Difference between revisions of "Synchronize"

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(Created page with ' //simple synchronize script for two or more separate prims, like wings for instance // assuming the task(); is 100% similar in all prims and takes less than 1 sec to impleme...')
 
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       float i = llGetTime();   
       float i = llGetTime();   
         task();  
         task();  
       float x = llGetTime();
       float x = llGetTime();
         while (llGetUnixTime()%2 == 0)//odd or even seconds
         while (llGetUnixTime()%2 == 0)//odd or even seconds
             {  
             {  
             llSleep(1-(x-i));// one second minus time that has passed
             llSleep(1-(x-i));// one second minus time that has passed
             }
             }

Revision as of 02:09, 14 November 2010


//simple synchronize script for two or more separate prims, like wings for instance // assuming the task(); is 100% similar in all prims and takes less than 1 sec to implement



      float i = llGetTime();  
       task(); 
      float x = llGetTime();
       while (llGetUnixTime()%2 == 0)//odd or even seconds
           { 
            llSleep(1-(x-i));// one second minus time that has passed
           }