Difference between revisions of "Talk:LlDie"

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- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.
- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.


Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back.
Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back. [[User:Lilly Zenovka|Lilly Zenovka]] 11:14, 10 February 2007 (PST)
 
<nowiki>*updates*</nowiki> I've made some changes, check it out?
[[User:Strife Onizuka|Strife Onizuka]] 05:42, 10 February 2007 (PST)
 
== [[llBreakLink]] ==
 
[[llBreakLink]] should probably be mentioned as an alternative to deleting an entire object.
 
[[User:SignpostMarv Martin|SignpostMarv Martin]] 06:36, 9 March 2007 (PST)
 
:Good idea. [[User:Strife Onizuka|Strife Onizuka]] 17:41, 9 March 2007 (PST)

Latest revision as of 18:41, 9 March 2007

- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.

Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back. Lilly Zenovka 11:14, 10 February 2007 (PST)

*updates* I've made some changes, check it out? Strife Onizuka 05:42, 10 February 2007 (PST)

llBreakLink

llBreakLink should probably be mentioned as an alternative to deleting an entire object.

SignpostMarv Martin 06:36, 9 March 2007 (PST)

Good idea. Strife Onizuka 17:41, 9 March 2007 (PST)