Difference between revisions of "Talk:AWG Use Cases"

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== Some possible futuristic scenarios ==
== Some possible futuristic scenarios ==
* Added a Use Case for the '''Observer Mode''' of Guild Wars, which is effectively "interactive TV" and hence could be massive. --[[User:Morgaine Dinova|Morgaine Dinova]] 04:49, 26 September 2007 (PDT)
* Added a Use Case for the '''Observer Mode''' of Guild Wars, which is effectively "interactive TV" and hence could be massive. --[[User:Morgaine Dinova|Morgaine Dinova]] 04:49, 26 September 2007 (PDT)
This feature is critical when it comes to privacy. Currently you see all other avatars in range. Might be a problem for some locations, think of sex clubs. Another example could be education etc, eg. classes. Many classes held in SL are being paid by the students. For these cases there must be a possibility to lock out observers. --[[User:Tillie Ariantho|Tillie Ariantho]]

Revision as of 11:28, 26 September 2007

Strategic Scope

  • The figures given in the "Create a system" line are not consistent with the figures given in Project_Motivation. They don't have to be the same of course, since the initial target might be just an early step in the direction of the scary numbers. If this is the case though, then all the numbers should ideally be scaled proportionally, unless a reason is given for disparate scaling. --Morgaine Dinova 04:08, 26 September 2007 (PDT)

System Scope

Some possible futuristic scenarios

  • Added a Use Case for the Observer Mode of Guild Wars, which is effectively "interactive TV" and hence could be massive. --Morgaine Dinova 04:49, 26 September 2007 (PDT)

This feature is critical when it comes to privacy. Currently you see all other avatars in range. Might be a problem for some locations, think of sex clubs. Another example could be education etc, eg. classes. Many classes held in SL are being paid by the students. For these cases there must be a possibility to lock out observers. --Tillie Ariantho