# Talk:LlVecDist

### Example script to calculate the distance of a vector-point from a 'line' (using Heron's formula)

<lsl> float fDistanceOfPointFromLine(vector veca, vector vecb, vector vecc) { //vecc is the point (veca and vecb are points on the line)

float a = llVecDist(vecb, vecc); float b = llVecDist(veca, vecc); float c = llVecDist(veca, vecb); float s=(1.0/2.0)*(a+b+c); float hc =(2.0/c)*llSqrt(s*(s-a)*(s-b)*(s-c)); return hc;

} </lsl> --MartinRJ Fayray 11:49, 1 April 2013 (PDT)

Here's a simpler solution using cross products: <lsl> float fDistanceOfPointFromLine(vector veca, vector vecb, vector vecc) { //vecc is the point

float A = llVecMag((veca-vecc)%(vecb-vecc)); return A / llVecMag(vecb-veca);

} </lsl> --MartinRJ Fayray 11:58, 1 April 2013 (PDT)