Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"

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m (Created page with "<noinclude>{{Pathfinding alpha}}</noinclude> {| class="sortable" {{Prettytable}} |-{{Hl2}} ! class="sortable" | Option ! class="sortable" title="Value" | V ! class="unsortable" |…")
 
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! class="sortable" | Description
! class="sortable" | Description
|-
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{{LSL ConstTB|GET_NAV_POINT_RADIUS|integer|0?|b=[&nbsp;|e=&nbsp;]|s1=id="GET_NAV_POINT_RADIUS"|nolink={{#var:path_update_no_const_links}}|c=Limits how far out to search for a navigation point.}}
{{LSL ConstTB|GCNP_RADIUS|integer|0|b=[&nbsp;|e=&nbsp;]|s1=id="GCNP_RADIUS"|nolink={{#var:path_update_no_const_links}}|c=Limits how far out to search for a navigation point.}}
|[&nbsp;[[float]]&nbsp;{{HoverText|distance|Maximum distance in meters to search for a navigation point.}}&nbsp;]
|[&nbsp;[[float]]&nbsp;{{HoverText|distance|Maximum distance in meters to search for a navigation point.}}&nbsp;]
|[&nbsp;{{HoverText|20.0|20.0 meter search radius}}&nbsp;]
|[&nbsp;{{HoverText|20.0|20.0 meter search radius}}&nbsp;]
|Limits how far out to search for a navigation point.
|Limits how far out to search for a navigation point.
|-
{{LSL ConstTB|GCNP_STATIC|integer|1|b=[&nbsp;|e=&nbsp;]|s1=id="GCNP_STATIC"|nolink={{#var:path_update_no_const_links}}|c=Specifies whether the test should use the static or dynamic nav mesh.  In the static case, all dynamic obstacles are ignored.}}
|[&nbsp;[[integer]]&nbsp;{{HoverText|use_static_mesh|Use static nav mesh.}}&nbsp;]
|[&nbsp;{{HoverText|FALSE|Use the dynamic nav mesh.}}&nbsp;]
|Specifies whether the test should use the static or dynamic nav mesh.  In the static case, all dynamic obstacles are ignored.
|-
{{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[&nbsp;|e=&nbsp;]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.}}
|[&nbsp;[[integer]]&nbsp;{{HoverText|type|Character type.}}&nbsp;]
|[&nbsp;{{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}}&nbsp;]
|Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.
|}
|}

Revision as of 14:08, 6 June 2012

Option V Parameters Default Description
GCNP_RADIUS ] 0 float distance ] 20.0 ] Limits how far out to search for a navigation point.
GCNP_STATIC ] 1 integer use_static_mesh ] FALSE ] Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored.
CHARACTER_TYPE ] 6 integer type ] CHARACTER_TYPE_NONE ] Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.