Difference between revisions of "Talk:Wiki3DBuilder"

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===> answer: you click on content and then click on SET URL and so you should be able (bugs permitting) to chat in public chat the "http://www.google.com" url you want to add.. I will specify it in next modification tour
===> answer: you click on content and then click on SET URL and so you should be able (bugs permitting) to chat in public chat the "http://www.google.com" url you want to add.. I will specify it in next modification tour


== TODOLIST ==
== Answers [[User:Salahzar Stenvaag|Salahzar Stenvaag]] 09:21, 22 July 2009 (UTC) ==
* Thanks Azwaldo, I will detail furtherly what was the other tool and exactly the differences from it
* Thanks Azwaldo, I will detail furtherly what was the other tool and exactly the differences from it
* I reincorporated the modifications in key2int from Strife, thanks Strife for this alternative way I must study it to understand how it is working.
* I reincorporated the modifications in key2int from Strife, thanks Strife for this alternative way I must study it to understand how it is working.
* Strife is telling that he doesn't like the key2int... Not sure if it is the entire concept in itself or just using key2int to name the channels. Maybe he has a better idea on how to deal with channels... Looking forward to hearing his solution. I know that was just a draft, but it is really simple and relatively good working solution, unless, obviously there are some nasty nasty hidden anomalies. I'm always learning and what I'm doing IS normally perfectible in infinite ways ;)
* Strife is telling that he doesn't like the key2int... Not sure if it is the entire concept in itself or just using key2int to name the channels. Maybe he has a better idea on how to deal with channels... Looking forward to hearing his solution. I know that was just a draft, but it is really simple and relatively good working solution, unless, obviously there are some nasty nasty hidden anomalies. I'm always learning and what I'm doing IS normally perfectible in infinite ways ;)
* If there is already a wiki page on lsl teaching how objects can easily negotiate a channel, I'd love to follow a more standard and easy way.
* If there is already a wiki page on lsl teaching how objects can easily negotiate a channel, I'd love to follow a more standard and easy way.

Revision as of 02:21, 22 July 2009

Needs Reference

Including this statement:

"...written by Jonny Bee Cioc and Vision Raymaker which was under a CC by,nc,sa license itself"

...without any support leaves the matter unsupported. This statement should link to that earlier work, particularly highlighting the release under CC Att-NonComm-Share license since that is the point being made.

Question: Where any NODE can possibly have inserted a "URL that can be given"...how is this URL submitted by the user, by chat, notecard, entered into object description? azwaldo 13:07, 21 July 2009 (UTC)


===> answer: you click on content and then click on SET URL and so you should be able (bugs permitting) to chat in public chat the "http://www.google.com" url you want to add.. I will specify it in next modification tour

Answers Salahzar Stenvaag 09:21, 22 July 2009 (UTC)

  • Thanks Azwaldo, I will detail furtherly what was the other tool and exactly the differences from it
  • I reincorporated the modifications in key2int from Strife, thanks Strife for this alternative way I must study it to understand how it is working.
  • Strife is telling that he doesn't like the key2int... Not sure if it is the entire concept in itself or just using key2int to name the channels. Maybe he has a better idea on how to deal with channels... Looking forward to hearing his solution. I know that was just a draft, but it is really simple and relatively good working solution, unless, obviously there are some nasty nasty hidden anomalies. I'm always learning and what I'm doing IS normally perfectible in infinite ways ;)
  • If there is already a wiki page on lsl teaching how objects can easily negotiate a channel, I'd love to follow a more standard and easy way.