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  • {{LSL Header|ml=*}} ...eb service. The example script below shows how to build and use a JWT via LSL:
    4 KB (596 words) - 16:11, 31 January 2023
  • ...Life's update indicators. These are activated by hitting '''Ctrl-Alt-Shift-U''' or '''Develop>Show Info>Show Updates to Objects'''. ...ating many times per second. Changing colors, textures, shape, or particle parameters several times per second causes partial updates that contend for your bandw
    2 KB (353 words) - 14:56, 2 January 2014
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • // Returns a LSL RGB vector // Takes a LSL RGB vector
    13 KB (1,929 words) - 15:54, 13 November 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes [2013/09/12 15:10] Maestro Linden: Now, about particle parameters..
    24 KB (3,134 words) - 16:12, 12 September 2013
  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
    24 KB (3,553 words) - 18:59, 29 March 2023
  • The following parameters are used. There are a few parameters that identify the language to display the results in. Although the searchab
    15 KB (2,371 words) - 11:14, 27 February 2024
  • ...created in-world tools with LSL and web code - you can select a number of parameters or edit a array of normal prims from which the program calculates the point :* Sculpted Prims use the same position, rotation, and size parameters that a normal prim has. For example, this means that the maximum distance f
    15 KB (2,425 words) - 09:33, 17 August 2009
  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
    59 KB (9,389 words) - 09:31, 19 June 2012
  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.
    27 KB (3,241 words) - 01:42, 6 February 2023
  • [2013/08/29 15:02] Rex Cronon: if u r late, can [2013/08/29 15:06] Rex Cronon: u keep your finger crossed when u click on agree:)
    27 KB (3,641 words) - 17:53, 29 August 2013
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo .../b><nowiki>: u can create TextureProperties2.0 object that has an uuid and u set the uuid for the texture on an object to the uuid of the TexturePropert
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...color=#5a00b5><b>Rex Cronon</b><nowiki>: sometimes people put follower on u</nowiki></font> ...<font color=#5a00b5><b>Rex Cronon</b><nowiki>: this way u see what follows u from parcel to parcel</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • [2013/01/31 15:12] Rex Cronon: lucia. do u use scripts to tp avs home? [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions
    26 KB (3,575 words) - 17:16, 31 January 2013
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...nt color=#00b258><b>Rex Cronon</b><nowiki>: u guys find so many bugs, that u could become entomologists:)</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • ...000b5><b>Rex Cronon</b><nowiki>: if u don't happen so know a few sim names u r stuck outside unable to login</nowiki></font> ...=#0000b5><b>Rex Cronon</b><nowiki>: if u r getting rid of tcmalloc, what r u using instead?</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • [2014/01/16 15:04] Rex Cronon: hi yuzuru. u r welcome:) its not a blog. its a live feed:) .../16 15:19] Rex Cronon: the more mesh and textures u see the more bandwith u use:(
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...font color=#5ab500><b>Rex Cronon</b><nowiki>: u guys don't know? each time u change your pass it takes a pice of clothing away;)</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...if i am not mistaken an interest list, is a list of all objects visible to u?</nowiki></font> [12:19] <font color=#005ab5><b>Rex Cronon</b><nowiki>: u get the last login in group chat, or the last login in world?</nowiki></fon
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. ...be on Firestorm and were you building at the time using copy/paste object parameters? Theres a really bizarre bug on FS that can cause you to see all sculpts as
    33 KB (5,275 words) - 19:15, 17 December 2013
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    34 KB (4,339 words) - 19:29, 11 August 2011
  • [12:21] <font color=#0900c5><b>Rex Cronon</b><nowiki>: its so much fun when u can ban yourself;)</nowiki></font> ...on</b><nowiki>: It's possible to make a torus >14000. I can't remember the parameters though.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • [2015/04/23 15:26] Caleb the Cable Guy (caleb.linden): blue for the parameters ...t can get a bit wonked sometimes if you hop between regions with different lsl files.
    17 KB (2,211 words) - 14:32, 30 April 2015
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> [12:28] <font color=#c50076><b>Rex Cronon</b><nowiki>: sadly u can't see the contents of a object that inside your dir without rezzing it:
    32 KB (5,087 words) - 16:35, 17 May 2013
  • ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object [2013/03/21 15:25] Rex Cronon: u can put a downloading icon above it vincent:)
    32 KB (4,207 words) - 16:32, 21 March 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL * [15:06] Rex Cronon: if u wouldn't have know your limits maybe u could have tried your luck on american idol:)
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • [16:09] <font color=#0000b5><b>Rex Cronon</b><nowiki>: don't u guys backup your db. at leas once a year?</nowiki></font> ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font>
    49 KB (7,674 words) - 19:10, 20 July 2012
  • ...01] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: i guess is good to have u back:)</nowiki></font> [16:32] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: if u could make abstraction of the grifing mode, it could be quite useful:)</now
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> [12:34] <font color=#0058b2><b>Rex Cronon</b><nowiki>: if i am not wrog u can rent your own server for 100 per month</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...color=#bb00c5><b>Rex Cronon</b><nowiki>: hello baker. so many people here. u r hard to see:)</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials [2014/06/12 15:17] Rex Cronon: if u no longer get lag than there is something here that your computer tries to
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ** {{jira|SVC-8146 }}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:18] Rex Cronon: if u guys were to make public how the sims can be so easily crahsed, maybe someb
    27 KB (3,964 words) - 16:54, 13 September 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
    57 KB (8,961 words) - 09:01, 28 February 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> [12:15] <font color=#6200c5><b>Rex Cronon</b><nowiki>: andrew. u might not need a full sim, just use one of those "tools" that fill the sim
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...<font color=#0900c5><b>Rex Cronon</b><nowiki>: gees. i hope i didn't crush u simon:)</nowiki></font> [12:18] <font color=#0900c5><b>Rex Cronon</b><nowiki>: do u realize how many mesh boobs will be messed-up because of that;)</nowiki></f
    54 KB (8,709 words) - 09:45, 6 February 2013
  • * [15:11] Rex Cronon: u would no longer have an area. u would have a volume:0 * [15:17] Rex Cronon: flight assists r needed. how do u think u can reach orbit in a a few seconds:)
    37 KB (5,315 words) - 16:33, 12 April 2012
  • ...Cronon</b><nowiki>: if u r late, can't stay and for those that can't come. u can follow chat live here: </nowiki>http://rcds.nfshost.com/ques_view_chatL ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...<font color=#bb00c5><b>Rex Cronon</b><nowiki>: i heard that can happen if u twerk too much;)</nowiki></font> [12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u mean that using variable names of of size 1024 letters doesn't affect memor
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:19] Rex Cronon: u loose the old one or the new one that u just renamed?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • [16:03] <font color=#005ab5><b>Rex Cronon</b><nowiki>: toysoldier u get right to the point:)</nowiki></font> ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • <br>[12:08] Rex Cronon: when u say 4k compressed, u mean 4k vertices compressed? ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Rex Cronon: u could have your vendors change name randomly:)
    33 KB (4,678 words) - 15:50, 16 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...it with it, it's fun. perhaps someone should fix what I haven't yet on the LSL wiki (mainly the DESIRED_SPEED which won't wotk at 50 without specifying th * [15:33] Kelly Linden: It is not part of the existing shape parameters. You can get and set it independently
    37 KB (5,441 words) - 16:20, 5 April 2012
  • [12:12] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u r welcome:)</nowiki></font> ...iki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a projector?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ...0b5><b>Rex Cronon</b><nowiki>: how many people with corrupt inventories do u need?</nowiki></font> ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font>
    41 KB (6,500 words) - 17:54, 17 July 2012
  • ...lor=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...>: The html wrapper does give you some better control as you can pass more parameters into the Flash file. YOu might not need them, but they're there</nowiki></f
    46 KB (7,252 words) - 19:43, 14 February 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...dding:0 6px;"|there should be a BIG warning: don't do this and that unless u want to bork your things
    232 KB (29,006 words) - 17:09, 3 May 2012
  • [12:06] <font color=#990099><b>Pauline Darkfury</b><nowiki>: dropping some LSL malware on you, Andrew & Oskar, in case you fancy a look, it was spammed at ...color=#00b2b2><b>Flip Idlemind</b><nowiki>: This will be the end of "could u guize run around for a while?" parties?</nowiki></font>
    56 KB (8,709 words) - 08:36, 11 April 2011
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • |width=100% style=" padding:0 3px;"|doesn't get U$25/3months |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
    224 KB (27,164 words) - 15:04, 2 December 2009