Difference between revisions of "Template:LSL Constants/path update"

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!Description
!Description
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{{LSL ConstTB|m=3|PU_SLOWDOWN_DISTANCE_REACHED|integer|hex=0x00|c=Character is near current goal.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_SLOWDOWN_DISTANCE_REACHED|integer|hex=0x00|ihex=1|c=Character is near current goal.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_GOAL_REACHED|integer|hex=0x01|c=Character has reached the goal and will stop or choose a new goal (if wandering).|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_GOAL_REACHED|integer|hex=0x01|ihex=1|c=Character has reached the goal and will stop or choose a new goal (if wandering).|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_INVALID_START|integer|hex=0x02|c=Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_INVALID_START|integer|hex=0x02|ihex=2|c=Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_INVALID_GOAL|integer|hex=0x03|c=Goal is not on the navmesh and cannot be reached.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_INVALID_GOAL|integer|hex=0x03|ihex=3|c=Goal is not on the navmesh and cannot be reached.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_UNREACHABLE|integer|hex=0x04|c=Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_UNREACHABLE|integer|hex=0x04|ihex=4|c=Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_TARGET_GONE|integer|hex=0x05|c=Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_TARGET_GONE|integer|hex=0x05|ihex=5|c=Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_NO_VALID_DESTINATION|integer|hex=0x06|c=There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_NO_VALID_DESTINATION|integer|hex=0x06|ihex=6|c=There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_EVADE_HIDDEN|integer|hex=0x07|c=Triggered when an llEvade character thinks it has hidden from its pursuer.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_EVADE_HIDDEN|integer|hex=0x07|ihex=7|c=Triggered when an llEvade character thinks it has hidden from its pursuer.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_EVADE_SPOTTED|integer|hex=0x08|c=Triggered when an llEvade character switches from hiding to running|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_EVADE_SPOTTED|integer|hex=0x08|ihex=8|c=Triggered when an llEvade character switches from hiding to running|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_NO_NAVMESH|integer|hex=0x09|c=This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_NO_NAVMESH|integer|hex=0x09|ihex=9|c=This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.|nolink={{#var:path_update_no_const_links}}}}
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{{LSL ConstTB|m=3|PU_FAILURE_OTHER|integer|hex=0xF4240|c=Other failure.|nolink={{#var:path_update_no_const_links}}}}
{{LSL ConstTB|m=3|PU_FAILURE_OTHER|integer|hex=0xF4240|ihex=1000000|c=Other failure.|nolink={{#var:path_update_no_const_links}}}}
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Revision as of 23:37, 16 May 2012

Constants Value Description
PU_SLOWDOWN_DISTANCE_REACHED 0x00 Character is near current goal.
PU_GOAL_REACHED 0x01 Character has reached the goal and will stop or choose a new goal (if wandering).
PU_FAILURE_INVALID_START 0x02 Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
PU_FAILURE_INVALID_GOAL 0x03 Goal is not on the navmesh and cannot be reached.
PU_FAILURE_UNREACHABLE 0x04 Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
PU_FAILURE_TARGET_GONE 0x05 Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
PU_FAILURE_NO_VALID_DESTINATION 0x06 There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
PU_EVADE_HIDDEN 0x07 Triggered when an llEvade character thinks it has hidden from its pursuer.
PU_EVADE_SPOTTED 0x08 Triggered when an llEvade character switches from hiding to running
PU_FAILURE_NO_NAVMESH 0x09 This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.
PU_FAILURE_OTHER 0xF4240 Other failure.