Difference between revisions of "Talk:Phantom Child"

From Second Life Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
Awesome script. Still works as of 9/25/2008. And you can even set the object as physical! (Change the 'flexible-set' by a 'physical-set')
Awesome script. Still works as of 9/25/2008. And you can even set the object as physical! (Change the 'flexible-set' by a 'physical-set'){{unsigned|Protector Cone|16:46, 26 September 2008}}


== Bug Fix ==
== Bug Fix ==

Revision as of 08:27, 28 October 2008

Awesome script. Still works as of 9/25/2008. And you can even set the object as physical! (Change the 'flexible-set' by a 'physical-set')—The preceding unsigned comment was added on 16:46, 26 September 2008 by Protector Cone

Bug Fix

Since this is an exploit of a current bug (jiralink?), would it be possible to estimate how the item reacts once the bug is fixed? Which would be the expected behaviour?

  1. Script silently fails, child and object staying solid?
  2. Script shouts an error on debug channel, child and object staying solid?
  3. Script works, child and object turning phantom?

I'm currently thinking about using it for a friends product but am afraid of the consequences... Others might be too. So it would be noteworthy in the article.
Greetz, Zai signature.png Lynch (talk|contribs) 15:26, 28 October 2008 (UTC)