Difference between revisions of "Talk:LSL Language Test"

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(New section: LSO failure)
Line 21: Line 21:
   FAILED: testReturnFloat() (0.000000 expected 1.000000)
   FAILED: testReturnFloat() (0.000000 expected 1.000000)
It only happens if you try returning an int as a float - returning a float as a float works as expected. I can't test behaviour under mono because there isn't a TG beta grid. - [[User:Katharine Berry|Katharine Berry]] 11:08, 4 February 2008 (PST)
It only happens if you try returning an int as a float - returning a float as a float works as expected. I can't test behaviour under mono because there isn't a TG beta grid. - [[User:Katharine Berry|Katharine Berry]] 11:08, 4 February 2008 (PST)
Yes, look at the test.
<lsl>
float testReturnFloat()
{
  return 1;
}
</lsl>
Do you think it should be 0.0 or 1.0? We may fix this LSL2 bug once we have fewer Mono bugs to fix.

Revision as of 09:53, 5 February 2008

<lsl> // post increment.

   i = 1;
   ensureIntegerEqual("i = 1; (i == 2) && (i++ == 1)", (i == 2) && (i++ == 1), TRUE);
       
   // pre increment.
   i = 1;
   ensureIntegerEqual("i = 1; (i == 2) && (++i == 2)", (i == 2) && (++i == 2), TRUE);
       
   // post decrement.
   i = 2;
   ensureIntegerEqual("i = 2; (i == 1) && (i-- == 2)", (i == 1) && (i-- == 2), TRUE);
       
   // pre decrement.
   i = 2;
   ensureIntegerEqual("i = 2; (i == 1) && (--i == 1)", (i == 1) && (--i == 1), TRUE);</lsl>

These tests are good for LSO-LSL but do we want to propagate this order of execution to Mono-LSL? -- Strife Onizuka 19:16, 7 December 2007 (PST)

LSO failure

Is this expected under the existing system?

 FAILED: testReturnFloat() (0.000000 expected 1.000000)

It only happens if you try returning an int as a float - returning a float as a float works as expected. I can't test behaviour under mono because there isn't a TG beta grid. - Katharine Berry 11:08, 4 February 2008 (PST)

Yes, look at the test. <lsl> float testReturnFloat() {

  return 1;

} </lsl> Do you think it should be 0.0 or 1.0? We may fix this LSL2 bug once we have fewer Mono bugs to fix.