Talk:Importprimscript

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Great work on the importer code. A couple questions for you, the texture assets that get uploaded, they don't look to be actually created in my Textures folder when I subsequently logon to SL. Other than the raw asset id's that have been dumped to the upload log, are the textures put anywhere in Inventory? --Danger Pugilist 19:42, 9 July 2007 (PDT)


Right now the textures aren't added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --Eddy Stryker 00:41, 10 July 2007 (PDT)



Excellent. Any way to have a look at the source code? I wouldn't mind tweaking your stuff a bit. --Danger Pugilist 06:58, 10 July 2007 (PDT)


This is excellent. I'm now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. Obsidian Stormwind 05:52, 11 July 2007 (PDT)


Anyone have any idea why I would be getting this?

C:\primscript>importprimscript.exe Tanner Devonshire mypassword "Richland Center" 90 105 38 c:\primscript\a\aa.primscript Warning: Giving up on waiting for RegionHandshake for (64.129.47.16:13005) Login succeeded, pausing for a moment... Warning: Network timeout for the current simulator ((64.129.47.16:13005)), loggi ng out Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1.bmp, uplo ad timed out Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1-surface.b mp, upload timed out Warning: Sculpt map c:\primscript\a\aa-revolvedSurface1.bmp failed to upload, sk ipping revolvedSurface1 Rezzed, textured, and linked 0 sculpted prims, logging out... --Tanner Devonshire 01:04, 12 July 2007 (PDT)

I can only make a guess that it was due to the messaging changes between client and server made with the 1.18 release of the SL Viewer. I'm guessing the messages being sent by the program needs to be changed. Obsidian Stormwind 17:50, 12 July 2007 (PDT)