Difference between revisions of "Talk:Prim and Object Hierarchy"

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(New page: I agree, 100%. I've noticed that many SL 3D concepts come directly from basic 3D graphics libraries such as OpenGL. Wouldn't this correspond to a kind of scenegraph?)
 
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I agree, 100%. I've noticed that many SL 3D concepts come directly from basic 3D graphics libraries such as OpenGL. Wouldn't this correspond to a kind of scenegraph?
I agree, 100%. I've noticed that many SL 3D concepts come directly from basic 3D graphics libraries such as OpenGL. Wouldn't this correspond to a kind of scenegraph?
Hi,
I think we just need one new value and two new functions
A "second parent" or "minor parent" or "???" for every child prims, that is UUID of and other child prim (or by default the real parent prim)
And two functions :
llSetLocalRot2() == the same that llSetLocalRot() but with second parent
llSetPos2() == the same that llSetPos() but with second parent if the prim is a child prim
Then we can move all child prims with their "second parent" or with the real root prim
(Sorry for my poor english, I hope you'll understand me XD)

Revision as of 02:04, 14 April 2008

I agree, 100%. I've noticed that many SL 3D concepts come directly from basic 3D graphics libraries such as OpenGL. Wouldn't this correspond to a kind of scenegraph?

Hi, I think we just need one new value and two new functions

A "second parent" or "minor parent" or "???" for every child prims, that is UUID of and other child prim (or by default the real parent prim) And two functions : llSetLocalRot2() == the same that llSetLocalRot() but with second parent llSetPos2() == the same that llSetPos() but with second parent if the prim is a child prim

Then we can move all child prims with their "second parent" or with the real root prim

(Sorry for my poor english, I hope you'll understand me XD)