words) - 05:19, 25 March 2010
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • |Object= ==Guide de l'emploi dans Second Life==
    17 KB (2,815 words) - 11:41, 21 July 2010
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,174 words) - 06:25, 24 September 2022
  • * Add LLRegionSayTo() LSL function ...} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cache directory
    7 KB (960 words) - 10:01, 11 January 2012
  • * Add LLRegionSayTo() LSL function ...} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cache directory
    8 KB (1,009 words) - 11:42, 9 June 2011
  • |<font color=#b5005a><b>Object whispers</b></font> [08:56] <font color=#b5005a><b>Object whispers</b><nowiki>: Event delay: 0.839531</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • * {{Jira|STORM-959}} LSL multiline comments ...remote_object.xml is truncated in german (was:The german description of an object chatting text contains a typo)
    6 KB (767 words) - 11:30, 15 November 2011
  • * {{Jira|STORM-959}} LSL multiline comments ...remote_object.xml is truncated in german (was:The german description of an object chatting text contains a typo)
    6 KB (774 words) - 14:29, 2 November 2011
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...MLPV2.4w, if you change to a pose with fewer balls, avs popped off are not de-animated, and partner scripts (like xcite) are not told that the avatar sto
    12 KB (2,021 words) - 12:32, 15 September 2012
  • |Object= ...radius allows trains pass at any significant speed. Tighter curves tend to de-rail trains that use the center 'Guide' to steer. Separation between parall
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...lop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont] ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}}
    89 KB (11,466 words) - 13:15, 26 November 2012
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • ...ンランドで土地の編集ができない場所があります。具体的には Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, Wes
    24 KB (818 words) - 19:49, 20 August 2014
  • <noinclude>{{KBmaster|Statistics Bar Guide|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Tips=*|Software=*
    13 KB (1,778 words) - 12:29, 21 April 2011
  • ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font> ...elease_Notes/Second_Life_RC_Magnum/13<nowiki>#13.03.15.272004 (Fix for 'No object updates from vehicles after some region crossings' (BUG-1814[c]) )</nowiki>
    43 KB (6,880 words) - 15:32, 27 March 2013
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...elly Linden]]: We are currently thinking of a delay - after you stand the object has a certain amount of time to continue to animate your avatar.
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...a.secondlife.com/browse/SVC-34 - Right-clicking another Resident's moving object freezes it ...3] [[User:Latif Khalifa|Latif Khalifa]]: just finished judging Obfuscated LSL Contest of 2009
    31 KB (4,535 words) - 14:41, 14 September 2009
  • |Object=
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ...t color=#0000b5><b>Latif Khalifa</b><nowiki>: you chose mesh for a sitting object, bad idea ;)</nowiki></font> [16:32] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: Maybe not object but .... bots!</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
    36 KB (5,208 words) - 16:30, 26 July 2012
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :>
    116 KB (14,398 words) - 10:16, 28 March 2011
  • .../b><nowiki>: I have got a question about object inventory, while having an object with many items in it, the loading of its contents take incredibly long. Is ...Linden</b><nowiki>: And... maybe there should be a limit to the number of object items.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The
    31 KB (4,724 words) - 17:17, 5 January 2012
  • __NOTOC__{{KBmaster|Guide to Jobs in Second Life|/de}} {{Help/de|noHeader=*|BusinessOwners=*|Beginners=*
    20 KB (3,036 words) - 11:48, 21 July 2010
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...a correction to some Shared Media stuff (since someone managed to add the LSL functions before we released Shared Media)
    86 KB (10,901 words) - 14:21, 4 February 2011
  • ...light on a piece of metal that allows us, the observer, to recognize “that object is made of metal” without actually reaching out and touching it. The way ...ersive with your current environment. As a general rule: the “shinier” an object was before, the more environment reflections it will pick up and the more v
    50 KB (7,909 words) - 19:24, 25 January 2024
  • ***6.1.2.2 Right-click on any object in the world around you, such as a wall, shape, or plant. There will be 7 ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.7
    46 KB (6,867 words) - 14:54, 4 November 2010
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...7] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: doesn't muting an object, also mute /block particles Simon?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • * [15:12] Homeless: Is there a way to de-render an av in viewer 3? * [15:19] Maestro Linden: Add function to report object mass in kg, llGetMassMKS()
    40 KB (5,855 words) - 17:32, 15 September 2011
  • ...inkability_Rules|Linkability Rules]] for linksets, an avatar sitting on an object may be moved significantly further by scripts. ||[[Mesh/Mesh_physics#Physics_Resource_Cost|Physics cost]] for a physical object
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ** Andrew has a fix for the bug that's blocking threaded object rez ...n|Maestro Linden]]: so, Andrew has fixed the bug that's blocking threaded object rez
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...: Touching an unscripted child prim does not trigger a touch event in the object's root prim [http://jira.secondlife.com/browse/SVC-5805] ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • ** New Script Profiling LSL Functions *** {{Jira|SVC-3895}} Rezzing Mono scripted object cripples sim FPS
    112 KB (13,939 words) - 14:30, 7 July 2011
  • [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font> [12:20] <font color=#a50063><b>Qie Niangao</b><nowiki>: with LSL interface to it, many of those special-case features could be implemented e
    65 KB (10,576 words) - 17:15, 1 July 2013
  • * [15:32] [[User:Jacky Scharf|Jacky Scharf]]: (DE): [15:29 ...Can anyone here provide me with a legitimate use case for the ability in LSL to cast the strings "NaN"/"Inf" to floating point NaN and Inf?
    40 KB (5,860 words) - 18:49, 8 December 2010
  • ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te
    35 KB (4,963 words) - 11:46, 7 October 2011
  • "You have to fix the freeze on de-rez as well as the freeze on rez" [15:30] Rex Cronon: what kind of lsl calls cause the most lag on tp/logout?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • ...r=#00b500><b>Ardy Lay</b><nowiki>: I don't use it except when it's time to de-ass the area.</nowiki></font> ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • {{Help/de #Diese Aktion wird ein "Objektinhalte" ("Object Inventory") Fenster öffnen, welches eine "In Inventar kopieren" ("Copy to
    30 KB (4,865 words) - 08:49, 27 August 2009
  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|i wanna know when we can save them as object we can tranfewr to otheres
    180 KB (22,501 words) - 14:04, 7 April 2010