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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant ...et in the root prim and prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] .Add a group to this estate's Allowed groups list.
    347 bytes (43 words) - 12:05, 30 April 2013
  • ...nks of data, and could easily be attached to a prim and configured with an LSL call similar to LLParticleSystem. Any other shape attributes of the prim so <lsl>llPlantSystem(list plant)</lsl>
    3 KB (425 words) - 04:43, 19 April 2016
  • ...environment values for the parcel or region as a list of attributes. Takes a list of attributes to retrieve in params and returns them in the order requ |p1_type=vector|p1_name=pos|p1_desc=A position in region coordinates. X and Y are in region coordinates and deter
    2 KB (294 words) - 04:48, 9 August 2022
  • [[Category:LSL 101]] {{NavNextPrev|prev=Simple Script Skeleton|next=Event Handler Parameters}}
    2 KB (417 words) - 13:39, 24 January 2015
  • {{#vardefine:name_const|{{LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim }}{{LSL Constant
    2 KB (244 words) - 16:45, 23 January 2015
  • {{LSL Constant ...uld be useful in vehicles where the source of thrust is important, such as a rocket or an air ship. Most vehicles do not need to change this value from
    793 bytes (116 words) - 00:28, 21 June 2009
  • {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp
    1 KB (189 words) - 13:19, 17 January 2016
  • [[Category:LSL 101]] {{NavNextPrev|prev=Functions|next=Creating a Script}}
    2 KB (242 words) - 13:42, 24 January 2015
  • |func=llGetPrimMediaParams|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |p2_type=list|p2_subtype=instructions|p2_name=params|p2_desc=a set of name (in no particular order)
    1 KB (202 words) - 02:44, 22 January 2015
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} |func_desc=If a prim exists in the link set at {{LSLP|link}}, set [[PBR_Materials#Nomenclat
    2 KB (335 words) - 06:15, 30 November 2023
  • |func_desc=Controls the playback of movies and other multimedia resources on a parcel or for an agent. ...eger]] <!--[[#Constants|-->PARCEL_MEDIA_COMMAND_*<!--]]--> flags and their parameters
    1 KB (202 words) - 14:07, 22 January 2015
  • |func=llGetLinkMedia|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |p3_type=list|p3_subtype=instructions|p3_name=params|p3_desc=a set of names (in no particular order)
    2 KB (221 words) - 11:02, 13 September 2022
  • {{LSL Header}} This function converts a number to decimal from any base (up to 16). Its parameters are the number to be converted, and the base to convert from.
    574 bytes (65 words) - 14:06, 24 January 2015
  • |func_desc=This function overrides the environmental settings for a region or a parcel. The owner of the script must have permission to modify the environm ...be set for a single sky track, all sky tracks, or both. If an override of a given parameter is specified for both an individual track and all tracks, t
    3 KB (384 words) - 11:41, 27 March 2024
  • {{LSL Constant |desc=EOF is a value returned by the [[dataserver]] event, as a result of a call to [[llGetNotecardLine]], specifically when the requested line is past
    2 KB (215 words) - 15:35, 23 January 2015
  • ...p (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its face number or all of th ...hollow prim is always one face, even if the hollow shape is a triangle or a square.
    7 KB (1,116 words) - 18:01, 2 April 2012
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (558 words) - 13:46, 24 January 2015
  • ...rest endpoint to which a user submits a username/last name combination (or a username only with “Resident” the default last name), and is returned t {{KBnote|Please '''do not''' use this API from LSL: there is a native function that does the same job better - [[llRequestUserKey]]}}
    3 KB (465 words) - 12:18, 13 April 2020
  • {{LSL Header}} Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, and still not being pleased with the result, and starting all over ag
    2 KB (223 words) - 23:19, 24 January 2015
  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
    8 KB (1,023 words) - 12:11, 21 October 2016
  • {{LSL Header|ml=*}} Second life allows scripts to make requests to a web site.
    4 KB (535 words) - 20:27, 24 January 2015
  • ...overText|empty string|{{String}}}}, then that parameter will be treated as a {{HoverText|wildcard|wildcard in this context means it will matches anythin ...overText|empty string|{{String}}}}, then that parameter will be treated as a wildcard, matches anything.
    2 KB (236 words) - 02:15, 22 January 2015
  • ...ge trails of blue, green, or red dots rising from objects inworld? There's a very good chance you enabled Second Life's update indicators. These are act ...-- typically, when an object makes an update to the world. Each color has a different meaning:
    2 KB (353 words) - 14:56, 2 January 2014
  • {{LSL Function/link|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet
    6 KB (647 words) - 16:41, 23 January 2015
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (800 words) - 10:49, 5 January 2014
  • {{LSL Header|ml=*}} ...eb service. The example script below shows how to build and use a JWT via LSL:
    4 KB (596 words) - 16:11, 31 January 2023
  • {{LSL Function/link/ja|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{Get
    6 KB (684 words) - 01:04, 8 October 2023
  • ...d Life (for example, monsters in a game, rats in a haunted house, wisps in a fantasy forest). We refer to these entities as ''characters''; in gaming t ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move
    4 KB (504 words) - 06:23, 15 July 2014
  • |p2_type=list|p2_subtype=instructions|p2_name=params|p2_desc=a set of name/value pairs (in no particular order) |func_desc=Set the media {{LSLP|params}} for a particular {{LSLP|face}}.
    3 KB (348 words) - 16:42, 6 March 2024
  • ...perience. The changes to the environment persist until the agent moves to a new region or llSetAgentEnvironment is called for an agent with an empty li |p3_type= list|p3_name= params|p3_desc= A list of parameters to retrieve from the current environment. See table below for details.
    3 KB (443 words) - 03:56, 19 October 2023
  • //Name: Simple Texture Changer (for inventory)(more than one side).lsl //Purpose: To change the texture on a multiple prim sides(faces) based on the textures in inventory.
    7 KB (701 words) - 09:34, 25 January 2015
  • {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}
    5 KB (678 words) - 01:07, 8 October 2023
  • {{LSL Header|ml=*}} ''Parameters: <code>scriptName</code>''
    9 KB (1,546 words) - 14:46, 6 September 2013
  • {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin
    13 KB (1,732 words) - 12:29, 25 January 2015
  • ==Parameters== |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v
    6 KB (858 words) - 10:04, 20 January 2024
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • ...m/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl
    6 KB (670 words) - 21:08, 24 January 2015
  • [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}}
    4 KB (685 words) - 06:34, 18 April 2016
  • ...eger|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • The command console allows for a handful of region settings to be changed via text commands or http post ope ...th the tilde on it {{K|~}}) The Region Debug Console can also be opened by a button on the '''World > Region/Estate > Debug''' window.
    7 KB (1,022 words) - 14:24, 19 March 2024
  • ...[[PBR_Materials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl
    8 KB (937 words) - 11:55, 12 May 2022
  • {{Multi-lang|2=/ko}}{{LSL Header/ko}}
    5 KB (641 words) - 05:58, 24 April 2010
  • [[Category:LSL 101]] {{NavNextPrev|prev=Variable Initialization|next=Functions That Return a Value}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{LSL Header}}__NOTOC__ ...([[string]] {{LSL Param|src}},[[list]] {{LSL Param|separators}},[[list]] {{LSL Param|spacers}}); ==
    6 KB (741 words) - 17:58, 24 January 2015
  • ....com/wiki/Simple_Texture_Changer_(input_list)(certain_prims_%26_all_sides).lsl //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl
    6 KB (609 words) - 21:09, 24 January 2015
  • //Name: Simple Texture Changer (input list)(more than one side).lsl //Purpose: To change the texture on certain sides of a prim.
    6 KB (598 words) - 09:34, 25 January 2015
  • ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • {{LSL Header|ml=*}} ...a Tween''' - Smoothly adjusts the position and rotation of the camera over a given number of steps:
    4 KB (454 words) - 18:29, 23 January 2015
  • {{LSL Header}} ...[Getting Ready to Learn LSL|Готовимся к изучению LSL]]:''' Перед изучением LSL полезно ознакомиться с основами Second Life. С
    6 KB (661 words) - 05:58, 24 April 2010
  • |func_desc=Used to get a point on the navmesh that is the closest point to {{LSLP|point}}. |return_text=containing a single vector which is the closest point on the navmesh to the point provid
    2 KB (264 words) - 01:45, 22 January 2015
  • .../Simple_Texture_Changer_(for_inventory)(multiple_prims_%26_multiple_sides).lsl ...e: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl
    7 KB (758 words) - 21:10, 24 January 2015
  • ...er|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • ...[PBR_Materials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • //Name: Simple Texture Changer (input list)(multiple prims & multiple side).lsl //Purpose: To change the texture on certain prims on certain sides of a linked set.
    6 KB (629 words) - 21:13, 24 January 2015
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 03:13, 19 December 2022
  • * A unique command !x-sensor allowing to do remote llSensor() The parameters are the same as for the LSL command llSensor(string name, key id, integer type, float range, float arc)
    6 KB (1,005 words) - 05:27, 26 September 2011
  • !x-custom: Asks the relay for a list of custom commands ...ew list of choices. The "+" after an item name means that the item expects a string parameter.
    2 KB (412 words) - 06:48, 21 October 2010
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 12:40, 25 January 2015
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ===={{LSL Param|status_code}}====
    15 KB (1,085 words) - 11:32, 22 November 2023
  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
    6 KB (780 words) - 15:14, 24 January 2015
  • ...nt_desc=Triggered when the script receives a link message that was sent by a call to [[llMessageLinked]]. llMessageLinked is used to send messages from ...n used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators). [[typecast|Typecasting]] between [[
    4 KB (650 words) - 17:59, 5 January 2023
  • {{LSL Function |func_desc=Rotates the object/prim around {{LSLP|axis}} at a rate of <code>{{LSLPT|spinrate}} * [[llVecMag]]({{LSLPT|axis}})</code> in r
    5 KB (828 words) - 12:03, 25 February 2024
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • ...nt_desc=Triggered as a result of calling [[llGetNextEmail]] where there is a matching email in the email queue. ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to {
    4 KB (621 words) - 12:57, 30 April 2022
  • [[Category:LSL 101]] {{NavNextPrev|prev=Functions That Return a Value|next=Compile Time Errors}}
    5 KB (848 words) - 13:40, 24 January 2015
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl //Purpose: To "rotate" (change) the textures on a prim based on the textures in inventory.
    6 KB (573 words) - 09:33, 25 January 2015
  • |inject-1={{LSL Function/warning ...user''' and password '''password'''. Also uses '''params''' for additional parameters if used.
    3 KB (430 words) - 22:08, 10 June 2012
  • //Name: Simple Texture Changer (input list)(for one or all sides).lsl //Purpose: To change the texture on a prim on one or all sides based on the textures in the input list.
    5 KB (573 words) - 09:33, 25 January 2015
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll ...EGA]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (482 words) - 13:07, 10 November 2022
  • RECOMMENDED WITH: '''''[[LSL Protocol/Restrained Love Open Relay Group/vision|vision]]''''' ...use a timer to check regularly the mouselook mode. !x-camera/mouselook is a synonym of the Susan's relay command @thirdview=add and @thirdview=n. !x-ca
    5 KB (761 words) - 02:17, 30 July 2011
  • {{LSL Header|ml=*}}{{RightToc}} ||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays dis
    2 KB (350 words) - 04:43, 3 June 2016
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's .../ja]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (494 words) - 01:15, 8 October 2023
  • ...ment function replaces the environment in a parcel or a region. Either for a single elevation track or the entire environment. The owner of the script m In most cases errors are reported as a return value from the function (see table below). However, issues with the
    4 KB (589 words) - 11:41, 27 March 2024
  • {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==
    9 KB (1,306 words) - 15:14, 24 January 2015
  • {{LSL Header}}{{RightToc}} Scripted Attachment Dectector.lsl - Linden Scripting Language (LSL)
    8 KB (850 words) - 08:55, 25 January 2015
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • |inject-2={{LSL Function/uuid|target|object=*}} |p2_desc=Parameters for pursuit; see below.
    2 KB (217 words) - 16:51, 28 October 2023
  • //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl ...: The script finds how many textures there are in the input list, and uses a timer to change the
    6 KB (616 words) - 21:05, 24 January 2015
  • {{LSL Header|ml=*}} A script intended as a 'fill in the blank' exercise for very, very simple HTTP servers is here: [[
    18 KB (2,342 words) - 11:02, 29 April 2019
  • {{Warning|This is just a proposal, nothing has been implemented at this time.<br> http://community.secondlife.com/t5/LSL-Scripting/RFC-LSL-Documentation-Rating-System/td-p/1392455
    5 KB (845 words) - 16:44, 20 February 2012
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ..._TYPE]] to [[PRIM_PHYSICS_SHAPE_NONE]] for all child prims you want to set a phantom effect for.}}
    9 KB (1,028 words) - 14:22, 17 April 2022
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
    7 KB (711 words) - 21:03, 24 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...ect to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) d
    6 KB (920 words) - 13:57, 22 January 2015
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} A '''primitive''', or '''prim''', is a single-part [[object]]. Multi-part objects will have multiple parts ("prims
    5 KB (758 words) - 10:38, 4 September 2023
  • {{LSL Header}} I made this a long time ago, before ''HTTP'', how l33t is that? >.>
    4 KB (404 words) - 16:11, 24 January 2015
  • |inject-2={{LSL Function/position|pos|region=*}} |func_desc=Directs an object to travel to a defined position in the region or adjacent regions.
    3 KB (343 words) - 14:00, 22 January 2015
  • The purpose of this document and others like it is to give a detailed description of the Second Life protocols so that programmers can r :"in quotes is a literal string"
    12 KB (1,773 words) - 14:04, 22 July 2022
  • {{LSL Header|ml=*}}{{RightToc}} ||[[Remove all scripts from a linkset]]
    4 KB (566 words) - 10:07, 17 March 2023
  • |func_desc='Animate' a sculpted prim by way of segments of a larger sculpt map. (Rather than by using UUID-swapping via [[llSetPrimitiv ...d down, optionally repeating and/or retracing, using each frame in turn as a sculpt map.
    6 KB (888 words) - 14:05, 22 January 2015
  • ...ll texture is divided into 3 rows of 2 columns of images, each of which is a frame. llSetTextureAnim will animate across these 6 starting with the top l |caveats=*You can only have one texture animation on a prim.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for you.
    29 KB (3,314 words) - 13:22, 24 January 2015
  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 08:56, 25 January 2015
  • ...and gets back an LLSD map of capability uri's. Finally, the script posts parameters to its MapLayer capability uri and gets the MapLayer response, which is dum // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    11 KB (1,312 words) - 00:13, 10 May 2021
  • ...ll texture is divided into 3 rows of 2 columns of images, each of which is a frame. llSetLinkTextureAnim will animate across these 6 starting with the t |caveats=*You can only have one texture animation on a prim.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • ...ion/123/45/67/<region name></nowiki>}}, which have traditionally specified a region name and {{mono|x/y/z}} location. This means "run Second Life viewe ...me of the server (optionally with the port) — here it's empty; followed by a third slash, terminating the authority section. See https://www.rfc-editor.
    11 KB (1,645 words) - 13:31, 11 October 2023
  • This page lists requirements that make a RLV relay or a RLVR controller "ORG compliant". Main advantages of an ORG compliant device over a classic RLVR devices are the following:
    21 KB (3,272 words) - 00:54, 29 July 2012
  • |func_desc=Cast a line from {{LSLP|start}} to {{LSLP|end}} and report collision data for inte |return_text=of strided values on a successful hit, with an additional integer [[#status_code|status_code]] at
    15 KB (2,230 words) - 09:48, 5 November 2023
  • This function is a request from several scripters to reach what [[llDetectedGroup]] and [[llSa ...=list|p2_name=group_keys|p2_desc=list of group UUIDs to check against '''{{LSL Param|avatar}}'''<nowiki>'</nowiki>s current active group|p2_hover=list of
    5 KB (833 words) - 14:47, 9 May 2019
  • {{LSL Header}} //Permission is hereby granted, free of charge, to any person obtaining a copy
    3 KB (396 words) - 00:01, 25 January 2015
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} ...s in the same region of the same script copied after compilation. Below is a list of code and the memory usage.
    7 KB (915 words) - 09:26, 5 April 2017
  • A collection of {{wikipedia|Color space|color space}} conversion functions. A ...es are commonly used in color pickers. Second Life viewers usually provide a [[#HSL|HSL]] color selector, and most other programs provide one of either
    13 KB (1,929 words) - 15:54, 13 November 2023
  • {{LSL Header}}{{RightToc}} These set of scripts allow for a prim to act as a server and load textures onto unlinked prims.
    19 KB (1,921 words) - 08:49, 25 January 2015
  • A '''Sculpted Prim''', or ''sculptie'', is a [[prim]] whose shape is determined by an array of x, y, z coordinates store (a '''[[Sculpted Prims: FAQ#SculptTextures|Sculpt Texture]]''' or '''[[Sculpte
    4 KB (576 words) - 11:13, 13 June 2011
  • {{LSL Header}} ...omain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.
    15 KB (1,908 words) - 20:45, 24 January 2015
  • * Tests all LSL language features * To run, rez a prim, add this script, then touch the prim
    19 KB (1,361 words) - 13:46, 25 January 2015
  • ...according to what is entered in the web form. Uses html forms, python and LSL. This is about as simple as it gets, I think. A simple webform that sends the input to our cgi.
    5 KB (673 words) - 16:38, 24 January 2015
  • * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    8 KB (1,048 words) - 22:48, 13 September 2013
  • ...ith the body of the request and parameters. When the response is received, a [[http_response]] event is raised. |p1_type=string|p1_name=url|p1_desc=A valid HTTP/HTTPS URL.
    13 KB (1,936 words) - 10:00, 19 February 2024
  • Back to [[LSL Protocol]] The Cool Hud is a small, unobstrusive HUD which was designed by {{User|Henri Beauchamp}} to t
    14 KB (1,962 words) - 15:12, 3 March 2022
  • |missing=Multiple clothing layers, Media on a Prim, and support for managing large Groups The Phoenix Viewer has a very large list of features, and a large dedicated support team ready and waiting to help our users with any p
    4 KB (527 words) - 13:27, 14 January 2013
  • {{LSL Function/Headless ...linkset datastore is a semi-permanent key-value store that is retained as a prim property regardless of whether the script is deleted or reset (via man
    14 KB (1,746 words) - 07:50, 12 August 2023
  • ...disputes over proposed page content should be discussed. This Wiki (being a document of an ever changing world) is constantly in need of updating and i ...h lines' and 'Passing tracks' connected to each other. In order to do this a rail switch was designed by {{User2|Sylvan Mole}}.
    10 KB (1,690 words) - 17:04, 24 January 2012
  • * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers
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  • {{LSL Header}} ...collars and leash handles has been around from many years and in that time a number of extensions to the protocol have been added and have been document
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  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
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  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
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  • * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers
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  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...is article concerns itself with Second Life's native dialog system.}} when a [[ScriptDialog]] message is received.
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  • * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers
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  • * This is a server maintenance project ...ed for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog
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  • {{LSL Header}} The new design utilises PRIM_LINK_TARGET and a dynamic prim allocation architecture.
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  • The Second Life Search API enables you to search Second Life using a web browser for: ...pliance}} to index web pages created at 3AM and 3PM each day and hosted on a separate web server. It can take up to three days for results to actually g
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  • ...feature well integrated? yes. There's room for improvement, such as making a build mode, keeping objects selected when moving around, and increasing vie * Reason for rule - it seems a good balance(?)
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  • ;Q. What is a Sculpted Prim? :*A '''Sculpted Prim''' is a prim whose shape is determined by a texture. These textures are called '''[[#SculptTextures|Sculpt Textures]]''
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  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of llDialog, chats, touches and possibly external web sites. With S One step at a time .......
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  • ...u may need to change the viewer's channel. To set the channel see [[Viewer parameters]], and more information at [[Get_source_and_compile#Channels_and_Versions]] If you want to access a different grid for testing purposes, you can do so two ways.
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  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support ...256, it takes 8 of them to equal the amount of GPU texture memory used by a single 1024 x 1024 texture. I have found that unless you are displaying Kan
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  • * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers
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  • {{LSL Header}} [[Image:SpiralStaircase.jpg|thumb|A screenshot of a staircase generated by the Spiral Staircase Generator.]]
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  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
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  • ...ou mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery... [2013/09/12 15:05] Maestro Linden: to get a voice update out grid-wide that day
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  • {{LSL Header}} ...xt (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
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  • ...t''' define the very content of such communications, with the exception of a few so-called control messages. ...ints of an object to tie a leash to --- of objects cannot be detected with a sensor.
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  • // * The coordinator does not need to be a single lsl script. // * Once a test session has begun, the coordinator will not accept any more registrati
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  • // * The controller does not need to be a single lsl script. // o An avatar can control the tests through a series of dialog menus or prompted typed commands.
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  • This page ontologically groups features from the perspective of what a user can do. Each feature will have a landing page with links to the following:
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  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
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  • This is a discussion page for adding support of delays in the execution of relay comm ; Description : meta command to pass a delay (in seconds) the relay has to wait before executing subsequent comman
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  • {{LSL Header|ml=2}} ...functions for controlling the physical behavior of objects, there is also a separate API for controlling vehicles.
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  • // This script reads all configuration notecards that match a given suffix, // It does not require a script reset on any event, but one is done for
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  • ..., está referido en el código “agent” tu identidad y “avatar” representando a otro. Es identificado con un UUID, llamado comunmente “agent_id” en el ...esters usada para testear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
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  • {{LSL Header}} // *** This script randomly selects an AV from a crowd & then displays their
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. (Recommended) An application should have a basic understanding of algebraic functions.
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  • {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.
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  • * This is a server maintenance project ...ed for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog
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  • ...owner themselves (e.g. using an emote) or a device belonging to them, like a HUD. The script for the HUD or the emote are not provided, though. ...due capping the updates (I suspect it is an interest list problem and not a problem of this script.)
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  • * This is a server maintenance project ...ed for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog
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  • ...Are there any plans for a method to store persistent information (such as a script's settings) in-world using something else instead of an object descr ...: Not really, Mona, but we've discussed it before .... we never sorted out a design that seemed good without needing more work than we could take on</no
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  • * This is a "Threaded Region Crossings" project. * This is a "Threaded Region Crossings" project.
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  • {{LSL Header}} Scripting tools to allow display of text on a prim: [[XyText 1.5]] , [[XyzzyText]], [[XyyyyzText]], [[XyText-UTF8]], [[Xy
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  • * This is a server maintenance project ...ed for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog
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  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
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  • [2015/04/23 15:04] Caleb the Cable Guy (caleb.linden): it's a light crowd today [2015/04/23 15:07] Caleb the Cable Guy (caleb.linden): do you have a jira?
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  • ...ave a question, guys: Where's Nyx? He hasn't showed up for two meetings in a row. :/</nowiki></font> ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font>
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  • ...Andrew Linden</b><nowiki>: For news I've got: SCR-372 is actually fixed in a maintenance project -- not going to RC this week, but sometime after that.< ...ry to track down that bug that Kitto was talking about last week and maybe a few others.</nowiki></font>
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  • The Second Life viewer has built in tools to create and modify objects, a process known as "building". Once created, objects can be stored in your pe ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
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  • ** {{jira|SVC-7360}} Driving a vehicle over into a full region gives strange error message: You can't enter this region becaus ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • ...it are compatible with all the furniture implementing it too. Without such a specification, one cage/furniture would talk to the relay specifically made Here is a sample use case:
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  • [12:02] <font color=#00b5b5><b>Asterion Coen</b><nowiki>: oh, a rex :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
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  • * This is a maint-server project * This is a maint-server project
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  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole ...date that got rid of these shadows (among other things). However there was a flag that could be set on prims to *turn shadows off*, and this was not rem
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  • ...0044><b>Andrew Linden</b><nowiki>: Baker Linden will be joining us too, in a couple minutes.</nowiki></font> [12:02] <font color=#005ab5><b>DrFran Babcock</b><nowiki>: baker is a nice addition to the lab</nowiki></font>
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  • * This is a maint-server project ...CT_PHYSICS]], [[OBJECT_PHANTOM]], [[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new
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  • [2014/06/12 15:02] Jenna Felton: seems to be a cool beach town [2014/06/12 15:05] Inara Breen: Did someone use a freeze ray on Maestro....?
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  • * Tests that LSL library functions are callable and that parameter and return types are corr * To run, rez a prim, add this script, then touch the prim
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  • ...g "Eject" needs a confirmation before execution when ejecting members from a group. * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer
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  • [2013/05/23 15:03] Maestro Linden: Oh, I can do something that'll have a similar effect [2013/05/23 15:05] Rex Cronon: when i logged in i was sent to a different sim. said this is down
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  • * Tests that LSL library functions are callable and that parameter and return types are corr * To run, rez a prim, add this script, then touch the prim
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  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
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  • ...s}} and {{LSLGC|Vehicle|vehicles}} can now control camera behavior through a call to [[llSetCameraParams]](), once they have acquired the [[PERMISSION_C * The new [[FollowCam]] scripts enable a huge variety of vehicle-following behaviors:
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  • [16:02] <font color=#b5005a><b>Moundsa Mayo</b><nowiki>: Kitto did a KFM multi-unit train when it first came out but there were still some glitc ...ew Linden</b><nowiki>: I'm still working on pathfinding, am hopefully only a couple weeks from done.</nowiki></font>
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  • Linden Lab Structured Data (LLSD) provides a flexible data system similar to the data facilities of dynamic languages li * Implementation in a different language
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  • This is a discussion page for adding vision restriction. ...to control what the victim can see while under restraint. This will allow a full range of vision control of the victim. Full blindness, partial, color,
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  • ...olor=#004400><b>Kelly Linden</b><nowiki>: The RC from last week that fixed a server crash has been promoted to the main channel today - which means it i ...</b><nowiki>: The RCs will be updated tomorrow with another crash fix, and a fix for llModifyLand</nowiki></font>
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  • [16:01] <font color=#000f44><b>Simon Linden</b><nowiki>: There is a bug in both channels that we want to fix</nowiki></font> ...en</b><nowiki>: It's a change in permissions behaviors - I think there are a bunch of jiras on them but I don't have numbers at my fingertips</nowiki></
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  • ...0900c5><b>TankMaster Finesmith</b><nowiki>: so the grid wil e al equal for a week?</nowiki></font> ...color=#00c530><b>Duckie Dickins</b><nowiki>: I would of thought you'd have a minion to do that for you. :)</nowiki></font>
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  • ...f44><b>Simon Linden</b><nowiki>: last week's roll was mixed up and delayed a bit but this week there's nothing new going out</nowiki></font> [12:02] <font color=#c5001d><b>Rex Cronon</b><nowiki>: afk 4 a few minutes</nowiki></font>
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  • ...w Linden</b><nowiki>: First item of news: on Tues I claimed that there was a fix for SVC-7343 that I ported into an RC update...</nowiki></font> [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: I was just porting a claimed fix. Dunno why it didn't actually work.</nowiki></font>
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  • [2014/07/03 15:05] Mæstro Linden (maestro.linden): I don't have a whole lot in the way of topics ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials)
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  • {{LSL Header}} Here a sample of using this tool (v0.1) by a Sloodle fan (Giancarla Loon) for teaching sloodle basics for Teachers:
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  • |width=100% style=" padding:0 3px;"|A combination of factors. ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^
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  • * This is a maint-server project * This is a maint-server project
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  • * This is a maint-server project * This is a maint-server project
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  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: That should make it a bit easier to talk to some external data sources and web services to hopefu
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  • ...nnylex Luckless</b><nowiki>: Andrew, do you know how many attachment point a avatar has ;-)</nowiki></font> ...02] <font color=#0900c5><b>Duckie Dickins</b><nowiki>: I hope everyone had a nice thanksgiving.</nowiki></font>
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  • [2014/01/16 15:04] Rex Cronon: hi yuzuru. u r welcome:) its not a blog. its a live feed:) [2014/01/16 15:06] Mæstro Linden (maestro.linden): but we weren't in a particular hurry to promote it,
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  • ** {{jira|SVC-7360}} Driving a vehicle over into a full region gives strange error message: You can't enter this region becaus ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • ...iki>: I don't want to announce them too loudly until I get all my ducks in a row re: 'user group'</nowiki></font> [09:08] <font color=#808080><b>Kaluura (kaluura.boa)</b><nowiki>: Can I have a pillow?</nowiki></font>
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  • ...iki>: I don't want to announce them too loudly until I get all my ducks in a row re: 'user group'</nowiki></font> [09:08] <font color=#808080><b>Kaluura (kaluura.boa)</b><nowiki>: Can I have a pillow?</nowiki></font>
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  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: There is a post at </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Depl ...re are a few tweaks in llGetLinkPrimitiveParams() and related functions -- a new PRIM_SLICE option can be used</nowiki></font>
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  • ...3] Inara Breen: ... although in fairness at SVVR he downplayed HMDs quite a lot. [2014/04/10 15:07] Mæstro Linden (maestro.linden): with a high profile bug fix
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  • ** {{jira|SVC-7360}} Driving a vehicle over into a full region gives strange error message: You can't enter this region becaus ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • * Exciting week. Poor Magnum had a script crasher. BlueSteel and LeTigre are looking good but we'll keep an ey * This is the code that's been in a few RC's this year. It is looking stable.
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  • ...=#330026><b>Andrew Linden</b><nowiki>: However, all that work will go into a mesh update.</nowiki></font> ...en</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their resource limits by accident.</nowiki
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  • ...n enabling return of encroaching objects on mainland, but haven't received a reply yet.</nowiki></font> ...he maps, currently accessed through an external server. (or maybe that was a different issue?)</nowiki></font>
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  • ...inst common types of attacks, and reducing the severity of disruption that a griefer can cause the user. | style="white-space:normal;"|hm. one thing is the question: who is a griefer? the one who is grief to me or the one who intends to be so?
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  • * This is a "maint-server" project. * Added three new LSL functions:
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  • * Highlight vendors selling items in a certain price range. * Aliases/shortcuts/symlinks for inventory items. (A frequent request!)
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  • ...font color=#330026><b>Andrew Linden</b><nowiki>: at high rez it looks like a box with pieces cut out</nowiki></font> ...color=#330026><b>Andrew Linden</b><nowiki>: its lower LOD looks more like a "rock"</nowiki></font>
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  • ...ulpt texture will look like when uploaded into Second Life and rendered as a prim. All of these are made by other Residents and should generally be con Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode.
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  • ...den</b><nowiki>: The code that went out should have minimal impact -- it's a change that should make simulators run better on our new hardware</nowiki>< [12:04] <font color=#b5005a><b>Tankmaster Finesmith</b><nowiki>: thats a good thing</nowiki></font>
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  • [2013/08/29 15:02] Maestro Linden: We don't have a lot for the agenda, aside from this week's updates and some information abo [2013/08/29 15:06] arton Rotaru: was quite a shocker :p
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  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...drew Linden</b><nowiki>: We already have a report that this fix introduced a new bug: SCR-7321</nowiki></font>
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  • ...ted this morning with the code that was on the RC channels. So we now have a rare moment (one day) when the grid is almost entirely teh same version</no ...version tomorrow that has a bug fix for a server crash that was introduced a version or two ago ... no other changes</nowiki></font>
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  • ...2] <font color=#000f44><b>Simon Linden</b><nowiki>: Tomorrow there will be a new maintenance release going into the Magnum RC channel</nowiki></font> [12:02] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I noticed a lack of region reboot messages.</nowiki></font>
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  • ...44><b>Simon Linden</b><nowiki>: It's actually more interesting if we build a space :)</nowiki></font> [16:05] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes, it shows a bug that was recently introduced ... events aren't firing in the exact same
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  • [2013/03/21 15:04] Vincent Nacon: I have a lot to catch up (or maybe not much?) [2013/03/21 15:04] Maestro Linden: the main channel got a maint-server project, which had plenty of bug fixes
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  • {{LSL Header}} Here an advance version of [[Wiki3DBuilder]].. See it for a simpler and less powerful version. Here I put the differences.
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  • ...making it easier to intuitively understand what we are interacting with in a virtual environment. ...The metallic shine of exoskeletal armor in superhero movies is driven by a PBR workflow, as is the plastic sheen of toys or the glint of frozen ice in
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  • | ''smiles. "Is there a story there, Oz?"'' | yeah, I make a point to steer clear of proky
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  • ...t color=#000f44><b>Simon Linden</b><nowiki>: So let's get going ... we had a server update this morning</nowiki></font> ...s not much point in that, unless there's a special reason we have to throw a big switch grid-wide all at once. But we really dont like systems that
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  • [16:02] <font color=#005ab5><b>Kallista Destiny</b><nowiki>: Library has a chair</nowiki></font> [16:02] <font color=#0000b5><b>Raven Juno</b><nowiki>: Chair is a jerk. Shall have to spank it later</nowiki></font>
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  • ...font color=#330026><b>Andrew Linden</b><nowiki>: Also, there was a fix for a rare bug that was causing some regions to lose content on restart.</nowiki> ...Andrew Linden</b><nowiki>: Yeah that bad date for when objects had entered a parcel of land is fixed.</nowiki></font>
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  • ** This has a maint-server with lots of bug fixes. ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL
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  • ...nk this avatar looks like my other avatar is walking on hands and knees in a really teeny costume. I think it is hilarious.</nowiki></font> [12:04] <font color=#0000b5><b>Acheron Gloom</b><nowiki>: And its a bit laggy now, not sure what it is.</nowiki></font>
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  • *Magnum got rolled twice because of a security issue. * This is a maint-server project.
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  • ...b500b5><b>Johan Laurasia</b><nowiki>: really not sure, but I thought after a length of time w/o logging in your account will get deleted</nowiki></font> ...tho</b><nowiki>: Yes, almost no Linden has furniture with sit targets, its a running gag, somehow. :P</nowiki></font>
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  • ...mproved Preferences''': We’ve reorganized the preferences tabs, and added a couple of new ones, in an ongoing effort to make Preferences more intuitive * '''Support for External Text Editors''': If you’re a scripter, you'll now be able to use your own text editor for scripting. Th
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  • [16:04] <font color=#440044><b>Andrew Linden</b><nowiki>: I had a bunch of bullet items to look into, and didn't get to most of them.</nowiki ...b5><b>Motor Loon</b><nowiki>: [15:28] Maestro Linden: Oh by the way, I did a region crossing performance test just before this huddle</nowiki></font>
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  • ...<font color=#4c0039><b>Baker Linden</b><nowiki>: Simon is on vacation for a few days</nowiki></font> [16:07] <font color=#00b5b5><b>MartinRJ Fayray</b><nowiki>: That's a good thing. Yes</nowiki></font>
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  • ** The performance improvement will be most notable with LSL functions that access object properties ** This is a "maint-server" with lots of fixes.
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  • <br>[11:58] Reed Steamroller: "a few weeks" <br>[11:59] Tillie Ariantho: Yah, in 2 weeks a blogpost will tell us when open beta will start.
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  • ...] <font color=#b5005a><b>Sahkolihaa Contepomi</b><nowiki>: Trusty prim for a seat. :D</nowiki></font> [12:04] <font color=#440044><b>Andrew Linden</b><nowiki>: Yeah, perhaps a Vincent absence will convince us to go find some furniture.</nowiki></font>
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  • [12:02] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: did baker pulled a muscle?</nowiki></font> [12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: Baker did pass along a message ... "I'm making good progress with the server side group ban stuff
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  • [2013/01/31 15:02] Maestro Linden: it's a nice day here in SF [2013/01/31 15:03] Maestro Linden: for the first time in a few weeks, the main channel got an update
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  • ...an ultrabasic mode, where... no idea it launches an app that places SL in a flash plugin in your browser</nowiki></font> ...<font color=#808080><b>Kaluura (kaluura.boa)</b><nowiki>: Kelly is lost in a ton of opened windows</nowiki></font>
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  • [12:04] <font color=#00c530><b>Qie Niangao</b><nowiki>: so, here's a bug that is rightfully "minor" priority, but challenged my sanity... and st ...ically, all Linden ground cover like plants revert to "grass tall 1" given a sim restart.</nowiki></font>
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  • ...3px;"|I don't want to announce them too loudly until I get all my ducks in a row re: 'user group' |width=100% style=" padding:0 3px;"|Can I have a pillow?
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...#0900c5><b>Kallista Destiny</b><nowiki>: lols but you were not blinged for a long time</nowiki></font> [12:04] <font color=#0900c5><b>Kallista Destiny</b><nowiki>: is that a valid word, blinged?</nowiki></font>
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  • ** It was a showstopper and blocked promotion. * This is a maint-server project.
    27 KB (3,964 words) - 16:54, 13 September 2012
  • ...nd if everyone can agree on an idea, that idea will hopefully be made into a proposal at some point for Linden Lab, and prototypes demonstrating that fu ...ering works. Video game companies usually establish a "polygon budget" and a "texture memory budget." At any time, no more than said amount can be displ
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...ont color=#b500b5><b>Sahkolihaa Contepomi</b><nowiki>: Who's still holding a crayon launcher... oh dear god.</nowiki></font> ...1] <font color=#0000b5><b>Kennylex Luckless</b><nowiki>: Ahhhh, looks like a Linden shall shout me.</nowiki></font>
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ...oftware..We presently have 4 open tickets on it and TJ linden said to file a bug report" *** Allow scripters to set a lower memory limit on mono scripts
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  • * This is a "maint-server" project. * Added three new LSL functions:
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  • * {{Jira|DN-132}} [{{Jira|DN-11}}] As a landowner I should be able to see both usernames and display names in the t * {{Jira|DN-141}} [{{Jira|DN-137}}] [[llGetDisplayName]] (and other new LSL functions) doesn't register (highlight in red) as an internal function in t
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  • [16:04] <font color=#00b55a><b>Spoof Kelberry</b><nowiki>: A wild tree has appeared.</nowiki></font> [16:04] <font color=#00b5b5><b>Chieron Tenk</b><nowiki>: a linden tree..</nowiki></font>
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...er does not work properly when the Second Life Beta Viewer is started from a shortcut in the dock. All existing update paths, however, continue to work ...mproved Preferences''': We’ve reorganized the preferences tabs, and added a couple of new ones, in an ongoing effort to make Preferences more intuitive
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  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
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  • *** New LSL calls have been added to create/update/delete character behavior. **** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
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  • [12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: There will be a new maintenance release tomorrow in all 3 RC channels</nowiki></font> ...mon Linden</b><nowiki>: There's a minor change that may help group notices a little</nowiki></font>
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    23 KB (3,444 words) - 14:20, 11 December 2018
  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    24 KB (3,534 words) - 11:45, 20 December 2018
  • [12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: We had a rollout this morning to the main release channel, which went smoothly as fa ...ls will all get the same update, which is another maintenance release with a few bug fixes</nowiki></font>
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  • * We released a maint-server week. ...d. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
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  • * We had a main channel promotion this week. ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
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  • ...s all avatars on sim (dosent restart but crash all viewers) multiple times a day" ...d. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
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  • [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: We'll get started in a second....</nowiki></font> [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: or a few of 'em</nowiki></font>
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  • ...2] <font color=#b20058><b>Ashiri Sands</b><nowiki>: as least you won't get a suspension for gaming display names =^_~=</nowiki></font> ...b>Arawn Spitteler</b><nowiki>: If it's part of Viewer 2, then Pointless is a likelyhood</nowiki></font>
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
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  • ...the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle t ** New Script Profiling LSL Functions
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  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
    34 KB (5,066 words) - 11:08, 27 February 2019
  • ...ices hosted on the simhosts. In particular those associated with servicing a Capabilities requests. These are involved in operations such as HTTP Textur * This is a "maint-server" project.
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
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  • ...7] [[User:Soft Linden|Soft Linden]]: Then next week we can see if there's a response. ...] [[User:Morgaine Dinova|Morgaine Dinova]]: Water reflections are done in a shader, right?
    42 KB (6,103 words) - 08:33, 6 October 2009
  • ** This is the same "maint-server" project with a merge from trunk. ...for {{Jira|SCR-162}} - "Bounds error when calling [[PRIM_LINK_TARGET]] in a child prim"
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  • ...a since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont] ...the LI. If the physics is the highest contributor, that can be fixed with a custom physics mesh. What, specifically, should we be looking to do to our
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  • {{LSL Header}}{{RightToc}} list HEX_CHARS = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"];
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
    36 KB (5,367 words) - 13:27, 22 March 2019
  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv # Select the Import button - This will open a file picker dialog
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  • [12:00] <font color=#0000b2><b>Opensource Obscure</b><nowiki>: I think it's a bit different than in Phoenix.</nowiki></font> ...0058b2><b>Sonya Haight</b><nowiki>: darn I'm so out of it, not that I want a bouncing belly or butt</nowiki></font>
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  • ...ensions to the RLV specs that allow for identification of WHO is operating a device trying to access the Relay and functions to provide vision restricti The Relay HUD is released under a modified "CopyLeft" license. The short form without legalese.
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  • # Update on server side texture baking and a request [[User:Nyx Linden|Nyx Linden]] 08:54, 10 September 2012 (PDT) ...there is a reason for this? And will this remain at such a large size for a custom form for the future? Obviously this causes issues and inhibits small
    137 KB (17,529 words) - 11:15, 22 October 2012
  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv ...rrent shared environment wherever you are standing. You are presented with a number of controls that allow you to make quick modifications to the enviro
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  • #Can we have a version of llAttachToAvatarTemp() that works for objects out of prim conten ...t on last week is now in a jira - BUG 1080. I managed to narrow it down to a specific effect.[[User:Drongle McMahon|Drongle McMahon]]
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  • Welcome to the Environmental Enhancement Project (aka EEP!) EEP is a major enhancement to the legacy Windlight environments, introducing new inv ...rrent shared environment wherever you are standing. You are presented with a number of controls that allow you to make quick modifications to the enviro
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  • |width=100% style=" padding:0 3px;"|Hi Torley. Feel like I've known you a long time, watching all those videos. |width=100% style=" padding:0 3px;"|Golly Flenser, that's a nice thing to hear. :)
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  • |width=100% style="padding:0 6px;"|it's a partial debug build, which can impact performance |width=100% style="padding:0 6px;"|so I'm willing to allow a few more in for better testing, but I don't think we'll go above 150 region
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  • # Can I have a better way to hide water, please please? [[User:Motor Loon|Motor Loon]] # I'd like to be able to change the ALPHA level of a face/prim in my linkset, using llSetPrimitiveParams(fast) without having to
    225 KB (28,294 words) - 14:15, 13 August 2012
  • |width=100% style=" padding:0 3px;"|Gnome, thanks for such a cool picture. ^_^ ...h=100% style=" padding:0 3px;"|Megadd, those are familiar colors, you have a lot of details.
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  • <!--See {{DSGC||Debug Settings Categories}} for a categorized list of Debug Settings.--> === A ===
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
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