Difference between revisions of "Talk:Hex"

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(archive the talk that preceded our dividing the article in two)
 
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The compiler doesn't optimize the output, for a function that is going to be used as a core function, speed & size should be the most important thing. Personally I wouldn't use hex, I'd only use hexu, LSL treats the upper bit as the sign bit; adding the sign is unnecessary for LSL. Of course who really transfers numbers between LSL scripts uses hex strings anyway? I use Base64 encoding for floats and just leave integers raw, or sometimes convert them to base64 too. Hex is just too slow to generate. -- [[User:Strife Onizuka|Strife Onizuka]] 10:03, 10 October 2007 (PDT)
= Talk:Hex Archives =
 
See 2007-10-29 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38446 to read fourteen old threads:
 
* 1 That Red Mist, Dispelled Maybe
* 2 Solution
* 3 Efficiency Tester vs. Code Racer
* 4 llGetFreeMemory and llGetTime results
** 4.1 Round Three
** 4.2 Round Two
** 4.3 Round One
* 5 Different & Clever & Fast
* 6 Third Talk
* 7 197 bytes or more
* 8 91+-2 milliseconds or more
* 9 Neutral Point Of View
** 9.1 You Deleting My Work, Me Deleting Your Work
** 9.2 Why bother with fast or small or different code exemplars
* 10 LSO, Defined
* 11 Talk:Hex Archives
 
See 2007-10-24 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38020 to read five old threads:
 
* 5 Edit Conflicts
* 8 18 October Rewrite
* 9 Loop Costs Unscientific
* 11 Due Diligence
* 12 Correct At A Glance
 
See 2007-10-17 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=35999 to read four old threads:
 
* 3 Principle Of Least Astonishment
* 5 Second Talk
* 6 First Talk
* 7 Our Growing Consensus
 
See also [[Talk:Efficient Hex]].

Latest revision as of 13:36, 29 October 2007

Talk:Hex Archives

See 2007-10-29 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38446 to read fourteen old threads:

  • 1 That Red Mist, Dispelled Maybe
  • 2 Solution
  • 3 Efficiency Tester vs. Code Racer
  • 4 llGetFreeMemory and llGetTime results
    • 4.1 Round Three
    • 4.2 Round Two
    • 4.3 Round One
  • 5 Different & Clever & Fast
  • 6 Third Talk
  • 7 197 bytes or more
  • 8 91+-2 milliseconds or more
  • 9 Neutral Point Of View
    • 9.1 You Deleting My Work, Me Deleting Your Work
    • 9.2 Why bother with fast or small or different code exemplars
  • 10 LSO, Defined
  • 11 Talk:Hex Archives

See 2007-10-24 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=38020 to read five old threads:

  • 5 Edit Conflicts
  • 8 18 October Rewrite
  • 9 Loop Costs Unscientific
  • 11 Due Diligence
  • 12 Correct At A Glance

See 2007-10-17 http://wiki.secondlife.com/w/index.php?title=Talk:Hex&oldid=35999 to read four old threads:

  • 3 Principle Of Least Astonishment
  • 5 Second Talk
  • 6 First Talk
  • 7 Our Growing Consensus

See also Talk:Efficient Hex.