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  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole *** Bumpmapping (was Bumpmap Draw Distance) is available when Medium or High level of Object Detail is selected
    34 KB (5,195 words) - 03:03, 23 December 2013
  • | Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rollof | Whether to use the auto default to 128 draw distance
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...ht. Then it could use that link number in an llMessageLinked or some other LSL function to modify the appropriate child prim. Does that make sense? If it ...r, but that would be a hell of a lot more efficient than doing that in the LSL scripts.
    120 KB (19,813 words) - 13:23, 24 September 2018
  • | Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rollof | Whether to use the auto default to 128 draw distance
    89 KB (10,726 words) - 04:14, 22 April 2011