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  • {{LSL Header|ml=*}} ====Link Messages====
    1 KB (149 words) - 16:15, 23 April 2022
  • |p3_type=string|p3_name=message |func_desc='''subject''' と '''message''' を '''address''' に電子メールで送ります。
    8 KB (442 words) - 04:41, 25 February 2016
  • {{LSL Header|ml=3}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} ...d function contributions from the LSL community to extend the abilities of LSL.
    64 members (0 subcategories, 0 files) - 14:53, 15 December 2022
  • |p1_type=integer|p1_subtype=link|p1_name=sender_num|p1_desc=The link number of the prim that contained the script that called [[llMessageLinked] |p3_type=string|p3_name=str|p3_desc= The message that was sent from the script that called [[llMessageLinked]].
    4 KB (650 words) - 17:59, 5 January 2023
  • ...d and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned! {{LSL Tip|Do take note that this script is meant for single-prim-objects, '''NOT'
    2 KB (208 words) - 16:43, 3 February 2023
  • ...llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned. ...rmine how many and which avatars are seated upon the object is to scan the link set (for an example of this, see [[llGetNumberOfPrims#Useful_Snippets|llGet
    4 KB (461 words) - 15:32, 23 April 2022
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*|noavatar=*}}{{Issues/SVC-7422}} |p1_type=integer|p1_subtype=link|p1_name=link|p1_desc
    4 KB (583 words) - 11:37, 18 December 2015
  • /////// This is the main script of the controller. It manages communication with // * The controller does not need to be a single lsl script.
    18 KB (1,386 words) - 13:37, 25 January 2015
  • |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, controls which pri |p1_type=integer|p1_subtype=link|p1_name=link|p1_desc
    6 KB (920 words) - 13:57, 22 January 2015
  • {{LSL Header}}__TOC__ This program is free software: you can redistribute it and/or modify<br>
    7 KB (750 words) - 17:33, 24 January 2015
  • |LSL=* ...the people spend this strong tool with things useless. Let's together make it better place, where residents use Second Life to show creativity, and maybe
    4 KB (717 words) - 15:44, 6 June 2011
  • ...ife provides a powerful set of tools for creating new content and bringing it to life. Every object, house, vehicle, weapon, and piece of clothing in Sec ...e basic geometric shapes that you can resize, stretch, color, texture, and link together to form a complete object. To create your first prim:
    2 KB (386 words) - 11:25, 18 October 2011
  • This is a real SL function now. This LSL code should be moved the LSL Script Library. ...erly (tested on server version 12.03.26.2521); they just haven't announced it yet.
    7 KB (1,049 words) - 16:22, 4 April 2013
  • |p3_type=string|p3_name=message |func_footnote=The entire message (including the address, subject and other miscellaneous fields) can't be lo
    8 KB (1,029 words) - 16:16, 23 February 2023
  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} ...le line of script you can command the LockGuard V2 Script to configure and link a whole set of particle chains at once, that's the power of LockGuard V2.
    7 KB (1,161 words) - 22:37, 20 January 2017
  • ...you download the software, and you are free to update it and redistribute it. LSLForge is a derivative of [[LSL-Plus]], forked in September 2011.
    2 KB (288 words) - 11:19, 13 April 2017
  • {{LSL Header}} Not comprehensively tested, so may have some stupid in it.
    10 KB (1,198 words) - 18:16, 24 January 2015
  • {{LSL Header}} ...act with this game. How are we going to know who is playing and whose turn it is?
    8 KB (1,294 words) - 15:26, 24 April 2016
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll ...]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022

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