Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"
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m (Created page with "<noinclude>{{Pathfinding alpha}}</noinclude> {| class="sortable" {{Prettytable}} |-{{Hl2}} ! class="sortable" | Option ! class="sortable" title="Value" | V ! class="unsortable" |…") |
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! class="sortable" | Description | ! class="sortable" | Description | ||
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{{LSL ConstTB| | {{LSL ConstTB|GCNP_RADIUS|integer|0|b=[ |e= ]|s1=id="GCNP_RADIUS"|nolink={{#var:path_update_no_const_links}}|c=Limits how far out to search for a navigation point.}} | ||
|[ [[float]] {{HoverText|distance|Maximum distance in meters to search for a navigation point.}} ] | |[ [[float]] {{HoverText|distance|Maximum distance in meters to search for a navigation point.}} ] | ||
|[ {{HoverText|20.0|20.0 meter search radius}} ] | |[ {{HoverText|20.0|20.0 meter search radius}} ] | ||
|Limits how far out to search for a navigation point. | |Limits how far out to search for a navigation point. | ||
|- | |||
{{LSL ConstTB|GCNP_STATIC|integer|1|b=[ |e= ]|s1=id="GCNP_STATIC"|nolink={{#var:path_update_no_const_links}}|c=Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored.}} | |||
|[ [[integer]] {{HoverText|use_static_mesh|Use static nav mesh.}} ] | |||
|[ {{HoverText|FALSE|Use the dynamic nav mesh.}} ] | |||
|Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. | |||
|- | |||
{{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[ |e= ]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.}} | |||
|[ [[integer]] {{HoverText|type|Character type.}} ] | |||
|[ {{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}} ] | |||
|Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. | |||
|} | |} |
Revision as of 14:08, 6 June 2012
Option | V | Parameters | Default | Description |
---|---|---|---|---|
[ GCNP_RADIUS ] | 0 | [ float distance ] | [ 20.0 ] | Limits how far out to search for a navigation point. |
[ GCNP_STATIC ] | 1 | [ integer use_static_mesh ] | [ FALSE ] | Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. |
[ CHARACTER_TYPE ] | 6 | [ integer type ] | [ CHARACTER_TYPE_NONE ] | Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. |