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  • {{LSL Function/face/fr|face|}} |p3_type=integer|p3_name=face
    774 bytes (106 words) - 20:17, 4 August 2009
  • {{LSL_Function/face/fr|face|}}{{LSL_Function/fr |p3_type=integer|p3_name=face
    1 KB (191 words) - 20:18, 4 August 2009
  • |inject-2={{LSL_Function{{#var:lang}}/face|face|notall=*}}{{LSL_Function{{#var:lang}}/link|link|nogroup=*}}{{Issues/SVC-742 |p1_type=integer|p1_name=face|p1_desc
    3 KB (297 words) - 08:01, 30 June 2013
  • |inject-2={{LSL_Function{{#var:lang}}/face|face|notall=*}}{{LSL_Function{{#var:lang}}/link|link|nogroup=*}}{{Issues/SVC-742 |p2_type=integer|p2_name=face|p2_desc
    3 KB (343 words) - 19:44, 11 April 2015
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • ...n/negative index/fr|true|début}}{{#vardefine:spec|}}{{LSL_Function/face/fr|face}} |p2_type=integer|p2_name=face
    4 KB (617 words) - 02:04, 3 April 2012
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle
    23 KB (3,532 words) - 04:29, 21 September 2010
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.
    56 KB (8,332 words) - 14:52, 4 November 2010
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • | I'll try to de-mystify a bit.... Geenz is being careful ...bending fingers, facial expressions. You could even use it for slider-base face customization on custom mesh avatars.
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? | style="white-space:normal;"|but de changes a lot
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c ...o Linden|Maestro Linden]]: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...nland cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio ||Number of materials per face
    29 KB (4,284 words) - 09:19, 27 September 2022