Difference between revisions of "Talk:LlResetOtherScript"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 6: Line 6:


: Mono. [[User:Brattle Resident|Brattle Resident]] 10:16, 8 August 2012 (PDT)
: Mono. [[User:Brattle Resident|Brattle Resident]] 10:16, 8 August 2012 (PDT)
::Does it have the same behavior under LSO? I'm wondering if this is a Mono only change (there are several deviations). Thanks for looking into this. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 16:39, 8 August 2012 (PDT)

Latest revision as of 16:39, 8 August 2012

Stack-Heap Collision recovery

I have been able to successfully use llResetOtherScript to reset a script that has stopped responding after a Stack-Heap Collision run-time error, although the documentation says this should not work. It's actually really useful that it does work, though, so the doc should probably admit this unless it is expected to change. Brattle Resident 08:26, 8 August 2012 (PDT)

That would indicate there has been some movement on SCR-21. Was the script Mono or LSO(not Mono)? -- Strife (talk|contribs) 10:04, 8 August 2012 (PDT)
Mono. Brattle Resident 10:16, 8 August 2012 (PDT)
Does it have the same behavior under LSO? I'm wondering if this is a Mono only change (there are several deviations). Thanks for looking into this. -- Strife (talk|contribs) 16:39, 8 August 2012 (PDT)