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- {{LSL Header/de|ml=*}} {{LSLC/de|Face|*Color}}8 members (0 subcategories, 0 files) - 15:03, 21 March 2012
- {{LSL Header/de|ml=*}} {{LSLC/de|}}7 members (0 subcategories, 0 files) - 12:55, 21 March 2012
- {{LSL Function/face/fr|face|}} |p3_type=integer|p3_name=face774 bytes (106 words) - 20:17, 4 August 2009
- {{LSL_Function/face/fr|face|}}{{LSL_Function/fr |p3_type=integer|p3_name=face1 KB (191 words) - 20:18, 4 August 2009
- |inject-2={{LSL_Function{{#var:lang}}/face|face|notall=*}}{{LSL_Function{{#var:lang}}/link|link|nogroup=*}}{{Issues/SVC-742 |p1_type=integer|p1_name=face|p1_desc3 KB (297 words) - 08:01, 30 June 2013
- |inject-2={{LSL_Function{{#var:lang}}/face|face|notall=*}}{{LSL_Function{{#var:lang}}/link|link|nogroup=*}}{{Issues/SVC-742 |p2_type=integer|p2_name=face|p2_desc3 KB (343 words) - 19:44, 11 April 2015
- * [http://wiki.secondlife.com/wiki/Category:LSL_Library Bibliothèque de scripts] * [http://wiki.secondlife.com/wiki/Category:LSL_Teachers Formateurs LSL]9 KB (1,255 words) - 13:44, 1 November 2011
- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{LSL Header/fr|ml=*}} En LSL, la valeur alpha est fixée par script avec la fonction [[llSetAlpha/fr|llS11 members (0 subcategories, 0 files) - 12:57, 21 March 2012
- ...n/negative index/fr|true|début}}{{#vardefine:spec|}}{{LSL_Function/face/fr|face}} |p2_type=integer|p2_name=face4 KB (617 words) - 02:04, 3 April 2012
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- .... Certaines limites sont appliquées par le client d'autres par la sim lors de leur traitement. {{LSL_Function/face/fr|face|code|!footer=*|return={{#ifeq:{{{1|get}}}|get|...22 KB (3,124 words) - 23:47, 16 May 2012
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- ** [[Quickie Wiki Intro/pt]] - [[Guia rápido de edição]] * [[Project:Talk Page Guidelines/pt]] - [[Guia de edição em páginas de discussão]]6 KB (917 words) - 10:59, 26 January 2012
- ...r" sort of thing at my lounge in Nolan if you wish to discuss this face-to-face with others in a realtime environment. ...ountered by developers is the transmission of data back and fourth between LSL and the client itself. Although several methods exist, they can prove to in7 KB (1,074 words) - 18:43, 13 October 2009
- {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle23 KB (3,532 words) - 04:29, 21 September 2010
- ...e, edelman linden has done some cool stuff with bidirectional comm between LSL and Shared Media ...m, too... there's a kind of "trick" that Kelly (IIRC) used to prettify the LSL output to shared media (not using http-in)18 KB (2,633 words) - 12:51, 17 March 2010
- {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio10 KB (1,787 words) - 12:54, 19 August 2017
- See: https://community.secondlife.com/t5/Tools-and-Technology/New-LSL-support-for-Avatar-Shape-Height-and-Hover/ba-p/2930353 ...to require the answer and use it to discriminate against them flies in the face of the established rules.21 KB (3,262 words) - 15:49, 22 June 2015
- ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.59 KB (9,721 words) - 00:08, 26 January 2024
- {{Gloss|actif|Ressource de données (telle qu'une image, un son, un script, un objet, etc.) identifié ...ki.secondlife.com/wiki/Click_actions/fr didacticiels vidéo sur les actions de clic].}}50 KB (7,988 words) - 16:19, 8 November 2011
- [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?26 KB (3,396 words) - 17:09, 6 June 2013
- ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.56 KB (8,332 words) - 14:52, 4 November 2010
- ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>46 KB (7,344 words) - 14:31, 31 January 2012
- == About [[Template:LSL ConstRow]] == ...it. Eventually the project was shelved but before that happened [[Template:LSL ConstRow]] was written and deployed assuming the functionality would be pro25 KB (4,016 words) - 14:24, 6 December 2012
- | I'll try to de-mystify a bit.... Geenz is being careful ...bending fingers, facial expressions. You could even use it for slider-base face customization on custom mesh avatars.71 KB (10,535 words) - 16:46, 3 July 2012
- ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...a tiled floor material and you place it on a selected prim cube face that face will now look like a tile floor and reflect light like a tiled floor would50 KB (7,909 words) - 19:24, 25 January 2024
- == JIRA issues on LSL function pages == ...d it to accept some glow (I notice that I also changed it to require every face have glow... which doesn't sound useful, so I'm going to revert that).109 KB (17,345 words) - 14:01, 23 January 2015
- * "Repeats per face" which is currently "Wiederholungen pro Gesicht" will be changed to "Wieder *[12:40 SLT] [[User:Monalisa Robbiani|Monalisa Robbiani]]: aber de facto isses das51 KB (7,107 words) - 06:56, 21 August 2009
- ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>54 KB (8,227 words) - 17:15, 30 September 2011
- | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? | style="white-space:normal;"|but de changes a lot55 KB (7,176 words) - 22:13, 9 July 2009
- * 2010-02-26 [18:10:50] Techwolf Lupindo: The de-linked prim went from mod/copy/notrans to nomod/nocopy/trans and the root o * 2010-02-26 [18:13:59] Techwolf Lupindo: The de-linked prim stay correnct while the root went nomod. That was ok as I only63 KB (9,652 words) - 00:52, 27 February 2010
- ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c ...o Linden|Maestro Linden]]: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website46 KB (6,526 words) - 19:54, 3 February 2011
- <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: |width=100% style=" padding:0 3px;"|Simon's face is friendly :-)158 KB (19,831 words) - 11:19, 6 May 2019
- ...could help me with... I made a testpage at [[User:Zai Lynch/Sandbox/MLtest/de]] but it acts weird... when i make a change to [[User:Zai_Lynch/Sandbox/MLt ...[[Quickie_Wiki_Intro/Usercategories]] (or [[User:Zai_Lynch/Sandbox/MLtest/de]]). Notice: there is a language bar on top163 KB (27,961 words) - 12:33, 19 December 2010
- ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio ||Number of materials per face32 KB (4,706 words) - 11:44, 27 February 2024