Difference between revisions of "Synchronize"

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m (i'm not sure what this code is supposed to do)
m (<lsl> tag to <source>)
 
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simple synchronize script for two or more separate prims, like wings for instance <br>
simple synchronize script for two or more separate prims, like wings for instance <br>
assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
assuming the task();  is 100% similar in all prims and takes less than 1 sec to implement
<lsl>
<source lang="lsl2">
     float i = llGetTime();   
     float i = llGetTime();   
     task();  
     task();  
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         llSleep(1-(x-i));// one second minus time that has passed
         llSleep(1-(x-i));// one second minus time that has passed
     }
     }
</lsl>
</source>

Latest revision as of 09:26, 25 January 2015


simple synchronize script for two or more separate prims, like wings for instance
assuming the task(); is 100% similar in all prims and takes less than 1 sec to implement

    float i = llGetTime();  
    task(); 
    float x = llGetTime();
    while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds)
    { 
        llSleep(1-(x-i));// one second minus time that has passed
    }