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  • |inject-2={{LSL Function/handle|handle|at_rot_target|not_at_rot_target}} |p1_type=integer|p1_subtype=handle|p1_name=handle
    702 bytes (93 words) - 07:59, 31 December 2013
  • |inject-2={{LSL Function/handle|handle|at_target|not_at_target}} |p1_type=integer|p1_subtype=handle|p1_name=handle
    2 KB (176 words) - 12:28, 22 January 2015
  • |inject-2={{LSL Function/handle|handle|listen|control=*}} {{LSL Function/boolean|active|td=activates|fd=deactivates|default=true}}
    2 KB (207 words) - 05:40, 23 April 2022
  • integer handle; handle = llListen(5,"", NULL_KEY, "");
    2 KB (143 words) - 03:44, 25 February 2016
  • |inject-2={{LSL Function/handle|handle|listen}} |p1_type=integer|p1_subtype=handle|p1_name=handle
    2 KB (206 words) - 05:39, 23 April 2022
  • |p1_type=integer|p1_name=handle|p1_desc=[[llRotTarget]] return {{LSL DefineRow||[[not_at_rot_target]]|}}
    922 bytes (126 words) - 07:59, 31 December 2013
  • <LSL> integer handle;
    2 KB (187 words) - 01:02, 25 August 2009
  • |func_footnote=If '''offset''' == [[ZERO_VECTOR/ja|{{LSL VR|0.0|0.0|0.0}}]] の場合、着座ポイントは削除されます。 ...位置に影響してはいけないはずと多くの人が考えていますが、残念なことに着座ポイントの実装は溶岩流 (lava-flow) です。 - SVC-2277|handle=rot-offset}}。
    5 KB (229 words) - 22:06, 6 June 2012
  • {{LSL Function/ja |func_desc=プリムの大きさを '''{{LSL Param|size}}''' に設定します。
    2 KB (118 words) - 14:04, 25 February 2016
  • 2 KB (114 words) - 05:01, 25 February 2016
  • {{LSL Header{{#var:lang}}}} ...fine e descreve orientações específicas para edição e publicação no Portal LSL Wiki.
    2 KB (359 words) - 11:11, 12 January 2012
  • {{LSL Constant // how to handle the query information.
    1 KB (156 words) - 15:33, 23 January 2015
  • |return_subtype=handle ! colspan="2" {{!}} {{LSL Param|data}} Constant
    2 KB (243 words) - 07:30, 1 November 2016
  • {{LSL Function/KeyValue/ja|d2_type=integer|d2_name=pairs|d2_desc=number of keys-v {{LSL Function/Experience/ja|true}}
    2 KB (132 words) - 14:10, 22 November 2023
  • {{LSL Function/KeyValue/ja|k|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience/ja|true}}
    2 KB (147 words) - 14:04, 22 November 2023
  • |p1_type=key|p1_subtype=handle|p1_name=agent_id|p1_desc=The ID of an agent in the region. |spec={{LSL Warnings/Combat2}}
    520 bytes (86 words) - 15:08, 4 March 2024
  • |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=A valid HTTP request key. {{LSL DefineRow|1=|2={{LSL Const|CONTENT_TYPE_TEXT}}|3={{#var:comment}}}}
    4 KB (465 words) - 11:30, 22 January 2015
  • {{LSL Function/KeyValue/ja|k|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience/ja|true}}
    2 KB (147 words) - 14:22, 22 November 2023
  • {{LSL Function/KeyValue/ja|d2_type=integer|d2_name=used|d2_desc=Number of bytes u {{LSL Function/Experience/ja|true}}
    2 KB (150 words) - 14:03, 22 November 2023
  • |func_footnote='''offset''' == [[ZERO_VECTOR/ja|{{LSL VR|0.0|0.0|0.0}}]] の場合、着座ポイントは削除されます。 ...位置に影響してはいけないはずと多くの人が考えていますが、残念なことに着座ポイントの実装は溶岩流 (lava-flow) です。 - SVC-2277|handle=rot-offset}}。
    7 KB (355 words) - 14:09, 25 February 2016
  • {{LSL Function/KeyValue|d2_type=integer|d2_name=pairs|d2_desc=number of keys-valu {{LSL Function/Experience|true}}
    1 KB (153 words) - 12:13, 5 May 2015
  • |examples=<lsl>default }</lsl>
    3 KB (151 words) - 01:25, 26 August 2012
  • {{LSL Header}} ...also opens a [[llListen|listen]] on the specified channel, and returns the handle.
    775 bytes (93 words) - 17:52, 24 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • {{LSL Function ...be in the range {{Interval|center=component|gte=0.01|lte=64.0}}{{Footnote|handle=interval}}, if they are out of the range they are rounded to the nearest en
    2 KB (262 words) - 14:08, 22 January 2015
  • {{LSL Function/KeyValue|k|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience|true}}
    2 KB (191 words) - 12:12, 5 May 2015
  • // single owner that the region still has a handle for {{LSL DefineRow||[[llRegionSay]]|Sends chat region wide}}
    2 KB (317 words) - 14:06, 22 January 2015
  • {{LSL Function/KeyValue|k|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience|true}}
    2 KB (186 words) - 12:46, 5 May 2015
  • ...ootnote|Whether the attachment exception is a bug or a feature is unclear.|handle=attachment}}, or {{HoverText|(C)|is not a prim}} is not a prim. * The prim count for attachments are not returned{{Footnote|handle=attachment}}. If possible use [[llGetNumberOfPrims]] instead.
    2 KB (243 words) - 10:59, 16 December 2022
  • ...ct handle collisions; specifically which events are supported and how they handle the ground. {{LSL DefineRow||[[llPassCollisions]]|}}
    3 KB (430 words) - 07:45, 20 November 2023
  • ...ion/KeyValue/ja|k|v|dataserver|value=value|d2_type=string|d2_name=value}}{{LSL Function/Experience/ja|true}} |return_type=key|return_subtype=handle
    3 KB (188 words) - 13:59, 22 November 2023
  • {{LSL Function/KeyValue|d2_type=integer|d2_name=used|d2_desc=Number of bytes used {{LSL Function/Experience|true}}
    2 KB (174 words) - 12:11, 5 May 2015
  • {{LSL Header}} integer handle = 0;
    6 KB (701 words) - 12:16, 9 July 2015
  • |inject-2={{LSL Function/position|position|region=*}} |return_subtype=handle
    3 KB (353 words) - 12:31, 22 January 2015
  • |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=[[http_request/ja|http_request]]() のkey|p1_hov
    4 KB (396 words) - 12:38, 2 November 2023
  • {{LSL Function/avatar|id}} ...ay_name|quotes and some punctuation]]. While this is ''not'' a problem for LSL, remember to '''escape''' strings being passed to command line scripts, sql
    2 KB (339 words) - 16:16, 15 April 2024
  • {{LSL Header}} integer handle;
    6 KB (673 words) - 16:15, 24 January 2015
  • ...(аттачмента){{Footnote|Еще не ясно, считать это ошибкой или особенностью.|handle=attachment}}, или {{HoverText|(3)|is not a prim}} не является ...ктов, присоединённых к аватару (аттачментов) функция не работает{{Footnote|handle=attachment}}. По возможности, используйте [[llGetNu
    3 KB (118 words) - 02:50, 24 August 2012
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} |func_footnote=If {{LSLP|offset}} == [[ZERO_VECTOR|{{LSL VR|0.0|0.0|0.0}}]] then the sit target is removed.
    4 KB (647 words) - 19:21, 4 February 2023
  • {{LSL Header}} === The LockMeister+ Handle reference script ===
    13 KB (1,136 words) - 12:33, 16 June 2011
  • ...dia type}} <code>{{String|Content-Type}}</code> header of any subsequent [[LSL HTTP server]] response via [[llHTTPResponse]]. |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=a valid [[http_request]]() key|p1_hover=a valid
    3 KB (416 words) - 23:05, 15 January 2019
  • {{LSL Tip|Never ever forget to release a URL again which you have requested! URLs // yeah, bad way to handle exceptions by restarting.
    4 KB (407 words) - 15:14, 9 September 2015
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_DENIED]]|}}
    3 KB (323 words) - 17:27, 23 January 2015
  • {{LSL Constant {{LSL DefineRow||[[URL_REQUEST_GRANTED]]|}}
    3 KB (323 words) - 17:26, 23 January 2015
  • |return_type=key|return_subtype=handle {{LSL Tip|Never ever forget to release a URL again which you have requested! URLs
    5 KB (583 words) - 03:55, 24 February 2023
  • |inject-2={{LSL Function/avatar|id}} |return_subtype=handle
    2 KB (326 words) - 15:00, 27 February 2020
  • |inject-2={{LSL_Function/list/element|src|index|return={{LSL Const|TYPE_INVALID|integer|0|c=none}}}} //This will round floats to 6 decimal places and not handle strings with embedded "|" characters
    5 KB (559 words) - 19:32, 20 December 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (439 words) - 21:37, 22 January 2015
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 12:40, 25 January 2015
  • |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=HTTP request id for response use, and function r ...munications | Outgoing]] pipeline, and this function is on the [[:Category:LSL HTTP#Understanding_LSL_HTTP_Communications | Incoming]] pipeline.
    6 KB (833 words) - 14:35, 29 June 2022
  • {{LSL Header}} // BEWARE it cannot handle quotes more than 256 characters. Split them into multiple lines if needed.
    2 KB (254 words) - 02:34, 22 January 2015
  • Returns a handle (a key) that can be used to identify the request when the dataserver event {{LSL DefineRow||[[llRequestUsername]]|to translate a key to a name}}
    2 KB (320 words) - 14:52, 27 February 2020
  • |inject-2={{LSL Function/KeyValue/ja|dl_name=keys |return_type=key|return_subtype=handle
    3 KB (179 words) - 14:19, 22 November 2023
  • |return_type=key|return_subtype=handle ...resource, that is to say, a script can only have so many open URLs. See [[LSL http_server#Resource Limitations]] for details.
    6 KB (809 words) - 04:49, 11 June 2023
  • |inject-2={{LSL_Function/uuid|id|pd=filter for specific|group=}}{{LSL Function/chat|channel|msg|input=*|pd=filter for specific}}{{Issues/SVC-3170 |return_subtype=handle
    10 KB (1,442 words) - 21:11, 5 January 2023
  • {{LSL Function/ja |spec=[[Json_usage_in_LSL|LSL での JSON の使用]] を参照してください。
    6 KB (523 words) - 13:05, 22 November 2023
  • ...nction/KeyValue|k|v|dataserver|value=value|d2_type=string|d2_name=value}}{{LSL Function/Experience|true}} |return_type=key|return_subtype=handle
    2 KB (307 words) - 16:05, 6 April 2022
  • |event_footnote={{LSLP|id}} is often used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators) // This is just an example script, you shouldn't handle touches within a single script this way.
    4 KB (650 words) - 17:59, 5 January 2023
  • ...t and used to register DNS, instead of having to write DNS code into every LSL script. It utilizes link messages to communicate with the calling script. Y == ObjectDNS.lsl ==
    6 KB (678 words) - 21:41, 22 December 2015
  • |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=A valid HTTP request key. * LSL is not a CGI environment
    6 KB (735 words) - 17:31, 21 July 2022
  • ===={{LSL Param|status_code}}====
    15 KB (1,085 words) - 11:32, 22 November 2023
  • |inject-2={{LSL Function/avatar|id}}{{Issues/SVC-215}}{{Issues/SVC-6831}} |return_subtype=handle
    4 KB (441 words) - 20:17, 13 October 2023
  • ** Be aware that while you script a system to handle the top of these limits that other busy scripted objects can be adding up t {{LSL DefineRow||[[llGiveInventoryList]]}}
    4 KB (629 words) - 09:19, 19 March 2023
  • {{LSL Function |spec=See [[Json_usage_in_LSL|Json usage in LSL]]
    5 KB (710 words) - 11:11, 25 August 2022
  • {{LSL Function/KeyValue/ja|k|v|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience/ja|true}}
    6 KB (432 words) - 14:33, 22 November 2023
  • {{LSL Header|ml=*}} ...also pretty good, but while it is nicely shortened and optimized, it can't handle being copied into the prim more than 2 times. This makes it unusable for my
    3 KB (431 words) - 08:55, 25 January 2015
  • |return_subtype=handle {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • |p1_type=key|p1_subtype=handle|p1_name=queryid|p1_desc=matches the return of the requesting function {{LSL Constants/llRequestAgentData}}
    7 KB (872 words) - 11:15, 12 April 2018
  • On ok'ing an !x-http, the relay should make sure it has an LSL http server running, responding as described below. The command should be i ...Life Open Relay Group/x-channel|!x-channel]]'''''. Full support for '''''[[LSL Protocol/Restrained Life Open Relay Group/x-channel|!x-channel]]''''' is al
    5 KB (836 words) - 06:52, 21 October 2010
  • {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}
    15 KB (1,028 words) - 12:54, 22 November 2023
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • |inject-2={{LSL Function/KeyValue|dl_name=keys |return_type=key|return_subtype=handle
    2 KB (324 words) - 14:21, 21 January 2016
  • This calendar consists of an lsl script and a php script. The lsl script is listed first, and the php script is listed below it.
    14 KB (1,477 words) - 20:59, 24 January 2015
  • {{LSL Header|ml=*}}{{RightToc}} ...also opens a [[llListen|listen]] on the specified channel, and returns the handle.
    2 KB (294 words) - 17:07, 3 April 2011
  • |p1_type=key|p1_subtype=handle|p1_name=request_id|p1_desc=Matches return from [[llHTTPRequest]] ...be attempted, but at present there is no way to access response headers in LSL.
    7 KB (948 words) - 11:59, 17 February 2024
  • ...TTP-In temporal limitation in LSL (Second Life). The system is designed to handle static URLs (permanent links) and redirect them to a specific HTTP-In URL. This service can be used only by LSL scripts and only for HTTP-In URLs, this is not a redirection service like '
    6 KB (673 words) - 04:01, 11 June 2023
  • |return_subtype=handle |also_functions={{LSL DefineRow||[[llGetNotecardLine]]|}}
    5 KB (563 words) - 02:16, 22 January 2015
  • :Notecard, LSL, Web ...d with HTML from a notecard for forms. Would require new script events to handle form submission
    6 KB (890 words) - 11:28, 21 May 2011
  • {{LSL Header}} This is an API that will handle chat messages and HUD menus in multiple languages based on language files i
    15 KB (1,356 words) - 19:56, 24 January 2015
  • {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.
    15 KB (2,247 words) - 02:54, 16 November 2022
  • ...the latest news and information about Beta Releases, Information on how we handle Bug Reports and how you can now help us in that process with the Public [[I * [[Scripting Tests]] LSL and all.
    3 KB (395 words) - 12:36, 26 January 2015
  • {{LSL Header}} // We can check what command is coming through here, and handle them as needed.
    4 KB (404 words) - 16:11, 24 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, |func_footer=You can use {{LSLP|id}} as a second string field{{Footnote|In LSL the [[key]] type is implemented as a [[string]] (but with different operato
    6 KB (920 words) - 13:57, 22 January 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-719}} [PV] Handle objects with physics
    5 KB (696 words) - 11:14, 7 March 2018
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    7 KB (1,005 words) - 06:23, 28 August 2018
  • {{LSL Function/KeyValue|k|v|value=value|d2_type=string|d2_name=value}} {{LSL Function/Experience|true}}
    6 KB (660 words) - 14:03, 27 January 2020
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-719}} [PV] Handle objects with physics
    5 KB (700 words) - 13:53, 18 January 2018
  • |return_subtype=handle |also_functions={{LSL DefineRow||[[llGetNumberOfNotecardLines]]|}}
    10 KB (1,208 words) - 02:55, 17 January 2024
  • {{KBnote|Please '''do not''' use this API from LSL: there is a native function that does the same job better - [[llRequestUser |500||An unexpected error that the application didn't handle occurred.
    3 KB (465 words) - 12:18, 13 April 2020
  • {{LSL Header}} ...stem of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.
    15 KB (1,908 words) - 20:45, 24 January 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    8 KB (1,072 words) - 12:15, 18 June 2018
  • ...LSL AES Engine]] by [[Haravikk Mistral]], allowing you to process Java and LSL compatible AES messages in PHP. ...and the custom wrapper class implements all padding modes supported by the LSL implementation.
    18 KB (2,148 words) - 11:16, 25 January 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    7 KB (934 words) - 16:53, 15 May 2018
  • {{LSL Header|ml=*}}{{LSLC|Examples}} * - handle different errors differently based upon CSV output
    6 KB (630 words) - 12:14, 22 January 2015
  • ===={{LSL Param|status_code}}==== <tr><td>{{LSL Const|RCERR_UNKNOWN|integer|-1}}</td><td>{{#var:value}}</td><td>The raycast
    15 KB (2,230 words) - 09:48, 5 November 2023
  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
    21 KB (3,272 words) - 00:54, 29 July 2012
  • ...owned by the specified parcel's owner of the category requested.{{Footnote|handle=non-zero}} |constants={{LSL Constants/Parcel Prim Count}}
    5 KB (602 words) - 10:48, 3 October 2023
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • {{LSL Header}} ...kMeister name rather than UUID. This allows the root prim of an object to handle "attach" events on behalf of child target prims.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-719}} [PV] Handle objects with physics
    6 KB (807 words) - 11:41, 16 April 2018
  • {{LSL Header|lm=*}}{{LSLC|}}{{LSLC|JSON|*Json usage in LSL}} ...a.org/wiki/Linked_list linked lists]. Of course, lacking native support in LSL for any of that, such implementations would be somewhat primitive and requi
    18 KB (2,822 words) - 10:35, 29 October 2023
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    9 KB (1,201 words) - 14:55, 24 July 2018
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    9 KB (1,246 words) - 06:25, 14 August 2018
  • {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}
    14 KB (1,746 words) - 07:50, 12 August 2023
  • ...the object was never previously attached, it defaults to the right hand ({{LSL Const|ATTACH_RHAND|integer|6|c=right hand}}). <syntaxhighlight lang="lsl2">// This example illustrates how to handle permissions before and after llAttachToAvatarTemp has been called. Because
    8 KB (1,043 words) - 06:12, 28 January 2024
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...ed to a "handle", so that it's easy to kill it off just by killing off the handle.
    20 KB (2,964 words) - 15:44, 13 August 2018
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    10 KB (1,393 words) - 08:29, 8 October 2018
  • {{LSL Header}} ...ow is a more advanced version of that code - that allows for one script to handle almost any type of function with a delay.
    7 KB (674 words) - 19:19, 24 January 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-714}} Handle selection/edit for animated objects
    10 KB (1,404 words) - 10:11, 14 November 2018
  • {{LSL Header}}__NOTOC__ Well now you can solve this by yourself, within your LSL script! All you have to do is to rely on LL Search engine!
    8 KB (1,077 words) - 17:24, 24 January 2015
  • |inject-1={{LSL Function/avatar|llTransferLindenDollars_destination|nc=*}} * New LSL event: [[transaction_result]](key id, integer success, string data)
    9 KB (1,111 words) - 16:37, 7 December 2023
  • {{Multi-lang}}{{LSL Header}}{{RightToc}} In order to learn Linden Scripting Language (LSL), you have to get started in Second Life (SL). To get started in SL...
    10 KB (1,740 words) - 11:01, 12 December 2012
  • : [[LSL Protocol/Restrained Life Relay/who|Discussion]] : [[LSL Protocol/Restrained Life Relay/vision|Discussion]]
    14 KB (2,280 words) - 05:19, 25 March 2010
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • ...idea of how a relay basically works. You can find the change history at [[LSL Protocol/Restrained Life Relay/Change History|Change History]]. * Handle more than one object.
    22 KB (2,463 words) - 13:21, 25 January 2015
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support ...ly supports a single display set per linkset, unlike FURWARE text that can handle multiple displays per linkset.
    11 KB (1,691 words) - 09:56, 26 December 2020
  • {{LSL Header}} This is a scheme interpreter for LSL. Scheme is one of the two major dialects of Lisp, the other being Common Li
    21 KB (2,401 words) - 08:53, 25 January 2015
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    7 KB (1,291 words) - 19:16, 1 July 2010
  • ...oryDrop to tell *what* the user dropped in. See [[WhoAddedWhat]] script to handle that. <lsl>
    6 KB (949 words) - 20:25, 7 May 2011
  • |return_type=key|return_subtype=handle *If the accessed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X-
    13 KB (1,936 words) - 10:00, 19 February 2024
  • {{LSL Header}}[[Category:LSL Library]] ...prim is used as the 'draggable' surface, you can imagine it as the surface handle. This has to be the root, due to a limitation with llDetectedGrab.
    16 KB (1,563 words) - 23:39, 30 May 2023
  • {{LSL Header}} * handle - type "leash handle" , this is useful for leashing to a leash handle.
    25 KB (3,345 words) - 12:29, 18 January 2023
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (713 words) - 11:51, 4 March 2016
  • {{LSL Header}}{{RightToc}} XTEA Strong Encryption Implementation - Linden Scripting Language (LSL)
    68 KB (8,665 words) - 18:20, 24 January 2015
  • * Handle item lists > 12 and automatically insert << and >> buttons to scroll throu * Handle timeouts and communicate timeout back to calling script.
    16 KB (1,699 words) - 19:57, 24 January 2015
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (723 words) - 12:00, 9 March 2016
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (736 words) - 12:15, 18 March 2016
  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (720 words) - 11:58, 11 September 2017
  • {{LSL Header}} For simplicity, these functions handle rotations as Euler vectors, which can be converted using [[llRot2Euler]]()
    9 KB (1,035 words) - 17:09, 16 December 2015
  • * LSL script compilation ...NT-6137}} Timeout on pipelined connection causes crash when releasing CURL handle
    5 KB (749 words) - 11:02, 23 March 2016
  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (738 words) - 11:51, 18 September 2017
  • {{LSL Header}} ...ollection. However there are cases where this is infeasible, especially in LSL, and as such the following functions can be used to generate indices in a p
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  • ...little narrative, a story of what is supposed to happen. It's also a good handle to compare the code with the intent of the designer and, hopefully, fix pro * the LLTextureFetch thread adds a worker to its list to handle the request
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  • ...eg API to selectively set the starting location based on data sent from an LSL script in each location. ...ion API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.
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  • ...enerally isn't the end of the world and is what our process is designed to handle.</nowiki></font> ...able as priority 0 (or a negative value maybe?) with code on the viewer to handle it</nowiki></font>
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  • ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
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  • ...know better if those benefits are worth the trouble of doing the checks in LSL side</nowiki></font> ...lista.destiny)</b><nowiki>: Speaking of whch is there a different external LSL editor than Alphon's</nowiki></font>
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  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
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  • :: I'd suggest to use the same scale LSL uses: For color <0, 0, 0> to <1, 1, 1>. For transparency 0.0 to 1.0. Script ...are both relays and world objects out there that implement an inofficial [[LSL Protocol/Restrained Life Relay/Mouselook|@thirdview=n]] command to enforce
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  • {{LSL Header}} integer theMenu; // the menu handle so we can clean up it
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  • ...Rex Cronon: u guys might need a whole team to handle the requests for new lsl functions:) [2013/03/07 15:44] Maestro Linden: and none of that relates to new LSL hooks
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  • ...WARNING: LLVOCache::writeToCache: Failed to update cache header index 26. handle = 1096213093148928 ...fire: I guess the only shiney we're going to get this year is materials by LSL, huh, heh
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  • {{LSL Header}} ...set it to font and insert in the main root inventory, or modify the script lsl
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  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate
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  • * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object
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  • ...oryDrop to tell *what* the user dropped in. See [[WhoAddedWhat]] script to handle that. == SCRIPT FOR DROPBOX (name it dropbox.lsl)==
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  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
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  • :** some creating of new inventory items (LSL scripts, notecards) :* LSL script uploading
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  • The previous engine did not handle interpenetrating objects very well. It would go into a deeply recursive pro * [[LSL collision | Category: LSL collision scripting ]]
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  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...color=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
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  • [15:05] Simon Linden: The highlights are the LSL animation functions, and a bug fix that should let object return catch thin [15:20] Duckie Dickins: yeah I had to watch that video like 3 times to get a handle on it. lol
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  • ** {{jira|CHUI-877}} Viewer uses 5s to handle Vivox checkFriend errors ** {{jira|CHUI-876}} Viewer uses 5s to addMessagesSilently and handle the subsequent LLAvatarNameCache failures
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  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
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  • This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
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  • {{LSL Header/zh-Hant|ml=*}}{{RightToc}} Come to this page to see complex examples that show how to combine parts of LSL.
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  • ...color=#6200c5><b>Stickman Ingmann</b><nowiki>: I did have a question about LSL and materials. </nowiki>https://jira.secondlife.com/browse/MATBUG-359<nowik ...client also doesn't handle object inventory changing quickly. Yet scripts handle it just fine.</nowiki></font>
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  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
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  • ...440044><b>Andrew Linden</b><nowiki>: BTW, I finally was able to update the LSL calls in the pathfinding viewer's tooltips</nowiki></font> ...ki>: Ima is working on a more advanced syntax hilight file for an external LSL editor</nowiki></font>
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  • ...ing the Unix concept of errno, where that are an (extensable) set of known lsl errors with an integer value, and an associated text? This would allow an e ...nden</b><nowiki>: Kelly, have we considered using integer error values for LSL errors?</nowiki></font>
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  • <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font> [09:24] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-13T16:24:13.798554Z LSL DRIFT: 4</nowiki></font>
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  • This release adds some fixes to previously released changes in the way we handle joint offsets in rigged meshes. Originally, if you attached multiple meshes ...38}} Keyword help for scripts no longer opens the correct wiki page in the LSL Reference floater
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  • [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no
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  • [09:10] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: On the LSL side - extending the data returned in llDetected* functions is kind of tric <font color=#b5005a><nowiki>[#SVC-377] LSL functions to access the description of objects in an object's inventory</no
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  • ...rew Linden</b><nowiki>: maybe I'll modify the transcript hilight script to handle extra resolution in the timestamp, and then just cut and paste from the liv [12:21] <font color=#26c500><b>Tillie Ariantho</b><nowiki>: ETA for LSL commands for light projectors? :P</nowiki></font>
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  • ...per region. It can be modified with the built-in terraforming tools or the LSL function [[llModifyLand]]. It can also be read using [[llGround]]. Land hei ...e no spaces in the raw filename, since the raw file uploader utility can't handle spaces.
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  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-5250}} Viewer should handle large number of calling cards better
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  • {{LSL Header|ml=*}} ...ariant thereof] is totally up to you (and whether or not the SL server can handle it in a timely manner).
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  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: can a lsl script determine over what kind of terrain it is over? grass, sand, snow...
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  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
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  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
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  • ...ikk: yes, we do that. We don't add events to a queue if the script doesn't handle that event</nowiki></font> ...elly.linden)</b><nowiki>: Some events like listens and collisions we don't handle via an event queue because it is easier to check only when the script's tur
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  • {{LSL Header}} integer theMenu; // the menu handle so we can clean up it
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  • ...could we get articles on the SL community blogs that highlight all the new LSL functions? It would be great if they had publicity</nowiki></font> .../b><nowiki>: It's when the viewer runs out of VRAM and doesn't know how to handle it.</nowiki></font>
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  • ...i>: The one going out tomorrow has some performance improvements with some LSL list functions</nowiki></font> [12:16] <font color=#5a00b5><b>Jonathan Yap</b><nowiki>: Kelly, the lsl wiki for that function needs to be updated</nowiki></font>
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  • * Bug STORM-781 ("ExternalEditor" cannot handle multiple scripts opened at the same time): * [long range] Update lsl wiki - Change Unsupported icon next to llTextBox to New Feature.
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  • {{LSL Header}} ...e generously shared by Hank Ramos illustrates several concepts of advanced LSL programming, as a translation service, it relies upon the Google Translatio
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  • * Make sure the new space services handle valid neighbors correctly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object
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  • * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
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  • ...iberious Neruda</b><nowiki>: it just says "Cleanup of controls-grabbing in LSL scripts (no functional changes)"</nowiki></font> .... I'm asking because I'm curious how feasible it might be to let us use an LSL function to modify those movement speeds, similar to how we got ll*Animatio
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  • ...people create their excessive products, and then trying to make the system handle displaying them with minimal lag. I believe a better solution is informatio ...happen; some of it a viewer developer can handle, the rest of it LL has to handle
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  • Of course I could, and there is even a working code for a basic relay at [[LSL Protocol/Restrained Love Relay/Reference Implementation|Reference Implement ...listening on the relay channel must have enough script memory available to handle a complete chat message which is limited to 1,000 character (2,000 bytes +
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  • // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) integer LGHandle; // Handle ID for LG messages
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  • [16:20] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cpa for sending LSL highlighting info :-)</nowiki></font> [16:21] <font color=#b50000><b>Ima Mechanique</b><nowiki>: cap for sending LSL highlighting file ;-)</nowiki></font>
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  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st Not all LL functions handle Unicode characters properly, and in almost all cases using llEscapeURL() on
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  • [16:10] <font color=#b200b2><b>Acheron Gloom</b><nowiki>: If I can handle the area with a radeon x1600, anyone can ;p</nowiki></font> ...n always round up ... which is what C++ does by default, and which is what LSL used to do</nowiki></font>
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  • ...color=#c5001d><b>Mona Eberhardt</b><nowiki>: How're things proceeding with LSL control of materials?</nowiki></font> [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL materials functions are in RC, Mona</nowiki></font>
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  • ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL ...15:27] Mæstro Linden (maestro.linden): speaking of maps, I do think that LSL support for normal and specular maps is functionally complete now
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  • {{Otheruses4‎|groups|[[LSL]] related information about the groups|:Category:LSL Group}} | Members in a Role with this Ability can handle an unwelcome Resident on a group-owned parcel by right-clicking them, then
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  • ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>
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  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
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  • ...8080><b>tehKellz (kelly.linden)</b><nowiki>: looks like the campfire can't handle redirects</nowiki></font> ...><b>Stickman Ingmann</b><nowiki>: I had a question about script memory and LSL/Mono, Kelly. I'm pretty sure I'm right, I just want to double check before
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  • * New LSL function integer [[llSetRegionPos]](vector position) * [15:11] Draconis Neurocam: it should handle caps
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  • ...as several threads... four or five, but most of them don't do much... just handle signals from other processes</nowiki></font> ...i>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font>
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  • ...to or from another system that cannot handle these types natively, but can handle strings. <key>lsl instructions per second</key><real>0</real>
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  • ...nking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...al (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.</nowiki></font>
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  • ...er): two areas will be disabled for the first release: meshes and HTTP-In (LSL llRequestURL, etc.) [2013/02/28 15:29] Motor Loon: are we talking about totally new LSL commands for this - or improvements on existing ones?
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  • ...=#000000><b>Jenna Huntsman:</font></b></font></b> I think the viewer could handle that ...000000><b>Jenna Huntsman:</font></b></font></b> As otherwise you'd have to handle 100s of different controller layouts and button names absorbing script memo
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  • ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj ...Laurasia</b><nowiki>: an on_error() event would be nice b/c a script could handle some errors w/o breaking</nowiki></font>
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  • ...bout 3 minutes to realize it was not possible to do what I wanted to do in LSL so it will be a really boring class as I'm already back to mucking in the s ...arted to fix it at the viewer end but would have had to do funny things to handle upper vs lower case issue</nowiki></font>
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  • |<font color=#b5b500><b>LSL Scientist</b></font> [12:13] <font color=#b5b500><b>LSL Scientist</b><nowiki>: the table is a lie</nowiki></font>
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  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
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  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
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  • ...tenvaag]]: (( I'm also trying to translate some tutorials for scripting in lsl wiki )) ...a Bechir|Samia Bechir]]: salahzar reminds me I also translated some of the lsl wiki in french, before the french localization group started
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  • |width=100% style=" padding:0 3px;"|On the LSL side - extending the data returned in llDetected* functions is kind of tric |width=100% style=" padding:0 3px;"|(#SVC-377) LSL functions to access the description of objects in an object's inventory
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  • ...rew Linden</b><nowiki>: (1) I'm still working (on the side) on getting the LSL syntax updated.</nowiki></font> ...15] <font color=#b500b5><b>xstorm Radek</b><nowiki>: when do you think the LSL will be updated ?</nowiki></font>
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  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL * [15:28] [[User:Oskar Linden|Oskar Linden]]: so if you think you can handle the pressure of helping me officiate group chat ping me on AGNI
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  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
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  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
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  • * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:07] Lorca Linden: but basicaly, it's a bunch of really cool new LSL calls
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  • ...ly in the future, and whatever animation engine exists is going to need to handle that.</nowiki></font> ...r=#00b200><b>Stickman Ingmann</b><nowiki>: The current format is set up to handle it, in a way. Dunno about the engine.</nowiki></font>
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  • ...Jenna it would be neat to have the ability to have a feature tell you what LSL functions a script contains ...upindo: I say just add the PERMISSION reauirment to the lsl functions that handle the ban/access list. Just like animations are handled now.
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  • |width=100% style=" padding:0 3px;"|I hate the LSL wiki template. I never have time to understand it. |width=100% style=" padding:0 3px;"|the lsl wiki itself is good, i just dislike the lack of highlighting for some const
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  • ...n your .menuitems.xxx or .positions.xxx notecards for the script memory to handle. Congratulations, you've just been initiated into the battle-scarred club l First, make sure the scripts are compiled Mono, not LSL. By default they're Mono and you're better off if you do NOT recompile the
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  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>
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  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> ...Wood</b><nowiki>: Its not about the client but that the sims know when to handle the handover</nowiki></font>
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  • ...some load off the LL servers and/or do clever things which are just beyond LSL's ability to do either at all or cleanly</nowiki></font> [16:55] <font color=#330026><b>Andrew Linden</b><nowiki>: there is a new LSL call in the works? llRegionSayTo() (this is the first I've heard of it)</no
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  • ...anique (nielarcher)</b><nowiki>: ahh, changed damn, I'll have to update my LSL Editor now</nowiki></font> ...linden)</b><nowiki>: If there is ever something besides L$ transfered with LSL it will need a new function any way</nowiki></font>
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  • ...Urriah</b><nowiki>: The 3rd party server, depending on how set up, should handle per request caching. Is there going to be an announcment of the change in t [12:33] <font color=#004400><b>Kelly Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
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  • ...Kelly Linden</b><nowiki>: This could have a few effects - the threads that handle attachment rezing could get deadlocked was the most common.</nowiki></font> [12:34] <font color=#b50000><b>Liisa Runo</b><nowiki>: i would use LSL if i would want such thing</nowiki></font>
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  • ** Anyone using the new LSL for tools? ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...objects need to be streamed to the viewer, or that need updates) does not handle very large objects well.</nowiki></font> ...artinRJ Fayray</b><nowiki>: By the way: We still can't turn avatars with a LSL script, without forcing the resident to sit on a poseball, right?</nowiki><
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  • ...end an ObjectDelete message, since it figured the destination region would handle future object updates [2013/10/03 15:43] Lucia Nightfire: yeah, are lsl based means begin considered?
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  • ...: detach event is placed to queue and script stops before it have time to handle it - don't think that you can fix this * [12:39] [[User:Latif Khalifa|Latif Khalifa]]: Soft, irc server can handle about 5-10k users, no need to steal to many of them :D
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  • ** LSL enhancements to catch and prevent shape changes that would cause a return * [15:11] Latif Khalifa: vektor had a battery of object testing most of LSL on each release i wonder what happened to that collection
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  • ...Rex ... can you send me an example of the text your php would give back to LSL? The full text, if you can</nowiki></font> ...n Linden</b><nowiki>: This one is genuinely simple ... our own code has to handle the differences between considering character position and bytes. It re
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  • ...e:normal;"|But you don't have to escape each one separately. Computers can handle it automatically, or raise blocks against it happening. ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag
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  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> [12:27] <font color=#00b55a><b>Rex Cronon</b><nowiki>: i am interested in lsl</nowiki></font>
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  • ...f you pay for a region that is advertized to handle 100 people it needs to handle 100 people.</nowiki></font> ...en</b><nowiki>: I believe that chart is showing sim FPS, as measured by an LSL script.</nowiki></font>
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  • ...Oskar Linden]]: we get 1.36.0 50% rolled out when we realized that a tiny LSL change was breaking vendors * [15:05] [[User:Oskar Linden|Oskar Linden]]: we made a good LSL fix but didn't realize how many people were using LS improperly
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  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:38] Jonathan Yap: LSO is the first implementation of LSL
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  • [12:19] <font color=#c5b100><b>Honza Noyes</b><nowiki>: Will there be any new LSL functions related to groups?</nowiki></font> [12:20] <font color=#a50063><b>Qie Niangao</b><nowiki>: with LSL interface to it, many of those special-case features could be implemented e
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  • ...unds like someone having a way too big e-peen (radar range) for the SIM to handle *rolleyes*</nowiki></font> [12:16] <font color=#004400><b>Kelly Linden</b><nowiki>: Nearly all work in LSL is "clever" in one way or another.</nowiki></font>
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  • ...a good idea if some people are extra-costly. It's up to the scripter to handle that well or not</nowiki></font> [12:35] <font color=#c50076><b>Rex Cronon</b><nowiki>: well. there is no lsl function that returns such info</nowiki></font>
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  • | If I'm not mistaken this is an LSL issue? | LSL compile is server side now
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  • ...more complete collada support in the future ? allowing scenes ... and with LSL-interface to the transforms of nodes ? :) ...then be able to manipulate the individual objects as you please (also with lsl)
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
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  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
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  • ...30] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: For legacy LSL - the events are registered in a unsigned-64 bit integer.</nowiki></font> ...oh ok, as a non english speaker, that word confused me a lot when learning lsl</nowiki></font>
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  • ...e. If not adult verfied and adult sim, kill the connection. The client can handle disapreaing sims allready as there been a few bugs relating to that. ...be imported. The problem is, I'm not sure who at LL has a monitor that can handle that resolution
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  • |width=100% style="padding:0 6px;"|and maybe new convenience constants for lsl |width=100% style="padding:0 6px;"|i think we need some user LSL... that manages number of NPCs... based on available spare time..
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  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
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  • ...an updated maint-server branch but then had to be pulled back due to a bad LSL bug. * [15:09] [[User:Oskar Linden|Oskar Linden]]: there was a very cute LSL error that let scripts in listen range interact with each other without che
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  • * [15:31] [[User:Jonathan Yap|Jonathan Yap]]: How does it handle sculpts -- well? ...ans|Amethyst Rosencrans]]: is there any news on the display name issues? (LSL function and ???)?
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  • ...for free too (because it really isn't that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that's free too. Plus ...g to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.
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  • ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.7
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  • ...w Linden</b><nowiki>: I was thinking about adding a feedback loop into the LSL rez code</nowiki></font> ...b>Imaze Rhiano</b><nowiki>: doesn't havok have special build in methods to handle bullets?</nowiki></font>
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  • *** LSL Changes * [15:18] [[User:Oskar Linden|Oskar Linden]]: we did get some LSL changes in
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  • [12:48] <font color=#004400><b>Kelly Linden</b><nowiki>: LSL calls should require no special viewer.</nowiki></font> [12:54] <font color=#5a00b5><b>Techwolf Lupindo</b><nowiki>: The code that handle that msg only does notications, no IM in local chat calls.</nowiki></font>
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  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL ...g all about LSL integration https://wiki.secondlife.com/wiki/Display_Names/LSL
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  • ...i>: this was probably asked many times before... could we get functions to handle child prims' inventory? ...or at least one function to delete content [scri ..... I have a question ... let's say, just theoretically of course, you had LSL functions for materials ....</nowiki></font>
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  • ...be set to have four Walkability values that will apply to each of the four LSL CHARACTER_TYPEs |width=100% style="padding:0 6px;"|is there, or any plans for, a way that LSL can access the navmesh data, or specify/modify search heuristics?
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  • * [12:21] Aargle Zymurgy: until LSL supports unsigned values, I'd just expect that. * [12:22] Soft Linden: Still. This is ancient. I'd hope we at least handle it better now.
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  • * Provide a official support (an LSL function) for scripted objects to broadcast descriptive text for closed cap ...e a lot of past experience with jaws, etc. most of the screenreaders don't handle custom controls well. :( we have a lot of work to do to help there.
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  • ...or=#808080><b>tehKellz (kelly.linden)</b><nowiki>: This server version can handle double the amount of scripts, compared to pre-mono2 versions.</nowiki></fon [09:13] <font color=#b5005a><b>Liisa Runo</b><nowiki>: also the new LSL stuff is awesome. Even my most negative friend was stunned and jumped in jo
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  • ** {{jira|SVC-8000}}: Noticed 06-14-12 on LeTigre server in Cleary. LSL function [[llGetWallclock]]() displays number of seconds since Zulu (GMT) m * How to handle Havok upgrades.
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  • *** New LSL calls have been added to create/update/delete character behavior. ...ects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physic
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  • ...hiano</b><nowiki>: ya... but I don't think that we will ever see arrays in LSL - maybe someday if C# project resurected or some other real programming lan ...rrays (of any dimension) and multi-demensional lists are unlikely to grace LSL.</nowiki></font>
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  • [2013/02/07 15:26] Lucia Nightfire: no, I mean LSL moderation functions ...02/07 15:40] Maestro Linden: well, if you have a connection that couldn't handle the flow of data, I'm sure you'd see more bad effects from the extra traffi
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  • * * Confirm LSL functions tooltips have current valid descriptions ...han Yap|Jonathan Yap]]: Does that mean there will be another checkbox for LSL compiling types?
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  • [15:14] Alain Linden: Previously any one node could handle at most [15:15] Alain Linden: now we can handle more like 30000 per minute
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  • ...drew Linden</b><nowiki>: Second item: I've started working on updating the LSL text highlighting to get all the new function calls.</nowiki></font> ...><b>Andrew Linden</b><nowiki>: The pathfinding project wants to supply the LSL syntax file from the server</nowiki></font>
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  • ...bater testers do not come up with better content and may be better ways to handle the way sims work and region cost there may be no users left * [15:54] [[User:Sigma Avro|Sigma Avro]]: but simulators have to handle mesh limits, so was just asking
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  • .../b><nowiki>: Yeah, I need to make the script smarter. Right now it doesn't handle it well when we mispell "!@#$%^&*("</nowiki></font> ...><nowiki>: All I've heard is that some cases are better (as good as legacy LSL)... either rez or derez. I can't remember which, but I think it was for rez
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  • * [15:23] [[User:Rex Cronon|Rex Cronon]]: drop a lsl* * [15:48] [[User:Oskar Linden|Oskar Linden]]: support can handle the bugged items :-D
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  • ...7/25 15:10] Lucia Nightfire: as lon gas they alocated enough resources to handle the whoel grid, heh ...ucia Nightfire: they can hide from a lot of stuff and be immune to certain lsl functions
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  • [https://jira.secondlife.com/browse/OPEN-34 OPEN-34] Handle empty files in install.cache gracefully | lsl isnt always fun, it is a lot of the time
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  • ...#990000><b>MartinRJ</b><nowiki>: Still I have a question about how we will handle these things in this meeting in future</nowiki></font> ...lor=#990000><b>MartinRJ</b><nowiki>: Andrew I have a feature request for a LSL function "llGetActiveScreenArea() in pixels", please. </nowiki>https://jira
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  • ...nt color=#330026><b>Andrew Linden</b><nowiki>: I put aditi Morris up on my LSL optimization project yesterday, and I think Oskar and Maestro mentioned it ...ature, exactly SImon! But it will not work for all combat. First it doesnt handle region crossing and secondly for combat where you use arrows are some sort
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  • ...this window from the Communicate window. Now, use the lower-right corner "handle" to re-size this window very big and very small. Check that no buttons get ***6.10.3.4 In the ''Help'' menu, select "LSL Wiki Help…" Review the buttons and descriptors in the small window that
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  • ...5 15:15] Mæstro Linden (maestro.linden): previously, the llGetAgentInfo() LSL function would only return AGENT_CROUCHING if the avatar was playing the de .../05 15:49] VoidPointer Linden: hahahaha, they have treadmills actually to handle movement
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  • * {{Jira|STORM-781}} "ExternalEditor" cannot handle multiple scripts opened at the same time * {{Jira|STORM-784}} Tooltip of LSL Function [[llTextBox]] doesn't end with );
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  • | style="white-space:normal;"|Such as LSL scripts or Sim server code or? ...unreasonable to take a stand that use of a TPV that just automates what a LSL script can do ( IE copy all the attributes of an object)
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  • ...nden|Soft Linden]]: I think we can import this one, ask if we want to/can handle this more gracefully ...echwolf Lupindo|Techwolf Lupindo]]: My movelock is by chimera industries. LSL script bug?
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  • // \" <-- Fixes LSL syntax highlighting bug. // to handle special characters from CP850 page for european countries
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  • * New LSL function integer [[llSetRegionPos]](vector position) * [15:36] Leonel Iceghost: you did a great job for LSL this last year, I was very happy
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
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  • *Handheld - too underpowered and undernetworked to handle SL in it's raw form. Could be cellphone or a PDA or a UMPC. ...without forcing a rewrite of the CMS authentication logic specifically for LSL.
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  • * {{Jira|STORM-781}} "ExternalEditor" cannot handle multiple scripts opened at the same time * {{Jira|STORM-784}} Tooltip of LSL Function llTextBox doesn't end with );
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  • ...iisa Runo</b><nowiki>: i could imagine it would be just between server and LSL, and work even when no one is viewing the script</nowiki></font> [12:19] <font color=#00b5b5><b>Kadah Coba</b><nowiki>: "Deprecate" in LSL means "edit the wiki"</nowiki></font>
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  • * [15:21] [[User:SHAMUS Carter|SHAMUS Carter]]: to fast for xstorm to handle ...1] [[User:Gooden Uggla|Gooden Uggla]]: have someone re-compile a train in LSL and report back losses please
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  • ...den</b><nowiki>: Kelly, when things get slow these meetings transform into LSL wishlists and brainstorms.</nowiki></font> ...><nowiki>: Are you ready to talk about when we might actually add some new LSL functions?</nowiki></font>
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  • ...lindens this new year? ready to make sl even more exciting? ready to make lsl more powerfull:)</nowiki></font> <font color=#0000b5><nowiki> [12:43] Kelly Linden: Should be able to handle username and legacy names with the same function.</nowiki></font>
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  • ...ki>: i can fit over 200 unique keys in a mono script, could possibly be an lsl one</nowiki></font> ...ery scary monster that we worried about a lot, but we think we know how to handle it these days.</nowiki></font>
    37 KB (5,830 words) - 12:13, 10 May 2012
  • ...lor=#5800b2><b>Vincent Nacon</b><nowiki>: but I noticed that we don't have LSL function for Gravity, Friction, Density, and Rep. yet... unless I missed th ...drew Linden</b><nowiki>: IL is sorta like object culling... but it doesn't handle "occlusion"... which to me means: big ObjectA occludes ObjectB, so don't se
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...focus on meshy topics at this usergroup, we have a couple others that can handle pure-scripting topics ...style="padding:0 6px;"|I already harassed Kelly this morning about how the LSL/Mono memory works. Mesh UUID swapping is still here, then?
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  • ...nitude of this task, as shown by the inability of the current IM system to handle even current population levels, suggests that it may be best not to reinven ...is no requirement stated here that they be scripted in LSL. I don't think LSL would necessarily be appropriate -- [[User:Strife Onizuka|Strife Onizuka]]
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  • ...o Linden|Maestro Linden]]: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website ...8] [[User:Oskar Linden|Oskar Linden]]: Kelly spent his break fixing every LSL issue and cocnern you have ever had and shipped it 5 minutes ago
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  • ...Metty]]: the SL client should be in the NVIDA list of programs that can't handle threading ...l Wood|Squirrel Wood]]: SVC-4751 is not really an issue. Its bad scripted lsl code :p
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  • ...t color=#004fc5><b>Lares Carter</b><nowiki>: I tried forcing an update via LSL, but the only way to fix it seems to be a right-click.</nowiki></font> ...wiki>: Dealing with accounts is outside our area and the Governance people handle that.</nowiki></font>
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  • * [15:23] Motor Loon: Not a good sign the system is prepared to handle new bugs °͜° * [15:41] Rex Cronon: as in using lsl to write to notecards in an objects inventory:)
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  • ...40044><b>Andrew Linden</b><nowiki>: Davido, any chance that it could be an LSL script confusion problem? That is, something new that is making the script ...4><b>Andrew Linden</b><nowiki>: yeah, well the simulator should be able to handle that</nowiki></font>
    45 KB (6,965 words) - 09:15, 14 October 2013
  • * {{jira|VWR-213}} - Calling DestroyWindow with NULL window handle (win32 version) * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
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  • ...drew Linden</b><nowiki>: The issue where some people cannot download large LSL script texts is not fixed yet... at least on RC.</nowiki></font> ...me thing on every attempt to retrieve an attachment... is this transaction handle ("session id") shared by all recipients or something?</nowiki></font>
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  • |width=100% style="padding:0 6px;"|@ Youri, you mean like the LSL Library? |width=100% style="padding:0 6px;"|LL itself should start their own LSL library, its a lot easier to find for new residents
    236 KB (29,300 words) - 14:04, 19 May 2011
  • ...istories, like banking sites or the SL transaction log. See if any of them handle the UI especially well. | style="white-space:normal;"|Yeah, LSL scripts give better control over camera behavior than the actual UI. Heh.
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  • LSL documentation, including language and function references | any forums disappearing and can it handle the commerce forums?
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  • * {{jira|VWR-213}} - Calling DestroyWindow with NULL window handle (win32 version) * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
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  • |width=100% style=" padding:0 3px;"|Presumably it covers LSL Help. ...cover LSL, but we did a few experiments on trying to re-skin the existing LSL content on the wiki into something usable by the Viewer Help engine.
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  • ...e it use a few cycles as you want.. but if sailors can do a fancy one with lsl without using resourses.. why don't you try to make something they want</no ...><b>Andrew Linden</b><nowiki>: however we didn't have the CPU resources to handle raindrop collisions</nowiki></font>
    49 KB (7,623 words) - 18:21, 6 January 2012
  • ...nt color=#440044><b>Andrew Linden</b><nowiki>: Kelly, do you remember that LSL event handler that Faust wants?</nowiki></font> ...or=#440044><b>Andrew Linden</b><nowiki>: So when it starts up again it can handle the "I was just paused" event.</nowiki></font>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...m code hasn't been out very long, and there's a bug with the new animation LSL functions which needs to be fixed.</nowiki></font> ...5] <font color=#7fc500><b>Tiberious Neruda</b><nowiki>: but if the sim can handle something at 9 million LI -wthout- choking, then... damn, server's gotta be
    48 KB (7,486 words) - 15:50, 9 April 2013
  • ...<font color=#b5b500><b>Nalates Urriah</b><nowiki>: How does the simulator handle avatar animations?</nowiki></font> ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
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  • ...t color=#00b5b5><b>Johan Laurasia</b><nowiki>: Don't think the coders here handle that issue.</nowiki></font> ...#004400><b>Kelly Linden</b><nowiki>: one day I will get redcode working in lsl.</nowiki></font>
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  • |width=100% style="padding:0 6px;"|I would be in for the LSL part |width=100% style="padding:0 6px;"|well, I can handle this myself
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  • ...as a different topic, and sence kelly is here, would LL be interested in a LSL preprocessor? </nowiki>http://wiki.phoenixviewer.com/fs_preprocessor</font> [12:48] <font color=#004400><b>Kelly Linden</b><nowiki>: * That LSL preprocessor looks pretty nifty.</nowiki></font>
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  • | style="white-space:normal;"|I'm sure the LSL listen lags all chat | style="white-space:normal;"|Most games handle it that way.
    66 KB (8,691 words) - 18:53, 3 December 2009
  • ...can kill low end routers.. theres not really any reslistic way they would handle 50 avatars connecting to a region at home</nowiki></font> ...he vehicle behavior is much more lower-level and responsive than its outer LSL script</nowiki></font>
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  • * {{jira|VWR-213}} - Calling DestroyWindow with NULL window handle (win32 version) * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
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  • ...er:Falcon Linden|Falcon Linden]]: and an improved character controller to handle it * [16:02] [[User:Rex Cronon|Rex Cronon]]: we can't use lsl to set them:(
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  • * Handle locations of objects. * For specific scripting limits, look up calls in the '''[[LSL Portal]]'''.
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  • ...dd to the Loginscreen from the Mesh Cleint Links to the mesh-wiki tips for handle the mesh upload. [bigjr Slade] |width=100% style="padding:0 6px;"|We're going to try and handle all the PE related questions at once, so I'm going to jump around a bit.
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  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> ...<font color=#000c33><b>Simon Linden</b><nowiki>: The trottles are built to handle a burst of activity, but hit the limit if that pace is maintained</nowiki><
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  • * [15:24] Moy Loon: Let the normal script throttling handle the throttling of raycasting ;) * [15:26] Falcon Linden: I've been playing around with a new LSL method: llSetKeyframedAnimation()
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  • ...03] Maestro Linden: if you have a bunch of avatars dancing 'in phase' via LSL script, ...hat e45.. agent is somebody who left the region (which the script doesn't' handle well..)
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  • ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P ...User:Oskar Linden|Oskar Linden]]: there are support processes in place to handle them legally
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  • ...n Tsuki: I owe Andrew Linden a Jira about why the server implementation of LSL should be expanded with rotation primitives allowing for composition of a l ...ctually, I wrote that the wrong way: the viewer relies on *some plugin* to handle html rendering'''
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  • ...o opt for a P2P load balancer instead of having monsterour server farms to handle the load centralized. ...] [[User: Zetaphor Wirefly|Zetaphor Wirefly]]: If that were availible from LSL there would be even more uses
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  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...x;"|that may break any characters that use it...not sure, might be able to handle that, but new characters won't compile unless they use the vector
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  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
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  • ...majority. For those with some super huge folders, we'll talk about how to handle it.</nowiki></font> ...ew, I know. I was just sauing it would be nice if we had a possibility for LSL script to give items from owners avatar inventory</nowiki></font>
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  • |width=100% style="padding:0 6px;"|if the login could handle it |width=100% style="padding:0 6px;"|spaces would confuse LSL even more than now also
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  • # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker |width=100% style="padding:0 6px;"|#4 Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker
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  • ...ace:normal;"|Or broadcasting something in-world that could be picked up by LSL? | style="white-space:normal;"|But the best way to handle this is probably supporting offline, phenome-based lip sync.
    98 KB (13,196 words) - 20:36, 22 October 2009
  • ...n a walkable object. You'll need to rely on the dynamic navmesh cutting to handle doors. ...ng characters are significantly more performant than objects created using LSL scripting logic. Not to mention the pathfinding characters more much more n
    217 KB (27,225 words) - 19:16, 18 May 2012
  • ...g:0 3px;"|Words like Damping aren't well defined, there. Once a person can handle the terminology, they don't tend to object to the objectionable documentati .../wiki.secondlife.com/wiki/Click_actions at the top where it points to the LSL function.
    159 KB (19,977 words) - 15:37, 18 November 2009
  • ...=" padding:0 3px;"|I know this prob;em, Jeremy. in other places I have the handle "mmccann," so sometimes people reference that on twitter, too ...seprate for those who want specialized info, with links to Knowledge Base, LSL, etc
    164 KB (20,350 words) - 15:46, 18 November 2009