Difference between revisions of "Template:Sculpted Prims/News"

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<h2>Important Changes to Sculpt Maps</h2>
<h2>Important Changes to Sculpt Maps</h2>
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An update to sculpted prims, included in the [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ latest build] of the [http://secondlife.com/community/preview.php beta viewer], has two changes that are not backwards-compatible:<br />
An update to sculpted prims, included in release [http://blog.secondlife.com/2007/05/15/beta-grid-updated-to-second-life-11601/ 1.16.0.1] of the [http://secondlife.com/community/preview.php beta viewer], has two changes that are not backwards-compatible:<br />
1) The orientation of the '''sculpt map''' is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)<br />
1) The orientation of the '''sculpt map''' is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)<br />
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.<br />
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.<br />
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Latest revision as of 14:47, 17 May 2007

Important Changes to Sculpt Maps

An update to sculpted prims, included in release 1.16.0.1 of the beta viewer, has two changes that are not backwards-compatible:
1) The orientation of the sculpt map is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.)
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type.